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901.
抽象概念表征的具身认知观 总被引:1,自引:0,他引:1
抽象概念是否通过感知经验来表征以及如何被感知经验表征是具身认知面临的一大问题.在抽象概念表征是否具有感知经验基础的问题上,具身认知理论认为抽象概念通过情境模拟或隐喻与感知经验发生联系.在抽象概念如何与感知经验表征发生联系的问题上,概念模拟理论强调情景或运动模拟在抽象概念表征中的直接作用;概念隐喻理论则侧重具体经验或具体经验与抽象概念之间的共同结构关系在抽象概念表征中的间接作用.未来研究应改变概念表征的稳定的心理实体观,从语言和抽象表征的关系、正常儿童和特殊群体的抽象概念表征差异入手,整合不同的具身认知观点. 相似文献
902.
Yoav Yigael 《World Futures: Journal of General Evolution》2013,69(2):155-178
In the second (and expanded) version of Origin of the Species, Darwin introduces the term “advanced progressive development” in an attempt to describe the development of the more complex species from the simpler ones. More than 100 years have passed since Darwin tried to qualify and conceptualize the directional question of evolution, and very little progress has been made regarding the subject. The appearance of the species, from the simple to the more complex, is today an empirical fact, one which is no longer dependent upon any theory, including that of Darwin. This work examines the subject of advanced development in evolution by attempting to answer a few basic questions: What parameters may be used to evaluate complexity? Can any rules or order be identified as to the development of the species? Is the mechanism of “natural selection” sufficient to explain the direction or ‘purpose’ of evolution? Can the human race be included within the “rules” of Darwin's evolutionary theory? The purpose of this essay is to develop and represent a new conceptual framework. Through this, it will be possible to offer a principle answer to all four questions. 相似文献
903.
采用正反双向背景信息日常生活外部锚问题,选取64名大学生,运用眼动技术,考察锚值及双向信息对外部锚问题决策的影响。结果发现:高、低锚组锚定效应指数均在0.76以上,且不存在显著差异。回答锚值比较问题时,从锚值向反向信息的眼跳次数和注视时间显著多于向正向信息的眼跳次数和注视时间。回答估计值问题时,从估计值问题向锚值的眼跳次数和注视时间显著多于向双向信息的眼跳次数和注视时间。研究表明,外部锚引起程度较高的锚定效应。反向信息在问题理解及决策中得到更多关注。锚值在回答锚值比较及估计值问题阶段均对决策产生显著影响。支持了选择通达和信息加工负性偏向观点。 相似文献
904.
概念如何被表征是认知科学的热点问题,其中抽象概念如何表征是当前具身认知最具争议性的话题之一。与前期概念隐喻理论(强调意象图式)和知觉符号理论(强调情境内省信息)的观点不同,语义表征具身理论强调情绪经验信息在抽象概念表征和加工中的作用。具体而言,具体概念的表征主要来自感觉运动信息,而抽象概念的表征主要来自情绪经验信息和语言信息。研究证明,抽象概念的高情绪经验信息能够促进词汇的加工,且这一促进作用受词汇情绪效价的调节。未来研究应进一步考虑影响情绪经验信息发挥作用的因素,比如语言信息的丰富性、情绪唤醒或个体的情绪状态等。 相似文献
905.
Factor analysis and AIC 总被引:65,自引:0,他引:65
Hirotugu Akaike 《Psychometrika》1987,52(3):317-332
The information criterion AIC was introduced to extend the method of maximum likelihood to the multimodel situation. It was obtained by relating the successful experience of the order determination of an autoregressive model to the determination of the number of factors in the maximum likelihood factor analysis. The use of the AIC criterion in the factor analysis is particularly interesting when it is viewed as the choice of a Bayesian model. This observation shows that the area of application of AIC can be much wider than the conventional i.i.d. type models on which the original derivation of the criterion was based. The observation of the Bayesian structure of the factor analysis model leads us to the handling of the problem of improper solution by introducing a natural prior distribution of factor loadings.The author would like to express his thanks to Jim Ramsay, Yoshio Takane, Donald Ramirez and Hamparsum Bozdogan for helpful comments on the original version of the paper. Thanks are also due to Emiko Arahata for her help in computing. 相似文献
906.
Stewart A. Birrell Mark S. Young 《Transportation Research Part F: Traffic Psychology and Behaviour》2011,14(6):484-493
In-vehicle information systems (IVIS) have been shown to increase driver workload and cause distraction, both of which are causal factors for accidents. This simulator study evaluates the impact that two prototype ergonomic designs for a smart driving aid have on workload, distraction and driving performance. Scenario complexity was also manipulated as an independent variable. Results showed that real-time delivery of smart driving information did not increase driver workload or adversely affect driver distraction, while also having the positive effect of decreasing mean driving speed in both the simple and complex driving scenarios. Subjective workload was shown to increase with task difficulty, as well as revealing important differences between the two interface designs. The findings are relevant to the development and implementation of smart driving interface designs in the future. 相似文献
907.
908.
运用PDP(过程分离程序),以122名大学生为被试,以自编性诉求广告及自编包含与排除问卷为实验材料,采用3×2×2多因素设计,探讨不同裸露类型(含蓄、一般、直露)和代言人类型(名人、一般人)的性诉求广告在不同阶段(控制化加工、自动化加工)认知信息加工的模式差异。结果发现: 1)外显的控制化加工,含蓄型性诉求广告记忆效果最好;2)直露型性诉求广告内隐的自动化加工最高;3)未发现性诉求广告中存在名人效应。 相似文献
909.
The current study examined the community characteristics and migration of chronically homeless adults before and after entry into a multi-site supported housing initiative. A total of 394 participants were geocoded at baseline and 12-month follow up. Data from geographic information systems indicate that the median distance participants traveled from their last residence to their residence 1 year after program entry was 4.6 miles and 12% of participants traveled more than 100 miles. Participants moved into communities with higher population densities, larger proportions of Whites, and smaller proportions of Blacks following their entry into supported housing, but continued to live in communities with higher crime rates, lower education levels, and lower income levels then the state average. At 12 months, Black participants residing in communities with higher population densities and larger Black populations reported higher social support and lower subjective distress. This underscores the importance of considering client preferences in housing. Together, these findings suggest that supported housing programs may be successful in finding housing for homeless clients, but are not placing them in improved communities. Special attention may also be needed for some clients who travel long distances between residences. 相似文献
910.
This research investigates the role of mood-based expectancies regarding a target's group membership for the impact of individuating information on target judgments. We argue that target judgments in both positive and negative mood may be more or less affected by individuating information depending on whether the target is an ingroup member or an outgroup member. Specifically, in a competitive intergroup setting it should be less congruent with mood-based expectancies when individuals in positive (negative) mood learn that an outgroup (ingroup) member rather than an ingroup (outgroup) member has succeeded. Hence, unexpected (i.e., mood-incongruent) category information should elicit more attention than expected (mood-congruent) category information. More importantly, subsequent individuating information (high vs. low target competence) should be processed more effortful and influence target judgments more strongly given mood-incongruent (vs. mood-congruent) category membership. Findings of an experiment support these predictions. Results are discussed in regard to implications for different research domains. 相似文献