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101.
The current study examined the influence of observing another's lie‐ or truth‐telling – and its consequences – on children's own honesty about a transgression. Children (N = 224, 5–8 years of age) observed an experimenter (E) tell the truth or lie about a minor transgression in one of five conditions: (a) Truth‐Positive Outcome – E told the truth with a positive outcome; (b) Truth‐Negative Outcome – E told the truth with a negative outcome; (c) Lie‐Positive Outcome – E lied with a positive outcome; (d) Lie‐Negative Outcome – E lied with a negative outcome; (e) Control – E did not tell a lie or tell the truth. Later, to examine children's truth‐ or lie‐telling behavior, children participated in a temptation resistance paradigm where they were told not to peek at a trivia question answer. They either peeked or not, and subsequently lied or told the truth about that behavior. Additionally, children were asked to give moral evaluations of different truth‐ and lie‐telling vignettes. Overall, 85% of children lied. Children were less likely to lie about their own transgression in the TRP when they had previously witnessed the experimenter tell the truth with a positive outcome or tell a lie with a negative outcome.  相似文献   
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103.
Artificial Intelligence of the next generation needs to interact with users socially, convincing them in its ability to understand human minds, including emotions. For this to happen, an artificial emotional intelligence is needed, capable of adequate, believable behavior in social emotional interactions. Building on previous developments, the present work extends the general framework of emotional Biologically Inspired Cognitive Architecture (eBICA: Samsonovich, 2013, 2018), endowing it with fluents describing, in addition to appraisals, somatic markers, feelings, emotions, moods, emotional reactions and biases. Key building blocks that integrate them are moral schemas and semantic maps. The model describes interaction of three factors: plans and commitments, moral and ethical values, and somatic comfort. Learning in this framework includes self-organization of semantic maps that in turn may provide guidance for active humanlike learning. Implications for empirical studies and practical applications are discussed together with the expected impact.  相似文献   
104.
Artificial intelligent systems often model the solutions of typical machine learning problems, inspired by biological processes, because of the biological system is faster and much adaptive than deep learning. The utility of bio-inspired learning methods lie in its ability to discover unknown patterns, and its less dependence on mathematical modeling or exhaustive training. In this paper, we propose a new bio-inspired learning model for a single-class classifier to detect abnormality in video object trajectories. The method uses a simple but dynamic extreme learning machine (ELM) and hierarchical temporal memory (HTM) together referred to as ELM-HTM in an unsupervised way to learn and classify time series patterns. The method has been tested on trajectory sequences in traffic surveillance to find abnormal behaviors such as high-speed, unusual stops, driving in wrong directions, loitering, etc. Experiments have also been performed with 3D air signatures captured using sensors and used for biometric authentication(forged/genuine). The results indicate a significant gain over training time and classification accuracy. The proposed method outperforms in predicting long-time patterns by observing small steps with an average accuracy gain of 15% as compared to the state-of-the-art HTM. The method has applications in detecting abnormal activities in videos by learning the movement patterns as well as in biometric authentication.  相似文献   
105.
ObjectivesWe used a developmental lens to examine age group and competitive level differences on motivational climate dimensions, psychological needs satisfaction, and personal and social responsibility as well as relationships among variables, in line with basic psychological needs theory.DesignWe used a cross-sectional, correlational design.MethodGirls and boys age 8–13 on recreational and select soccer teams completed a survey.ResultsA 2 × 2 MANOVA showed main effects for age group and competitive level: early adolescents reported greater punishment for mistakes and autonomy compared to children; select players reported greater mastery climate dimensions and personal responsibility compared to recreational players. For all groups, path analyses revealed perceptions of cooperative learning were indirectly associated with personal and social responsibility, through coach and/or teammate relatedness.ConclusionsPatterns of relationships by age group and competitive level are discussed in reference to developmental literature. Results highlight the value of using a developmental approach to understand how coaches can promote youth soccer players’ psychological and social well-being.  相似文献   
106.
