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31.
Brodie J. Ward Ashleigh Thornton Brendan Lay Michael Rosenberg 《Journal of motor behavior》2017,49(6):593-602
Fundamental movement skill (FMS) assessment remains an important tool in classifying individuals’ level of FMS proficiency. The collection of FMS performances for assessment and monitoring has remained unchanged over the last few decades, but new motion capture technologies offer opportunities to automate this process. To achieve this, a greater understanding of the human process of movement skill assessment is required. The authors present the rationale and protocols of a project in which they aim to investigate the visual search patterns and information extraction employed by human assessors during FMS assessment, as well as the implementation of the Kinect system for FMS capture. 相似文献
32.
THE MAGIC OF PLAY: LOW‐INCOME MOTHERS’ AND FATHERS’ PLAYFULNESS AND CHILDREN'S EMOTION REGULATION AND VOCABULARY SKILLS
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Natasha J. Cabrera Elizabeth Karberg Jenessa L. Malin Daniela Aldoney 《Infant mental health journal》2017,38(6):757-771
Using data from a diverse sample of low‐income families who participated in the Early Head Start Research Evaluation Project (n = 73), we explored the association between mothers’ and fathers’ playfulness with toddlers, toddler's affect during play, and children's language and emotion regulation at prekindergarten. There were two main findings. First, fathers’ playfulness in toddlerhood was associated with children's vocabulary skills in prekindergarten whereas mothers’ playfulness was related to children's emotion regulation. Cross‐parental effects were found only for mothers. The association between mothers’ playfulness and children's vocabulary and emotion regulation was strengthened when fathers engaged in more pretend play and when children were affectively positive during the play. These findings show that playfulness is an important source of variation in the vocabulary and emotion regulation of children growing up in low‐income families. They also point to domain‐specific ways that mothers and fathers promote children's regulatory and vocabulary skills, and highlight the importance of children's positive engagement in play. 相似文献
33.
This study compared motor actions and spatiotemporal changes between weight divisions from Ultimate Fighting Championship (UFC™), conducting a practical application for mixed martial arts (MMA) training. For this, we analyzed 2814 rounds of all weight divisions by motor actions and spatiotemporal changes according actions and time of the Keeping distance, Clinch and Groundwork combat phases. We observed differences between weight divisions in the keeping distance on stand-up combat (p ≤ 0.001; with lower time in Featherweight 131.4 s and bantamweight 127.9 s) clinch without attack (p ≤ 0.001; with higher timer in Flyweight 11.4 s and Half-middleweight 12.6 s) and groundwork without attack (p ≤ 0.001; with higher timer in Half-middleweight 0.9 s). During keeping distance, half-middleweight presented a higher frequency of Head Strikes Landed (p = 0.026; 7 ± 8 times) and attempted (p = 0.003; 24 ± 22 times). In clinch actions heavyweight present a higher frequency (p ≤ 0.023) of head strike landed (3 ± 7 times) and attempted (4 ± 9 times) and half-middleweight for body strikes (p ≤ 0.023) landed (2 ± 5 times) and attempted (3 ± 5 times). At the last, during groundwork, Bantamweight present a higher frequency (p ≤ 0.036) of head strikes landed (8 ± 10 times) and attempted (10 ± 13 times) body strikes landed (p ≤ 0.044; 3 ± 5 times) and attempted (3 ± 6 times). This study reveals important point to training and provide a challenge applied referential to the conditioning plains. From the weight divisions differences should be aware of the increase in the frequency of distance actions, especially in light and middleweights. On the Ground, bantamweight can focus on striking and grappling actions than others. 相似文献
34.
MITSUHIKO HANADA 《The Japanese psychological research》2005,47(4):251-261
Abstract: The rotation direction and depth order of a rotating sphere consisting of random dots often reverses while it is viewed under orthographic projection. However, if a short viewing distance is simulated under perspective projection, the correct rotation direction can be perceived. There are two motion cues for the rotation direction and depth order. One is the speed cue; points with higher velocities are closer to the observer. The other is the vertical motion cue; vertical motion is induced when the dots recede from or approach the observer. It was examined whether circular motion, which does not have any depth information but induces vertical velocities, masks the vertical motion cue. In Experiment 1, the effects of circular motion on the judgment of the rotation direction of a rotating sphere were examined. The magnitude of the two cues (the speed cue and the vertical velocity cue) as well as the angular speed of circular motion was varied. It was found that the performance improved as the vertical velocity increased and that the speed cue had slight effects on the judgment of the rotation direction. It was also found that the performance worsened as the angular speed of the circular motion was increased. In Experiment 2, the effects of circular motion on depth judgment of a rotating half sphere were investigated. The performance worsened as the angular speed of the circular motion increased, as in Experiment 1. These results suggest that the visual system cannot compensate perfectly for circular motion for the judgment of the rotation direction and depth order. 相似文献
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Numerous experiments have examined whether moving stimuli capture spatial attention but none have sought to determine whether visual features of looming and receding objects are extracted in a capacity-free manner. The current experiment (N = 28) used the task-choice procedure originated by Besner and Care (2003) to examine this possibility. Stimuli were presented in 3D space by manipulating retinal disparity. Results indicate that features of an object are extracted in a capacity-free manner for both looming and receding objects for participants who consciously perceive motion but not for participants who do not consciously perceive motion. These results suggest that the cognitive system is biased to process potentially animate objects, perhaps because of the evolutionary advantage this cognitive ability may provide. 相似文献
37.
