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131.
采用基金投资框架任务,结合眼动技术考察眼睛注视线索与框架类型对风险决策的影响。结果发现:(1)消极眼睛注视线索促进了被试在损失框架下的风险寻求行为,控制组与积极、中性、消极眼睛组的行为结果无显著差异;(2)以均字注视次数为指标的眼动结果表明,积极眼睛组和中性眼睛组对确定损益的关注差异大于对风险损益的关注差异;消极眼睛组和控制组被试对损失的关注大于对收益的关注,对确定项的关注大于对风险项的关注,但两者不存在交互作用。消极眼睛注视线索可能改变了个体对风险性和确定性的感知,并因此影响了人们的风险决策行为,规避消极情绪线索可能有助于减少经济决策中的风险寻求行为。  相似文献   
132.
多语言包装策略被广泛应用于促进旅游商品的销售。然而, 现有研究仅从消费者感知视角出发, 难以揭示多语言线索的复杂效应。本研究基于选择通达模型, 主要探讨(1)多语言包装策略导致消费者推断旅游商品是针对某类群体(即对比效应)还是广泛模糊的“国际市场” (即同化效应)的作用机制; (2)多语言包装策略对旅游商品购买决策的影响机制。本研究有助于扩展旅游商品和包装语言的相关研究, 为旅游商品营销提供重要参考。  相似文献   
133.
通过探讨典型空间关系客体对中单个客体的视觉工作记忆,考察空间位置关系的解码特征和主动客体记忆优势。结果发现:(1)当客体以符合空间位置关系方式呈现时,记忆更准确;(2)符合空间位置关系条件下单个客体提取反应时更长,上方客体反应时更短,记忆更准确;(3)兼具空间位置关系与动作关系客体对中的主动客体记忆正确率更高。结果表明,现实场景客体空间分组中单个客体提取时存在解码现象和顺序效应,对现实中的上方与主动客体存在加工偏好。  相似文献   
134.
联合颜色−标签匹配任务和空间参照框架判断任务,考察自我优势效应对远近空间中空间参照框架表征的影响。颜色−标签匹配任务要求被试对颜色(黑色/白色叉子)与标签词(自我/他人)之间建立稳定的联结,被试随机分为自我联结组和他人联结组,两组被试均需在远近空间中完成空间参照表征任务。结果发现:(1)与他人联结组相比,自我联结组表现出显著的自我优势效应;(2)自我优势效应对空间参照表征的影响仅体现在近处空间且对自我中心表征任务的影响更大。研究表明,自我优势效应优先影响近处空间表征,表现出近处优先性。  相似文献   
135.
In four experiments, we tested conditions under which artifact concepts support inference and coherence in causal categorization. In all four experiments, participants categorized scenarios in which we systematically varied information about artifacts’ associated design history, physical structure, user intention, user action and functional outcome, and where each property could be specified as intact, compromised or not observed. Consistently across experiments, when participants received complete information (i.e., when all properties were observed), they categorized based on individual properties and did not show evidence of using coherence to categorize. In contrast, when the state of some property was not observed, participants gave evidence of using available information to infer the state of the unobserved property, which increased the value of the available information for categorization. Our data offers answers to longstanding questions regarding artifact categorization, such as whether there are underlying causal models for artifacts, which properties are part of them, whether design history is an artifact’s causal essence, and whether physical appearance or functional outcome is the most central artifact property.  相似文献   
136.
137.
Repeated statements are more frequently judged to be true. One position relates this so‐called “truth effect” to metacognitive experiences of fluency, suggesting that repeated statements are more frequently judged to be true because they are processed more fluently. Although most prior research focused on why repetition influences truth judgments, considerably less is known about when fluency is used as information. The present research addresses this question and investigates whether reliance on fluency is moderated by learning experiences. Specifically, we focus on changes in the reliance on fluency over the course of time. A series of experiments reveals that fluency is more likely to be used in truth judgments when previous reliance on fluency has resulted in valid judgments, compared with when previous reliance on fluency was misleading. These findings suggest that reliance on fluency in judgments is a finely tuned process that takes prior experiences with fluency‐based judgments into account. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
138.
Every day we use products and treatments with unknown but expected effects, such as using medication to manage pain. In many cases, we have a choice over which products or treatments to use; however, in other cases, people choose for us or choices are unavailable. Does choosing (versus not choosing) have implications for how a product or treatment is experienced? The current experiments examined the role of choice‐making in facilitating so‐called expectation assimilation effects—or situations in which a person's experiences (e.g., discomfort and pain) are evaluated in a manner consistent with their expectations. In Experiment 1, participants were initially exposed to a baseline set of aversive stimuli (i.e., sounds). Next, some participants were given expectations for two “treatments” (i.e., changes in screen display) that could ostensibly reduce discomfort. Critically, participants were either given a choice or not about which of the two treatments they preferred. Participants in a control condition were not provided with treatment expectations. Results revealed that discomfort experiences assimilated to expectations only when participants were provided with choice. Experiment 2 replicated this finding and provided evidence against the idea that demand characteristics and choice‐making unrelated to the core task (i.e., choices without associated expectations) could account for the results. Further, Experiment 2 showed that choosing reduced discomfort because of increased positivity about the treatment. Results are discussed in the context of extant research on choice‐making and expectation effects. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
139.
Testing effects have been well-established across a variety of studies involving school-age children. Specifically, children's test performance improves when they are given the opportunity to practice retrieval prior to the final test as compared to when practice involves only study. The current investigation focused on the influence of testing with feedback on fifth graders’ learning of science concepts. Across two experiments, 65 students studied twenty key concept definitions. After study, the definitions were randomly assigned to one of four conditions: control, test only, study only, and test plus feedback. Concepts assigned to the latter three conditions were presented again (either for test only, study only, or test plus feedback) during two separate sessions, and a final test was administered during a separate session. At the final test, students were asked to provide the definition for each of the twenty key concepts. Final test performance was best for definitions that had been tested with feedback, followed by recall for those that had only been tested or only restudied, with lowest performance for those that did not receive additional practice. Despite multiple sessions spaced across several days, however, performance for all conditions was low, which may have resulted from the ineffective use of feedback. In summary, testing followed by feedback can boost younger students learning of science concepts, but mastery will require the use of other strategies as well.  相似文献   
140.
Observers viewed modified launching effect displays containing a spatial gap between the final location of the launcher (a black square) and the initial location of the target (a black outline square with a white interior). In some conditions, a set of stationary objects (black outline squares with white interiors) filled the spatial gap, and these objects began changing colour upon contact from the launcher. The colour changes could involve all gap objects turning black, the first gap object turning dark grey and subsequent gap objects turning successively lighter grey, or first gap object turning light grey and subsequent gap objects turning successively darker grey. The colour changes could move from the launcher to the target or from the target to the launcher. The gap objects could also remain unchanged. Participants rated whether the launcher caused subsequent motion of the target and how much force the launcher imparted to the target. The sequence of colour changes, and the sequence of locations in which colour changes occurred, influenced ratings; sequences of colour changes consistent with the idea that influence of the launcher was transmitted across gap objects to the target resulted in higher ratings. Implications for visual perception of causality are discussed.  相似文献   
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