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151.
Abstract

Health research makes frequent use of verbal reports; and such reports are usually assumed to be the surface indicants of measurable entities such as attitudes, beliefs, intentions, etc. which reside inside the person. It is our assertion that verbal reports themselves are motivated and variable; they are functional and context-dependent and their meaning and significance are localised. Consequently discourse cannot be treated as if it were fixed and categorical data to be retrieved from memory by asking questions that appear objective or disinterested. A method is postulated, using a social perception analogy with signal detection (SD) theory. The method allows for the assessment of subject criterion, and permits an examination of signal-strength in terms of the researcher's motivation. Data are evaluated in terms of their “robustness”, a measure which derives from the variability of response in different contexts, and under different elicitation procedures. The method requires few assumptions to be made about the “truth” or “falsity” of verbal reports. It focuses on the types of social activities that are performed by utterances and thus on the contextual variability revealed by asking questions in different situations and in different ways. This procedure does not presume a direct correspondence between verbal reports and mental representations.  相似文献   
152.
A face viewed under good encoding conditions is more likely to be remembered than a face viewed under poor encoding conditions. In four experiments we investigated how encoding conditions affected confidence in recognising faces from line-ups. Participants performed a change detection task followed by a recognition task and then rated how confident they were in their recognition accuracy. In the first two experiments the same faces were repeated across trials. In the final two experiments novel faces were used on each trial. Target-present and target-absent line-ups were utilised. In each experiment participants had greater recognition confidence after change detection than after change blindness. The finding that change detection inflates confidence, even for inaccurate recognitions, indicates recognition certainty can be a product of perceived encoding conditions rather than authentic memory strength.  相似文献   
153.
Numerous researchers have highlighted the social determinants of athletes' attitude toward pain, yet little is known about the role of cognitive processes and emotions that are related to pain in sport endeavors. There is evidence, in a dot probe paradigm, that individuals with chronic pain selectively orient their attention toward pain-related stimuli, but no studies have differentiated between the two attentional processes of hypervigilance that are evident in athletes: facilitated detection of threat and difficulty in disengaging attention from threatening stimuli. In the present study using a dot probe paradigm, we examined whether professional rugby players (N=58) with high pain-related anxiety (HPA) would show an attentional bias for pain-related threat, and whether this hypervigilance would reflect difficulty disengaging from threat or facilitated detection of threat. Rugby players with HPA oriented their attention toward pain-related threat with a concomitant difficulty disengaging from threat. Difficulty disengaging from painful stimuli may increase anxiety, and thus be maladaptive in sport. This is the first study to identify pain-related anxiety as a vulnerability marker in athletes' attentional biases.  相似文献   
154.
Research on contextual cueing has demonstrated that with simple arrays of letters and shapes, search for a target increases in efficiency as associations between a search target and its surrounding visual context are learned. We investigated whether the visual context afforded by repeated exposure to real-world scenes can also guide attention when the relationship between the scene and a target position is arbitrary. Observers searched for and identified a target letter embedded in photographs of real-world scenes. Although search time within novel scenes was consistent across trials, search time within repeated scenes decreased across repetitions. Unlike previous demonstrations of contextual cueing, however, memory for scene-target covariation was explicit. In subsequent memory tests, observers recognized repeated contexts more often than those that were presented once and displayed superior recall of target position within the repeated scenes. In addition, repetition of inverted scenes, which made the scene more difficult to identify, produced a markedly reduced rate of learning, suggesting semantic information concerning object and scene identity are used to guide attention.  相似文献   
155.
Visual working memory performance often declines when objects are tested in new positions from those they were observed. We report an asymmetry in repositioning costs for orientation compared to colour memory (Experiment 1). Follow-up experiments demonstrated a similar asymmetry for line length memory compared to shape memory (Experiment 2). When different shades of the same colour category were used, however, repositioning costs emerged for colour as well (Experiment 3). Finally, a direct comparison experiment demonstrated an asymmetry for orientation compared to categorical colours, but in a task with no explicit memory demands (Experiment 4). These results challenge previous accounts of repositioning costs, suggesting that they emerge not due to the contents of visual working memory, but naturally because of correspondence procedures that must be executed in order to use a memory to judge the present.  相似文献   
156.
In visual search, observers make decisions about the presence or absence of a target based on their perception of a target during search. The present study investigated whether decisions can be based on observers’ expectation rather than perception of a target. In Experiment 1, participants were allowed to make target-present responses by clicking on the target or, if the target was not perceived, a target-present button. Participants used the target-present button option more frequently in difficult search trials and when target prevalence was high. Experiment 2 and 3 employed a difficult search task that encouraged the use of prevalence-based decisions. Target presence was reported faster when target prevalence was high, indicating that decisions were, in part, cognitive, and not strictly perceptual. A similar pattern of responses were made even when no targets appeared in the search (Experiment 3). The implication of these prevalence-based decisions for visual search models is discussed.  相似文献   
157.
Recent studies have shown that the prevalence of target presentation in visual search has an impact on target detection rates, and also that searching for two targets leads to a decrement in performance (the “dual-target cost”). In the present experiments, we added to previous work that has examined the interaction between the prevalence effect and dual-target cost, and also to previous work that has examined a full range of prevalence levels. We found no interaction between the dual-target cost and prevalence effect, though the response criterion in dual-target search did interact with target prevalence in an unexpected manner. Furthermore, we detected anasymmetry in the prevalence effect: It was more marked for high than low prevalence. Implications for real-world tasks are discussed.  相似文献   
158.
The ability to quickly perceive threatening facial expressions allows one to detect emotional states and respond appropriately. The anger superiority hypothesis predicts that angry faces capture attention faster than happy faces. Previous studies have used photographic (Hansen & Hansen, 1988) and schematic face images (e.g., Eastwood, Smilek, & Merikle, 2001; Ohman, Lunqvist, & Esteves, 2001) in studying the anger superiority effect, but specific confounds due to the construction of stimuli have led to conflicting findings. In the current study, participants performed a visual search for either angry or happy target faces among crowds of novel, perceptually intermediate morph distractors. A threat-detection advantage was evident where participants showed faster reaction times and greater accuracy in detecting angry over happy faces. Search slopes, however, did not significantly differ. Results suggest a threat-detection advantage mediated by serial rather than preattentive processing.  相似文献   
159.
We review the literature on the hot hand fallacy by highlighting the positive and negative aspects of hot hand research over the past 20 years, and suggesting new avenues of research. Many researchers have focused on criticising Gilovich et al.'s claim that the hot hand fallacy exists in basketball and other sports, instead of exploring the general implications of the hot hand fallacy for human cognition and probabilistic reasoning. Noting that researchers have shown that people perceive hot streaks in a gambling domain in which systematic streaks cannot possibly exist, we suggest that researchers have paid too much attention to investigating the independence of outcomes in various sporting domains. Instead, we advocate a domain-general mechanistic approach to understanding the hot hand fallacy, and conclude by suggesting approaches that might refocus the literature on the important general implications of the hot hand fallacy for human probabilistic reasoning.  相似文献   
160.
《Theology & Sexuality》2013,19(3):293-304
Abstract

This article examines the relatively neglected fiction of Julia Kristeva, especially her ‘gothic roman noir’ The Old Man and the Wolves, in relation to her theories of violence and abjection. It focuses on the various kinds of excitement and anxiety provoked by notions of border-crossing and metamorphosis in her fiction, and explores her critique of the banality of secular modernity and her nostalgic evocations of sacred space. I also discuss the paradox of her problematic use of detective fiction—a direct product of secular modernity—as a vehicle for this critique.  相似文献   
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