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111.
汉语普通话声调加工的右耳优势及其机理:一项双耳分听的研究 总被引:7,自引:0,他引:7
采用双耳分听的任务探讨了汉语普通话声调加工的右耳优势问题,并引进反应手的因素,探讨了汉语声调加工的右耳优势的机制。结果表明,汉语母语被试对普通话声调的加工存在右耳、左脑优势,但这种优势是相对的,右脑也具备加工声调信息的能力,结果支持了直接通达模型。 相似文献
112.
计算机使用中的自我效能感 总被引:9,自引:0,他引:9
计算机自我效能感(computer self-efficacy,CSE)是自我效能感理论在计算机培训、计算机辅助技术使用等行为活动中的应用。该文综述了CSE对计算机操作的重要影响。该文也在原有CSE分类(一般CSE与特殊CSE)基础上,提出软件CSE与硬件CSE。另外该文也讨论了影响CSE的各个变量以及这些变量间的关系。最后该文指出了CSE的现有研究特点与未来研究取向。 相似文献
113.
本研究调查了大学生网络行为的影响因素,发现在样本中有将近10%的学生存在一定的网络不文明行为,其中又以男生居多。研究发现:不文明行为的实施者具有较高的互联网自我效能感、更强烈的网络使用动机,较高的焦虑、激惹水平。 相似文献
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115.
Jennifer Brundidge Scott A. Reid Sujin Choi Ashley Muddiman 《Political psychology》2014,35(6):741-755
This study examined the association between political ideology and linguistic indicators of integrative complexity and opinion leadership in U.S. political blog posts (N = 519). Using Linguistic Inquiry and Word Count (LIWC) text analysis, we found that the posts of conservative bloggers were more integratively simple than those of liberal bloggers. Furthermore, in support of a proposed opinion leadership model of integrative complexity, the relationship between ideology and integrative complexity was mediated by psychological distancing (an indicator of a hierarchical communication style). These findings demonstrate an ideological divide in the extent to which the blogosphere reflects deliberative democratic ideals. 相似文献
116.
Chris Westbury Jeff Keith Benny B. Briesemeister Markus J. Hofmann Arthur M. Jacobs 《Quarterly journal of experimental psychology (2006)》2015,68(8):1599-1622
Ever since Aristotle discussed the issue in Book II of his Rhetoric, humans have attempted to identify a set of “basic emotion labels”. In this paper we propose an algorithmic method for evaluating sets of basic emotion labels that relies upon computed co-occurrence distances between words in a 12.7-billion-word corpus of unselected text from USENET discussion groups. Our method uses the relationship between human arousal and valence ratings collected for a large list of words, and the co-occurrence similarity between each word and emotion labels. We assess how well the words in each of 12 emotion label sets—proposed by various researchers over the past 118 years—predict the arousal and valence ratings on a test and validation dataset, each consisting of over 5970 items. We also assess how well these emotion labels predict lexical decision residuals (LDRTs), after co-varying out the effects attributable to basic lexical predictors. We then demonstrate a generalization of our method to determine the most predictive “basic” emotion labels from among all of the putative models of basic emotion that we considered. As well as contributing empirical data towards the development of a more rigorous definition of basic emotions, our method makes it possible to derive principled computational estimates of emotionality—specifically, of arousal and valence—for all words in the language. 相似文献
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118.
采用跨语言启动的范畴判断范式,通过2个实验,考察了熟练潮-普双言者在听觉通道内和听-视跨通道条件下的语义通达机制。结果发现,无论是以潮州话词语为启动词,还是以普通话词语为启动词,当词对具有高语义相关时,启动词均对目标词产生了显著的跨语言启动效应;在听觉通道内,两种语言之间的启动量无差异,而在听-视跨通道条件下,L2对L1的启动量显著大于L1对L2的启动量。这些结果表明,熟练潮-普双言者共享语义(概念)表征,词汇表征既相互独立又互相联系,L1与L2的词汇均能直接通达语义表征,但其联系强度及其相互之间的词汇表征联系强度均存在通道差异性。整个研究结果支持Kroll等人的修正分级模型。 相似文献
119.
Anja Weisel 《The Journal of analytical psychology》2015,60(2):198-219
This paper explores the ramifications of excessive use of media on personality development, the development of symbolic and thinking functions and on psychic reality. In doing so, the questions of whether there are specific media objects possessing an intrinsic symbolic quality, and which attachments in the inner world of a child/adolescent can be mobilized or destroyed are discussed. By selecting specific material, computer gamers use their game to activate the field of a personal psychic reality. Hereby, they attempt some kind of self‐healing. However, after leaving the game, conflicts and traumata re‐enacted but unresolved in the game disappear from their temporary representation without generating any resonance in the gamer's psychic experience. Consequently, although states of mind and affects are activated in the computer game, their processing and integration fail; the game results in a compulsive repetition. The construction and consolidation of retrievable maturation and structural development, the representation of the unrepresentable, succeed in the context of the triangulating analytic relationship, initially through a jointly performed symbolic and narrative re‐experience or the recreation of the game. Theoretical considerations are illustrated by means of clinical vignettes. 相似文献
120.
规范的安宁疗护准入标准体系是开展安宁疗护工作临床路径的重要指引。鉴于我国在安宁疗护准入标准方面存在短板的现状,通过对国外安宁疗护准入体系构建研究与临床实践发展进行系统梳理并与其对比,进一步明确了我国在该领域存在的瓶颈,如准入评估方式单一、准入途径局限、准入内容不够全面、亟待解决安宁疗护准入标准体系构建等问题,并借鉴国外门诊、急诊、ICU及住院患者安宁疗护系统准入的规范做法,为完善我国安宁疗护临床实践的探索提供参考。
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