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41.
This study investigated how creative personality, psychological empowerment, and job stress affect creative self-efficacy and innovative behavior in hospitality employees. A hypothesized moderating role of knowledge-sharing role in the relationship between creative self-efficacy and innovative behavior was also tested. Three hundred and thirty-nine employees and 89 supervisors employed by International Tourist Hotels in Taiwan participated in the study. A structural equation modeling analysis indicated that creative self-efficacy significantly mediates the effects of creative personality and psychological empowerment on innovative behavior in the hospitality industry. The positive effect of creative self-efficacy on innovative behavior was larger in high knowledge-sharing work environments than in low knowledge-sharing work environments. Theoretical and practical implications are further discussed.  相似文献   
42.
Abstract

By integrating job demands-resources theory with social information processing theory, we examined how and when seeking challenges and seeking resources influence employees’ turnover intention and helping behavior. We propose that seeking challenges and seeking resources increase employees’ psychological capital. We furthermore suggest that the effects of seeking challenges and seeking resources on psychological capital are moderated by job insecurity, such that employees with high job insecurity will gain more psychological capital through seeking challenges and less psychological capital through seeking resources. Results from a multiwave, multisource study using a sample of 245 supervisor-subordinate dyads provided support for our hypotheses. Implications for theory and practice are discussed.  相似文献   
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44.
While the unique roles of individual job attributes (e.g., salary and benefits) in job and organizational attraction have received extensive research attention, research examining the mechanisms through which an overall evaluation of a job option is made by combining evaluations of individual attributes is scarce. The current study examined the process through which job choice decisions are made under three conditions: when evaluating a single job offer, when comparing two job offers, and when evaluating more than two job offers. In Study 1, it was found that when a single job offer is evaluated, the average of perceived values of attributes in an offer (e.g., the perceived attractiveness of a salary) drives the choice, whereas the difference between jobs is what matters when two jobs are evaluated simultaneously, potentially leading to a preference reversal between conditions when the same two jobs are evaluated. In Study 2, it was found that average values of attributes across options (e.g., average salary in all job offers received) influence job choice when more than two job offers are evaluated simultaneously. These findings indicate that in all three conditions, job choice decisions are influenced by the evaluability of the choice set, which becomes low when a single job offer is evaluated without any context, or when more than two job offers are evaluated simultaneously, and becomes high when two jobs are compared with each other. When evaluability is low, candidates resort to averaging as the decision rule, whereas adding is used when evaluability is high.  相似文献   
45.
Job advertising is a common and useful recruitment marketing method that is available to a wide range of candidates and offers a practical way to widen the applicant pool. Frequently, retail advertisements only briefly introduce job requirements, but others provide more detailed information. Existing message studies, however, are inconclusive about the effectiveness of message specificity. A scenario‐based experiment that included 164 participants revealed that the type of decision maker (maximizer or satisficer) moderates the specificity effects in recruitment messages. After receiving a detailed job message, more satisficers stop their search process, but only maximizers perceive the company as more attractive and increase intentions toward the advertised job. A follow‐up qualitative study involving 30 participants provided further insights.  相似文献   
46.
使用“高校教师教学水平评价问卷”,要求566名学生对19名教师进行评价,对收集到的数据作不同的概化设计,包括t×i、(st)×i、(st)×(iv)和(st)×(iv)×o四种设计。基于概化理论,结合预算限制,统一LaGrange乘法公式,自行推导不同设计的最佳样本量公式,联合估计的方差分量,计算出不同设计的最佳样本量。结果表明:(1)LaGrange乘法统一公式表现出较强的通用性,能够适用于预算限制下各种概化设计;(2)评价场合是影响高校教师教学水平评价一个相当重要的因素;(3)(st)×(iv)×o是高校教师教学水平评价概化理论预算限制下最优概化设计;(4)高校教师教学水平评价概化理论预算限制下,每位教师最佳评价学生人数为20人,每个维度最佳评价题目数为3题。  相似文献   
47.
