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111.
Although contradictions with stored knowledge are common in daily life, people often fail to notice them. For example, in the Moses illusion, participants fail to notice errors in questions such as “How many animals of each kind did Moses take on the Ark?” despite later showing knowledge that the Biblical reference is to Noah, not Moses. We examined whether error prevalence affected participants' ability to detect distortions in questions, and whether this in turn had memorial consequences. Many of the errors were overlooked, but participants were better able to catch them when they were more common. More generally, the failure to detect errors had negative memorial consequences, increasing the likelihood that the errors were used to answer later general knowledge questions. Methodological implications of this finding are discussed, as it suggests that typical analyses likely underestimate the size of the Moses illusion. Overall, answering distorted questions can yield errors in the knowledge base; most importantly, prior knowledge does not protect against these negative memorial consequences.  相似文献   
112.
Models of motor control have highlighted the role of temporal predictive mechanisms in sensorimotor processing of speech and limb movement timing. We investigated how these mechanisms are affected in Parkinson’s disease (PD) while patients performed speech and hand motor reaction time tasks in response to sensory stimuli with predictable and unpredictable temporal dynamics. Results showed slower motor reaction times in PD vs. control in response to temporally predictable, but not unpredictable stimuli. This effect was driven by faster motor responses to predictable stimuli in control subjects; however, no such effect was observed in the PD group. These findings indicated the relationship between PD pathology and sensorimotor deficits in temporal predictive mechanisms of timing processing during speech production and hand movement.  相似文献   
113.
Cognitive illusions are often associated with mental health and well‐being. However, they are not without risk. This research shows they can interfere with the acquisition of evidence‐based knowledge. During the first phase of the experiment, one group of participants was induced to develop a strong illusion that a placebo medicine was effective to treat a fictitious disease, whereas another group was induced to develop a weak illusion. Then, in Phase 2, both groups observed fictitious patients who always took the bogus treatment simultaneously with a second treatment which was effective. Our results showed that the group who developed the strong illusion about the effectiveness of the bogus treatment during Phase 1 had more difficulties in learning during Phase 2 that the added treatment was effective.  相似文献   
114.
The evidence that distractor processing increases with greater load on working memory has come mainly from Stroop-type interference tasks, making it difficult to establish whether cognitive load affects distractor processing at the perceptual level or during response selection. We measured the Ebbinghaus illusion under varying levels of working memory load to test whether cognitive control is also relevant for preventing processing of distractors that do not produce any response conflict, and instead affect target processing at the perceptual level. The Ebbinghaus illusion was greater under high working memory load, suggesting that availability of cognitive control functions is critical to reduce distractor processing even for distractors that are not associated with a response. We conclude that the effect of loading working memory during selective attention leads to greater distractor perception.  相似文献   
115.
Using randomly generated sequences of binary events we asked participants to make predictions about the next event. It turned out that while predicting uncertain events, people do not behave unsystematically. Our research identifies four types of relatively consistent strategies for predicting uncertain binary events: a strategy immune to short-run sequential dependencies consisting of the persistent prediction of long-run majority events, hereafter called the long-run momentum strategy; a strategy immune to short-run sequential dependencies consisting of the persistent prediction of long-run minority events, called the long-run contrarian strategy; a strategy sensitive to short-run sequential dependencies consisting of the prediction of short-run majority events, called the short-run momentum strategy; and a strategy sensitive to short-run sequential dependencies consisting of the prediction of short-run minority events, called the short-run contrarian strategy. When the character of events remains unknown, the most common strategy is the short-run momentum strategy. With the increase of a perceived randomness of the situation, people tend more often to use the short-run contrarian strategy. People differ in their general beliefs about the continuation or reversal of a trend in various natural and social processes. Trend believers, when facing sequences of binary events commonly perceived as random, tend to use momentum strategies, whereas those who believe in the trend's reversal tend to use contrarian strategies.  相似文献   
116.