This study examined the role of verbal instruction preference when learning motor skills by analogy. During skill learning, analogies are a useful tool for providing knowledge about how to move. It has been argued that analogy instructions reduce reliance on verbal information processes during motor planning, compared to traditional forms of instruction (i.e., explicit rules about how to move). This may be reflected by reduced verbal activity in the brain, measured by EEG alpha power at the temporal region, as well as reduced verbal-motor cross-communication (EEG T7-Fz coherence) during the preparation phase of a movement. Preference for using verbal or visual instructions is likely to influence the efficacy of analogy instructions. This study investigated whether preference for verbal instructions was related to a) changes in performance and b) changes in verbal-cognitive information processing during performance of an adapted basketball task after instruction by analogy. Basketball novices with a high preference for verbal instructions (n = 15) showed significantly decreased activation of verbal brain regions when they used the analogy (high-alpha power), but their performance remained stable. Novices with a low preference for verbal instructions (n = 13) did not show a significant decrease in activation of verbal regions, and their performance deteriorated significantly after introduction of the analogy instruction. It is likely that both cognitive and performance changes after analogy instruction depend on personal aspects of information processing, such as verbal preference.  相似文献   
107.
随着老龄化形势日益严峻, 老年人的跨期选择受到越来越多学者的关注。目前关于跨期选择的年老化研究尚存分歧:有研究发现老年人比年轻人更偏好未来获得更大收益; 也有研究发现老年人的选择偏好和年轻人一样, 甚至比年轻人更偏好近期收益。从时间表征和结果价值表征两个维度上的加工过程去分析其对老年人跨期选择的影响, 并进一步阐述认知、动机和情绪因素对两个维度加工过程的影响, 这对于理解当前老年人跨期选择领域研究的分歧有重要科学意义。  相似文献   
108.
统计学习是指个体在连续刺激流中发现转移概率等统计规律的过程, 在Saffran等(1996)的经典婴儿语音切分研究中首次被提出。大量研究证实了统计学习的普遍存在, 近期学界开始关注统计学习的特异性及其对认知的影响, 尤其是从学习过程及其特异性两个方面阐述统计学习的认知神经机制并揭示其和语言的交互作用。未来应从脑和行为的多模态数据视角, 丰富统计学习结果的行为和神经指标, 考察不同类型统计学习过程的动态神经活动模式, 建立统计学习行为和脑的关联, 深化对统计学习认知神经机制的认识, 在统计学习与语言交互作用的基础上, 从成人二语学习切入结合音乐统计学习训练探讨促进语言学习的统计学习干预手段。  相似文献   
109.
隐藏情绪识别对公共安全防范与预警具有重要的意义。微表情是揭示隐藏情绪的一条重要通道。但目前隐藏情绪研究较少且微表情因其细微幅度与快速出现等特性难以识别, 其研究尚未在实际中广泛应用。因为, 隐藏情绪的认知与表达机理亟需系统的研究,采集实际场景中的微表情数据, 并以脑电信号辅助微表情的精确标注是提高微表情标注效率的有效途径。深入研究微表情识别方法, 并辅以人脸颜色、注视估计和非接触生理信号等多通道数据, 以检测与识别隐藏情绪。社会公共安全是隐藏情绪分析和识别的典型场景。面向精神疾病患者两害行为(即危害自身或他人的危险行为)风险评估和服刑人员会见场景隐藏情绪检测, 可以有效地对相应系统和方法进行验证和修正。  相似文献   
110.
触屏学习是通过触屏软硬件设备呈现学习内容,并以手势触屏交互方式获取知识或技能的过程。目前触屏学习基础性研究处于探索阶段,在有效性上,研究发现触屏学习本身可能是有效的,但在相对优势上结果具有较大异质性;在学习后效上,触屏学习有助于提高学习动机,但没有稳定地促进知识保持、知识理解以及二维到三维的学习迁移。针对触屏学习的促进或阻碍作用,以往研究分别从具身认知或认知负荷等理论视角给予解释。学习者、学习材料、学习环境等可能是影响触屏学习效果的重要因素。广泛地将触屏设备应用于学习或课堂场景为时尚早,呼吁未来研究从理论建构、影响因素、特点分析及行为/神经机制角度考察触屏学习的作用。  相似文献   
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