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11.
Thomas Pink 《Philosophical explorations》2018,21(1):3-24
The paper examines the place of power in the action theories of Francisco Suarez and Thomas Hobbes. Power is the capacity to produce or determine outcomes. Two cases of power are examined. The first is freedom or the power of agents to determine for themselves what they do. The second is motivation, which involves a power to which agents are subject, and by which they are moved to pursue a goal. Suarez, in the Metaphysical Disputations, uses Aristotelian causation to model these two forms of power. Freedom is efficient causation, but in a special form that I explain as involving something that ordinary causation does not – the contingent determination of outcomes. Motivating power is final causation, which Suarez characterizes as the power of a goal or end to move us to attain it through its goodness or desirability. Suarez regards these two forms of power as consistent – we can be moved by the goodness of a goal freely to determine for ourselves that we act in order to attain it. Hobbes denied the existence of all forms of power beyond ordinary causation, the power of one motion in matter to determine another. So he denied the very existence both of freedom and of any form of motivating power beyond the ordinary causal power of desires as materially based psychological states to produce actions. The goodness itself of a goal never moves us, whether to desire the goal in the first place or to act in order to attain it. The paper examines Hobbes’s arguments and their consequence – establishing the foundations for Hume’s scepticism about practical reason. 相似文献
12.
Judith Crane 《British Journal for the History of Philosophy》2013,21(2):249-259
In §155 of his New Theory of Vision Berkeley explains that a hypothetical ‘unbodied spirit’ ‘cannot comprehend the manner wherein geometers describe a right line or circle’.1The reason for this, Berkeley continues, is that ‘the rule and compass with their use being things of which it is impossible he should have any notion.’ This reference to geometrical tools has led virtually all commentators to conclude that at least one reason why the unbodied spirit cannot have knowledge of plane geometry is because it cannot manipulate a ruler or a compass. In this article I will show that such an interpretation is flawed. I will instead argue that Berkeley's understanding of Euclidian geometry was based on Isaac Barrow's account of the foundations of geometry. On this view geometrical objects are conceived in terms of the idealized motion that generates the objects of geometry. Consequently, that what the unbodied spirit cannot do in this context is to form an idea of motion rather than being unable to handle geometrical tools. 相似文献
13.
Appreciating human movement can be a powerful aesthetic experience. We have used apparent biological motion to investigate the aesthetic effects of three levels of movement representation: body postures, movement transitions and choreographic structure. Symmetrical (ABCDCBA) and asymmetrical (ABCDBCA) sequences of apparent movement were created from static postures, and were presented in an artificial grammar learning paradigm. Additionally, “good” continuation of apparent movements was manipulated by changing the number of movement path reversals within a sequence. In an initial exposure phase, one group of participants saw only symmetrical sequences, while another group saw only asymmetrical sequences. In a subsequent test phase, both groups rated all sequences on an aesthetic evaluation scale. We found that posture, movement, and choreographic structure all influenced aesthetic ratings. Separate ratings for the static body postures presented individually showed that both groups preferred a posture that maximized spatial symmetry. Ratings for the experimental sequences showed that both groups gave higher ratings to symmetrical sequences with “good” continuation and lower ratings to sequences with many path reversals. Further, participants who had been initially familiarized with asymmetrical sequences showed increased liking for asymmetrical sequences, suggesting a structural mere exposure effect. Aesthetic preferences thus depend on body postures, apparent movement continuation and choreographic structure. We propose a hierarchical model of aesthetic perception of human movement with distinct processing levels for body postures, movements and choreographic structure. 相似文献
14.
In the present study, the efficacy of visual demonstrations and verbal instructions as instructional constraints on the acquisition of movement coordination was investigated. Fifteen participants performed an aiming task on 100 acquisition and 20 retention trials, under 1 of 3 conditions: a modeling group (MG), a verbally directed group (VDG), and a control group (CG). The MG observed a model intermittently throughout acquisition, whereas the VDG was verbally instructed to use the model's movement pattern. Participants in the CG received neither form of instruction. Kinematic analysis revealed that compared with verbal instructions or no instructions, visual demonstrations significantly improved participants' approximation of the model's coordination pattern. No differences were found in movement outcomes. Coordination data supported the visual perception perspective on observational learning, whereas outcome data suggested that the modeling effect is mainly a function of task constraints, that is, the novelty of a movement pattern. 相似文献
15.
