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411.
Decision making in the Ultimatum game requires the resolution of conflicts between economic self-interest and fairness intuitions. Since cognitive control processes play an important role in conflict resolution, the present study examined how control processes that are triggered by conflicts between fairness and self-interest in unfair offers affect subsequent decisions in the Ultimatum game. Our results revealed that more unfair offers were accepted following previously unfair, compared to previously fair offers. Interestingly, the magnitude of this conflict adaptation effect correlated with the individual subjects' focus on economic self-interest. We concluded that conflicts between fairness and self-interest trigger cognitive control processes, which reinforce the focus on the current task goal.  相似文献   
412.
This study explored the reasons and motives underlying the decisions of individuals with strong Machiavellian attitudes (High Machs). One hundred and fifty undergraduate students completed the Mach‐IV test, and their contributions to, financial success in and narrative reports of a public goods game were analysed. High Machs contributed less to the public good and gained more benefit than Low Machs. Analysis of the narrative reports showed that High Machs used significantly fewer verbs referring to emotional involvement and first person plural verb forms, than did Low Machs. This study confirmed previous findings that High Machs have a cool and rational character and a proself orientation and showed that their lack of group orientation may account for their low cooperation in social dilemmas. The results of narrative content analysis provide a new perspective on the motives and values behind High Machs' decisions and success in different fields of social life.  相似文献   
413.
414.
伙伴选择是指个体根据其他个体能否给自己带来获益而选择或拒绝与他们建立伙伴关系的行为。伙伴选择对合作行为具有非常重要的影响, 表现为:个体只要有离开或自主选择伙伴的机会即可促进合作; 若能了解到伙伴的行为或特质层面的信息, 则可以进一步促进合作。基于目前研究, 伙伴选择主要可能通过4种具体机制促进合作行为, 即离开或拒斥的惩罚机制, 寻求合作者的奖赏机制, 分类匹配机制以及生物市场中的竞争机制。未来还需要从厘清伙伴选择的概念, 提升研究的生态效度, 深入探索其促进合作的内在机制, 尝试用伙伴选择解决伙伴控制条件下的合作问题, 以及探索中国文化背景下的伙伴选择与合作等方面开展进一步研究。  相似文献   
415.
Similar effects have been reported for diverting attention from postural control and increased anxiety on the characteristics of center-of-pressure (COP) time series (decreased excursions and elevated mean power frequency). These effects have also received similar interpretations in terms of increased postural stiffness, suggesting that cognitive and affective manipulations have similar influences on postural control. The present experiment tested this hypothesis by comparing postural conditions involving manipulations of attention (diverting attention from posture using cognitive and motor dual tasks) and anxiety (standing at a height), and by complementing posturography with electromyographic analyses to directly examine neuromuscular stiffness control. Affective and cognitive manipulations had markedly different effects. Unlike the height condition, diverting attention from balance induced smaller COP amplitudes and higher sway frequencies. In addition, more regular COP trajectories (lower sample entropy) were found in the height condition than the dual-task conditions, suggesting elevated attentional investment in posture under the affective manipulation. Finally, based on an analysis of the cross-correlation function between anterior-posterior COP time series and enveloped calf muscle activity, indications of tighter anticipatory neuromuscular control of posture were found for the height condition only. Our data suggest that affective and cognitive perturbations have qualitatively different effects on postural control, and thus are likely to be associated with different control processes, as evidenced by differences in neuromuscular regulation and attentional investment in posture.  相似文献   
416.
Negotiations trigger anxiety. Across four studies, we demonstrate that anxiety is harmful to negotiator performance. In our experiments, we induced either anxiety or neutral feelings and studied behavior in negotiation and continuous shrinking-pie tasks. Compared to negotiators experiencing neutral feelings, negotiators who feel anxious expect lower outcomes, make lower first offers, respond more quickly to offers, exit bargaining situations earlier, and ultimately obtain worse outcomes. The relationship between anxiety and negotiator behavior is moderated by negotiator self-efficacy; high self-efficacy mitigates the harmful effects of anxiety.  相似文献   
417.
The present study examined 12-month prospective relations among trait self-control, subjective role investment, and alcohol consumption in a sample of university students (N = 129). Using neo-socioanalytic theory and the social investment hypothesis as guiding frameworks, it was expected that greater initial role investment would predict greater self-control and less alcohol consumption at follow-up. Path analyses showed higher initial levels of subjective college student role investment predicted greater subsequent self-control and lower drinking amounts, controlling for initial standing on self-control and alcohol consumption. Greater initial trait self-control also predicted subsequent lower alcohol consumption. The discussion emphasizes the importance of incorporating subjective role investment, in addition to nominal role participation, in developmental accounts of personality traits, social identity, and behavior.  相似文献   
418.
王继瑛  李明 《心理学探新》2012,32(3):282-286
先前研究对游戏动机在网游与心理健康关系中的作用缺乏明确的认识,相关领域的研究也存在争议。通过实证研究发现:(1)成就和归属动机对网游-健康关系均具有显著的调节作用,但方向相反;成就动机具有类似防御的积极作用,归属动机的调节作用显示了以网游满足归属需要带来的消极后果;(2)享乐动机不完全中介了网游-健康关系(系数为负),以享乐动机的满足作为网游目的的人,较少沉迷于网络游戏,心理健康问题也较少。  相似文献   
419.
利用信任游戏考察242位小学3~6年级儿童在经济活动中信任的发展状况。结果表明:(1)在游戏中,儿童信任的年级差异显著,三年级儿童信任水平显著高于四年级,而四五六年级儿童信任水平逐渐增高;(2)在代表群体做出决策的情境下,儿童表现出比个体情境下更高的信任水平;(3)经济活动中儿童的信任存在性别差异,男生的信任水平要高于女生。  相似文献   
420.
使用中性视频游戏和亲社会视频游戏,采用单次双人给予倾向困境任务和辣酱范式分别测量被试的合作倾向和攻击倾向,旨在探究竞争性视频游戏情境对玩家合作倾向和攻击倾向的影响。结果发现:(1)在对合作倾向的影响上,无论是玩中性视频游戏还是亲社会视频游戏,竞争情境相比单人情境均能显著降低玩家的合作倾向;(2)在对攻击倾向的影响上,玩中性视频游戏,竞争情境相比单人情境能显著提高玩家的攻击倾向;但玩亲社会视频游戏,竞争情境与单人情境对玩家攻击倾向的影响差异不显著。本研究表明,游戏情境是影响玩家行为倾向的重要因素之一,在非暴力视频游戏中竞争情境对玩家行为倾向会产生消极影响,亲社会视频游戏在一定程度上能抑制竞争情境的消极效应。  相似文献   
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