The gambler's fallacy and hot hand were studied in predictions about outcomes of coin tosses. A critical trial occurred when participants made predictions after a “run” of four heads or tails. Participants' attention was manipulated to focus on the person flipping the coin, the coin, or neither (control group) as a possible cause of the run. We also manipulated whether or not there was a change in who tossed the coin. In the control condition the standard reversal was observed (gambler's fallacy); however, when participants focused on the person, and it was that same person who conducted the run and critical coin toss, more people chose in the direction of continuation (hot hand). Directing attention to the person tossing the run seemed to prompt participants to behave as if that individual was “hot” in terms of getting a specific outcome (e.g., heads), as if by sympathetic magic, thus eliminating the gambler's fallacy.  相似文献   
117.
Performance on tasks requiring discrimination of at least two stimuli can be viewed either from an objective perspective (referring to actual stimulus differences), or from a subjective perspective (corresponding to participant’s responses). Using event-related potentials recorded during an old/new recognition memory test involving emotionally laden and neutral words studied either blockwise or randomly intermixed, we show here how the objective perspective (old versus new items) yields late effects of blockwise emotional item presentation at parietal sites that the subjective perspective fails to find, whereas the subjective perspective (“old” versus “new” responses) is more sensitive to early effects of emotion at anterior sites than the objective perspective. Our results demonstrate the potential advantage of dissociating the subjective and the objective perspective onto task performance (in addition to analyzing trials with correct responses), especially for investigations of illusions and information processing biases, in behavioral and cognitive neuroscience studies.  相似文献   
118.
Visual enhancement of touch and the bodily self   总被引:1,自引:0,他引:1  
We experience our own body through both touch and vision. We further see that others’ bodies are similar to our own body, but we have no direct experience of touch on others’ bodies. Therefore, relations between vision and touch are important for the sense of self and for mental representation of one’s own body. For example, seeing the hand improves tactile acuity on the hand, compared to seeing a non-hand object. While several studies have demonstrated this visual enhancement of touch (VET) effect, its relation to the ‘bodily self’, or mental representation of one’s own body remains unclear. We examined whether VET is an effect of seeing a hand, or of seeing my hand, using the rubber hand illusion. In this illusion, a prosthetic hand which is brushed synchronously—but not asynchronously—with one’s own hand is felt to actually be one’s hand. Thus, we manipulated whether or not participants felt like they were looking directly at their hand, while holding the actual stimulus they viewed constant. Tactile acuity was measured by having participants judge the orientation of square-wave gratings. Two characteristic effects of VET were observed: (1) cross-modal enhancement from seeing the hand was inversely related to overall tactile acuity, and (2) participants near sensory threshold showed significant improvement following synchronous stroking, compared to asynchronous stroking or no stroking at all. These results demonstrate a clear functional relation between the bodily self and basic tactile perception.  相似文献   
119.
通过两个实验来探讨随机序列中的近因效应。在实验1中,采用传统实验范式,让被试进行一系列的抛掷硬币结果的猜测并给予反馈,结果发现:(1)在最近连续几次硬币呈现的结果不同时,人们通常把各个结果分别作为独立的单元来看待,大部分情况下做出随机性的预期;(2)在最近连续几次硬币呈现的结果相同时,人们通常把连续几次相同的结果作为一个认知单元来看待,在最近猜测对错两种情况下分别出现了截然相反的两种近因效应。当最近1次猜对时,对下一结果的预期出现正近因效应即热手谬误,但是最近几次连续猜对时谬误减少乃至消失;当最近1次猜错时,对下一结果的预期出现负近因效应即赌徒谬误,并且最近几次连续猜错时负近因效应并未受到太大影响。实验2在实验1范式的基础上,把硬币抛掷的结果人为分组,发现被试对每一组的第一个结果做出预期时,实验1中的各种效应均消失,该现象支持关于随机序列知觉的“格式塔理论”。  相似文献   
120.
李小平  储美霞 《心理科学》2011,34(6):1367-1371
为了检验双加工发展理论及了解中国一古老推理错觉问题的发展特征,从小学五年级至大学二年级各个阶段选取被试385名,对该古老推理错觉及其改良版问题的发展特征进行了调查。结果发现:(1)该古老推理错觉问题及其改良版问题的趋势对比有力的支持了双加工发展理论; (2)从小学五年级始,财会关系推理错觉即存在,表现出跨年级的发展特征。  相似文献   
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