The authors modeled the center of gravity vertical projection (CGV) and the difference, CP - CGV, which, combined, constitute the center of pressure (CP) trajectory, as fractional Brownian motion in order to investigate their relative contributions and t heir spatiotemporal articulation. The results demonstrated that CGV and CP - CGV motions are both endowed in complementary tashion with strong stochastic and part-deterministic behaviors. In addition, if the temporal coordinates remain similar for all 3 trajectories by definition, the switch between the successive control mechanisms appears for shorter displacements for CP - CGV and CGV than for CP trajectories. Results deduced from both input (CG,) and muscular stiffness (CP - CGV) thus provide insight into the way the central nervous system regulates stance control and in particular how CG and CP - CG are controlled. 相似文献
16.
P. van Donkelaar G. M. Gauthier J.-L. Vercher J. Blouin 《Journal of motor behavior》2013,45(4):315-323
The gain of ocular smooth pursuit responses can be adaptively modified under certain circumstances. Evidence that these modifications are caused, at least partly, by changes at a sensory level comes from the fact that subsequent manual tracking movements generated during visual fixation are also modified in a similar manner. The question addressed in the present experiment was whether the modifications are constrained specifically to responses such as these, which are driven by retinal image motion, or whether they can also influence movements that make use of retinal image position. This was accomplished by comparing manual and oculomotor responses to step changes in target position before and after smooth pursuit adaptation. The results showed that, as with manual tracking movements, these responses were also modified by the adaptive procedure, although to a lesser extent. In particular, following a 20-min period in which subjects (N = 4) were submitted to a procedure designed to increase the gain of the smooth pursuit system, manual step tracking movements and ocular saccades displayed larger amplitudes than those shown prior to the adaptation. In addition, these gain changes were accompanied by appropriate alterations in response kinematics. Taken together, these results suggest that the mechanisms responsible for adaptive modifications in the smooth pursuit system are also able to more generally influence the processing of visuospatial information. The possible neurophysiological substrate underlying these mechanisms is discussed. 相似文献
17.
John J. Buchanan 《Journal of motor behavior》2013,45(6):453-464
This study demonstrated that motor skill proficiency ratings are constrained by the same order parameter dynamics that constrain action production and action perception processes. Participants produced rhythmic actions simulated by an animated stick figure of the human arm. The primary finding was that participants’ proficiency ratings covaried most with relative phase (φ) variability compared to mean relative phase. In-phase (φ = 0°) was produced with the least variability and received the highest proficiency rating, whereas the patterns φ = ±150° were attempted with the most variability and received the lowest proficiency ratings. A temporal delay in attempting to produce the animated pattern had a large impact on produced relative phase, yet had little impact on the proficiency ratings. Proprioceptive processes provide individuals information on motor skill proficiency. The lead or lag motion of the hand to forearm segment of the animated arm was identified consistently through visual processes and revealed asymmetries in the mapping of visual input to motor output. The results are consistent with concepts from the dynamic pattern theory of coordination and are discussed with regard to relative phase as an informational variable that constraints the perception-action system across many levels. 相似文献
18.
The effect of chemical stresses upon the relation between extended dislocations and high-temperature creep in a thin plate has been investigated. The critical stress needed for the contraction of extended jogs and its effect on the creep rate are obtained. The results indicate that the critical stress needed for the contraction increases with decreasing stacking fault energy (SFE). However, creep occurs more easily with increasing SFE and increasing angle of the Burgers vector to the dislocation line, as well as with the concentration of any diffusing atoms. 相似文献
19.
Margaret P. Munger 《Visual cognition》2013,21(6):796-808
ABSTRACTCompleting a representational momentum (RM) task, participants viewed animations of a human cartoon or a robot figure with three levels of awkwardness in the walk and indicated if the final posture was identical to the final frame of the animation. Animations were shown forward and backward, and the level of awkwardness influenced the extent of RM (Experiment 1: N?=?30). Positive distortions decreased with increased awkwardness for forward actions. Negative distortions for the backward animations meant either participants were falling behind the depicted action, or that continuing familiar actions forward is a stronger bias than continuing presented (backward) actions. Following a single posture (Experiment 2: N?=?19), positive distortions were observed, but no pattern regarding awkwardness. A single posture is sufficient to elicit forward distortions, but the awkwardness effect requires viewing the action. 相似文献
20.
The ability to recognize mental states from facial expressions is essential for effective social interaction. However, previous investigations of mental state recognition have used only static faces so the benefit of dynamic information for recognizing mental states remains to be determined. Experiment 1 found that dynamic faces produced higher levels of recognition accuracy than static faces, suggesting that the additional information contained within dynamic faces can facilitate mental state recognition. Experiment 2 explored the facial regions that are important for providing dynamic information in mental state displays. This involved using a new technique to freeze motion in a particular facial region (eyes, nose, mouth) so that this region was static while the remainder of the face was naturally moving. Findings showed that dynamic information in the eyes and the mouth was important and the region of influence depended on the mental state. Processes involved in mental state recognition are discussed. 相似文献