A highly familiar type of movement occurs whenever a person walks towards you. In the present study, we investigated whether this type of motion has an effect on face processing. We took a range of different 3D head models and placed them on a single, identical 3D body model. The resulting figures were animated to approach the observer. In a first series of experiments, we used a sequential matching task to investigate how the motion of an approaching person affects immediate responses to faces. We compared observers’ responses following approach sequences to their performance with figures walking backwards (receding motion) or remaining still. Observers were significantly faster in responding to a target face that followed an approach sequence, compared to both receding and static primes. In a second series of experiments, we investigated long-term effects of motion using a delayed visual search paradigm. After studying moving or static avatars, observers searched for target faces in static arrays of varying set sizes. Again, observers were faster at responding to faces that had been learned in the context of an approach sequence. Together these results suggest that the context of a moving body influences face processing, and support the hypothesis that our visual system has mechanisms that aid the encoding of behaviourally-relevant and familiar dynamic events. 相似文献
38.
André Laks 《Frontiers of Philosophy in China》2015,10(2):273
In keeping with a view that is explicitly formulated by Aristotle in his Motion of Animals, general kinetic principles must be specified according to the different types of movable entities existing in the universe. At issue, essentially, are the motions of the stars and the motions of animals. Whereas the cosmological immovable mover is the object of two complementary analyses (in Bk. VIII of Physics and in Chs. 6 and 7 of Bk. XII of Metaphysics), information on the immovability of the first mover responsible for animal motion is to be found in the psychological and psycho-physiological treatises (On the Soul, in Bk. I, Chs. 3 and 4, and in Bk. III, Ch. 10 and in Ch. 6 of the Motion of Animals). But it is also found in Ch. 7, Bk. XII of the Metaphysics, in the very context of the argument concerning the absolutely first immovable mover of the world. This suggests that the two types of motion, that of the stars and that of animals, however distinct the arguments about them are, rest on a single scheme, and maybe even on a common principle. This is liable to surprise us, as much as stars and animals appear to us to belong to heterogeneous orders of reality. But the situation is different for Aristotle, who, as attentive as he is to differences, tends nonetheless to conceive the stars as living things of a particular kind. This fact is the source of a series of difficulties that Aristotle generously left for his many commentators to solve. Aim of this text, which was initially directed to a larger audience, is to set some of these complex issues in both simple and up to date terms. 相似文献
39.
Parametric induction of animacy experience 总被引:2,自引:1,他引:1
Graphical displays of simple moving geometrical figures have been repeatedly used to study the attribution of animacy in human observers. Yet little is known about the relevant movement characteristics responsible for this experience. The present study introduces a novel parametric research paradigm, which allows for the experimental control of specific motion parameters and a predictable influence on the attribution of animacy. Two experiments were conducted using 3D computer animations of one or two objects systematically introducing variations in the following aspects of motion: directionality, discontinuity and responsiveness. Both experiments further varied temporal kinematics. Results showed that animacy experience increased with the time a moving object paused in the vicinity of a second object and with increasing complexity of interaction between the objects (approach and responsiveness). The experience of animacy could be successfully modulated in a parametric fashion by the systematic variation of comparably simple differential movement characteristics. 相似文献
40.
S. Carton 《Psychologie Fran?aise》2006,51(2):123-139
In the context of studies on mechanisms of emotional treatment and regulation in affective blunting, this paper focalizes on those whose objective is to disminish awareness of subjective emotional experience. The cognitive mechanism of repression is first presented, defined as a coping strategy which, used in a habitual way, is conceptualised as a personality dimension. Its role on the whole panel of emotional components and the researches on its underlying cognitive mechanisms, in particular those which may explain the observed memory deficits for negative emotional events, are developed. The paper also presents models of maturation of emotional awareness, differentiating several hypothetic ways of emotional treatment which determine specific emotional subjective experiences. In regard of studies which have explored these modes of emotional treatment in alexithymia, hypotheses on their role in the blunting of affect process and on the quality of subjective experience are proposed. 相似文献