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91.
The avoidance and fixed-interval performances of human subjects were studied in two experiments. Addition of time-correlated stimuli (added clock) improved behavioral efficiency, since response rates decreased without decreases in reinforcement rates. Response-dependent display of the clock maintained a second, observing response and reductions in clock duration weakened such observing behavior. Generally, the reinforcing properties of the clock were more apparent with the avoidance than with the fixed-interval schedule, a finding attributed to temporal cues already provided by delivery of the fixed-interval reinforcers. Reduced rates of the main response when the clock was dependent on an observing response were more than offset by rates of the observing response in the majority of subjects. Thus, the results do not support an interpretation of the reinforcing properties of added clocks simply in terms of work reduction.  相似文献   
92.
视觉空间关系分为类别与数量两种表征。研究通过控制起参照作用的运动客体消失状态与定位客体出现时间,分析客体运动信息对两种关系判断的影响。结果发现:运动信息在各间隔时间对类别任务影响呈序列排列,运动方向较轨迹信息有优势,轨迹较法线信息有优势;数量表征仅在0ms间隔受运动方向促进,在其他间隔下,三种位置上的判断均无差异。结果表明运动客体类别表征比数量表征更持久;且相对类别表征,数量判断作为精确距离表征不易受运动方向和轨迹信息影响。  相似文献   
93.
随着民航行业的快速发展,飞机登机牌的使用率越来越高,而不同航空公司所采用的登机牌在信息内容和布局设计等方面均缺乏相关的设计规范,因此有必要从可用性角度对登机牌进行系统的研究.首先,采用KANO问卷法对登机牌上的文字信息要素进行研究,并基于研究结果设计出新登机牌;然后,从搜索绩效和主观偏好两个方面对新旧登机牌进行比较评价研究.结果显示:①登机牌上必须呈现的信息主要包括登机时间、登机口、航班号、座位号、姓名、日期和目的地七项必要信息,以及可提高旅客使用体验的预计飞行时间信息,但登机牌上不能呈现旅客身份证号码等个人隐私信息;②基于信息要素研究结果重新布局设计的新登机牌在搜索绩效和主观偏好方面均显著优于现有登机牌.本研究结果可为将来的登机牌设计提供科学依据.  相似文献   
94.
对信息源的正向跟随倾向对决策效果的影响*   总被引:1,自引:0,他引:1  
采用实验研究的方法,检验了二元选择情形下高准确率信息源(准确率x >50%)和低准确率信息源(准确率为1?x)对决策者预测效果的影响。尽管从逻辑上二者从准确率层面具有完全相等的信息价值,然而研究结果显示,决策者更倾向于采用正向跟随而非逆向跟随的方式处理来自信息源的信息。这导致低准确信息源的价值未能得以充分利用。学习和信息源的规范性对该信息处理倾向起到调节作用。  相似文献   
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The present research investigates how young children evaluate and reason about the disclosure of private information. Using story vignettes, children aged 4–5 and 7–8 years were asked to evaluate an individual who passed on information from a peer revealing that he or she had broken a rule (e.g., stolen a cookie; rule type) or lacked a skill (e.g., could not ride a bicycle; competence type). These negative valence stories were compared with positive valence stories in which the peer had followed a rule or possessed a skill. Younger children approved the sharing of positive, but not negative, information, irrespective of type (rule vs. competence). Older children disapproved the disclosure of someone's incompetence, whereas they approved the disclosure of a rule violation. Children justified their evaluations by reference to social rules in the rule‐type vignettes and to an individual's feelings in the competence‐type vignettes. The findings suggest that young children are concerned about the disclosure of negative information about other people, but with age they become increasingly concerned about protecting the social order even at the cost of individual privacy.  相似文献   
98.
We investigated whether 6-year-olds’ understanding of perceptual aspectuality was sufficiently robust to deal with the presence of irrelevant information. A total of 32 children chose whether to look or feel to locate a specific object (identifiable by sight or touch) from four objects that were hidden. In half of the trials, the objects were different on only one modality (e.g., four objects that felt different but were the same color). In the remainder of the trials, the objects also differed (partially) on one irrelevant modality (e.g., four objects that felt different, two red and two blue, where the goal was to locate the soft object). Performance was worse on the latter trials. We discuss children’s difficulty in dealing with irrelevant information.  相似文献   
99.
情绪对职业决策的影响   总被引:1,自引:0,他引:1  
职业决策是决策研究领域的重要课题,引起了心理学家和决策研究者的高度关注.本文在以往研究的基础上,引人情绪和职业种类变量探讨了情绪对职业决策的影响,结果显示:(1)无论是四种还是八种职业决策任务,积极情绪的被试同消极情绪的被试相比,信息搜索的时间较长,信息搜索的深度显著增加;(2)在职业选择策略上,积极情绪的被试更加倾向于基于选项的加工,而消极情绪的被试随着从四种职业决策任务到八种决策任务的转变,逐渐倾向于基于属性的加工;(3)情绪影响了决策者职业决策的信息加工能力.  相似文献   
100.
The aim of this study was to separately analyze the role of featural and configural face representations. Stimuli containing only featural information were created by cutting the faces into their parts and scrambling them. Stimuli only containing configural information were created by blurring the faces. Employing an old-new recognition task, the aim of Experiments 1 and 2 was to investigate whether unfamiliar faces (Exp. 1) or familiar faces (Exp. 2) can be recognized if only featural or configural information is provided. Both scrambled and blurred faces could be recognized above chance level. A further aim of Experiments 1 and 2 was to investigate whether our method of creating configural and featural stimuli is valid. Pre-activation of one form of representation did not facilitate recognition of the other, neither for unfamiliar faces (Exp. 1) nor for familiar faces (Exp. 2). This indicates a high internal validity of our method for creating configural and featural face stimuli. Experiment 3 examined whether features placed in their correct categorical relational position but with distorted metrical distances facilitated recognition of unfamiliar faces. These faces were recognized no better than the scrambled faces in Experiment 1, providing further evidence that facial features are stored independently of configural information. From these results we conclude that both featural and configural information are important to recognize a face and argue for a dual-mode hypothesis of face processing. Using the psychophysical results as motivation, we propose a computational framework that implements featural and configural processing routes using an appearance-based representation based on local features and their spatial relations. In three computational experiments (Experiments 4–6) using the same sets of stimuli, we show how this framework is able to model the psychophysical data.  相似文献   
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