该研究以国外学者Caglar Yildirim和Ana-Paula Correia于2015年编制的Nomophobia量表为基础,修订出了适用于国内的中文版无手机恐惧量表。研究首先使用探索性结构方程模型对量表结构进行初探; 其次使用项目反应模型进行项目分析并根据其分析结果对项目进行修改和筛选,最终形成正式版量表; 最后对正式版量表其进行信效度检验,并再次对量表题目进行项目分析。最终量表共16道题目,包括害怕无法获得信息、害怕失去便利、害怕失去联系和害怕失去网络连接4个维度; 总量表的Cronbach α系数为0.931,四维度的α系数分别为:0.789,0.816,0.887和0.896。CFA验证性结果显示量表结构较好(χ2/df=3.91,RMSEA=0.067,TLI=0.941,CFI=0.952,SRMR=0.04); 使用手机成瘾倾向量表作为校标的结果显示二者之间相关为0.626,效度良好。最终量表项目区分度在[1.734,4.806]之间,四维度区分度均值为2.1765,2.72,3.2925和3.883,项目难度参数在[-1.830,4.806]之间。综上结果显示该研究编制的无手机恐惧量表各项指标均达到了心理测量学要求,可供后续研究使用  相似文献   
48.
The current study examined the influence of observing another's lie‐ or truth‐telling – and its consequences – on children's own honesty about a transgression. Children (N = 224, 5–8 years of age) observed an experimenter (E) tell the truth or lie about a minor transgression in one of five conditions: (a) Truth‐Positive Outcome – E told the truth with a positive outcome; (b) Truth‐Negative Outcome – E told the truth with a negative outcome; (c) Lie‐Positive Outcome – E lied with a positive outcome; (d) Lie‐Negative Outcome – E lied with a negative outcome; (e) Control – E did not tell a lie or tell the truth. Later, to examine children's truth‐ or lie‐telling behavior, children participated in a temptation resistance paradigm where they were told not to peek at a trivia question answer. They either peeked or not, and subsequently lied or told the truth about that behavior. Additionally, children were asked to give moral evaluations of different truth‐ and lie‐telling vignettes. Overall, 85% of children lied. Children were less likely to lie about their own transgression in the TRP when they had previously witnessed the experimenter tell the truth with a positive outcome or tell a lie with a negative outcome.  相似文献   
49.
王桢 《心理科学进展》2020,28(3):390-404
团队工作重塑是影响团队有效性的关键性因素。基于工作设计理论和团队运作模型, 提出了一个关于团队工作重塑的前因后果的理论模型, 旨在建立团队工作重塑的逻辑关系网络。首先, 对团队工作重塑的概念和内涵进行分析, 并探讨测量工具的维度。接着从多层分析视角, 考察领导行为、工作特征、团队人格构成、人力资源管理系统对团队工作重塑的影响, 以及团队主动性动机状态中介作用。最后分析团队工作重塑对团队有效性的作用机制。  相似文献   
50.
杨洁  张露  黄勇 《心理科学进展》2020,28(4):523-534
互联网企业通过营造快乐愉悦的玩兴氛围, 推动员工持续创新, 以期组织目标的实现。然而, 现有玩兴氛围与员工创新行为关系的研究以理论分析为主, 缺乏实证研究, 进展相对缓慢。在回顾组织管理领域玩兴研究成果的基础上, 开展三个方面的研究:研究一基于组织氛围理论和玩兴活动特征, 开发中国情境下互联网企业的团队玩兴氛围量表。研究二立足于团队层次, 依据资源保存理论重点探讨了玩兴氛围对员工创新行为的跨层次作用机制。研究三从创造力成分模型出发, 引入个体思维方式和多重认同, 探讨激发员工创新行为的边界条件。研究结果发展了中国互联网企业团队玩兴氛围的概念, 促进了玩兴氛围理论的发展, 为互联网类企业营造玩兴氛围以激发创新行为提供理论支持和实践启示。  相似文献   
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