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101.
This research aims to analyze the relationship between sociocultural values and human food preferences. The latter, as shown in this paper, are greatly influenced by cultural identity. This work stems from a theoretical context that originated in Europe and the United States towards the mid‐twentieth century, within the field of the anthropology of food. A qualitative and quantitative analysis has been performed in the Comunidad Autónoma de Aragón (Spain). Research methods include focus groups, in‐depth interviews, participant observation, and a questionnaire that was handed out to a representative sample of the Aragonese population (816 people over 21 years of age; confidence level of 95.5% and error margin of ±3.5). Regarding the research outcome, a highly significant qualitative and quantitative connection has been found between food selection and cultural identity. In other words, people prefer to consume foods that are symbolically associated with their own culture, in order to reinforce their sense of belonging. Although this study has been carried out in Aragón, it is our belief that the results can be generalized to other areas. The originality and interest of our findings are notable considering that, to date, few works have analyzed the sociocultural factors motivating food behavior. Moreover, these results could be used by public and private organizations to meet objectives such as health promotion and product marketing.  相似文献   
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Zajonc, Harrison, and their colleagues have recently conducted a series of studies demonstrating a positive, monotonic relation between frequency of “mere” exposure and liking for stimuli. Other studies have found either the inverted-U relation or a decrease in liking. It was proposed that an emphasis upon mere exposure may be somewhat misleading, and that a concern with degree of stimulus familiarity might be more fruitful. Conflicting forms of the exposure-liking relation seem to be potentially reconcilable if consideration is given to factors that influence the rate at which stimuli become familiar, or capable of being anticipated and represented in memory.

Two experiments using stimuli and procedures taken from Zajonc (23) yielded a positive, monotonic relation between frequency and liking. A third experiment, designed to produce greater attention to the stimuli and thus hasten familiarization, yielded an inverted-U relation. A fourth experiment used simpler verbal stimuli than the first three. This was designed to result in even faster familiarization. As expected, there was a negative relation between liking and exposure frequency.

The “frequency group” of investigators has explained the monotonic exposure effect in terms of the response competition hypothesis. However, the latter is incapable of handling a nonmonotonic relation. A reasonable alternative seems to be the expectancy arousal hypothesis (5): viz., that liking is maximum for stimuli that arouse moderately strong expectancies of either a “molar” or a “molecular” nature. Previous research (5, 6, 7, 8) has supported this hypothesis, although some of the studies are also amenable to the response competition hypothesis. A further experiment was designed to distinguish between predictions from the response competition and the expectancy arousal hypotheses. The results supported the latter.  相似文献   
105.
During laboratory gambling tasks participants are not typically allowed to wager their personal wealth. Instead, wealth is simulated by telling participants they have been endowed with game tokens that will be later exchanged for money. Past research indicates that participants undervalue game tokens following this procedure, which leads to elevated risk taking compared to procedures that add saliency or realism to the monetary payoff. A between-subjects experiment tested whether showing a picture of money during the endowment instructions and repeating token-money exchange information during the session influenced participants' preference for risky and riskless options. The results showed no effect of the money picture. However, repeated token-money exchange information significantly decreased risk taking. Together with past studies, this finding suggests that endowment procedures might establish greater value in game tokens, and therefore better simulate personal wealth, when the eventual exchange between game tokens and money is made more salient to participants.  相似文献   
106.
In this study, the authors examined the interplay between biomechanics and control strategies in the resolution of excess degrees of freedom at the joint level. Seven participants made aimed arm movements from 30 starting points and several starting postures to targets. Final arm postures for movements to a target exhibited substantial joint angle variation. Through regression modeling and by comparing observed final arm postures with biomechanically plausible postures, the authors identified 3 kinematic strategies: (a) Maintain deviations from the average angle at the starting point to the joint's final posture; (b) make torso rotations that are a fixed proportion of shoulder rotations; and (c) adopt a characteristic combination of 4 wrist-positioning approaches. The results demonstrated that kinematic strategies can account for substantial variance in final arm postures, if one takes into account 2 types of individual differences—those that arise inevitably from biomechanical constraints and those that reflect choices in movement strategy.  相似文献   
107.
In this article the authors compared chimpanzees’ executive function with that of children. They developed a nonverbal dimensional change card sorting task, which indexed the development of executive function. Three pairs of mother and offspring chimpanzees and 30 typically developed 5-year-old children were presented with 2 target stimuli and a test stimulus comprising 2 dimensions (size and shape) on a display; they were required to sort the test stimulus according to 1 dimension (e.g., shape). After 5 consecutive correct trials, the participants had to sort the test stimulus according to the other dimension (e.g., size). The results showed that the chimpanzees often failed to sort the test stimuli according to the first and reversed dimensions. On the other hand, the children were correctly able to use both dimensions. These results indicate that chimpanzees may have less developed executive skills than children.  相似文献   
108.
The authors modeled the center of gravity vertical projection (CGV) and the difference, CP - CGV, which, combined, constitute the center of pressure (CP) trajectory, as fractional Brownian motion in order to investigate their relative contributions and t heir spatiotemporal articulation. The results demonstrated that CGV and CP - CGV motions are both endowed in complementary tashion with strong stochastic and part-deterministic behaviors. In addition, if the temporal coordinates remain similar for all 3 trajectories by definition, the switch between the successive control mechanisms appears for shorter displacements for CP - CGV and CGV than for CP trajectories. Results deduced from both input (CG,) and muscular stiffness (CP - CGV) thus provide insight into the way the central nervous system regulates stance control and in particular how CG and CP - CG are controlled.  相似文献   
109.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a targetaiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements.  相似文献   
110.
Three experiments investigated the influence of an after-contraction phenomenon on the performance and learning of a dynamic force-production task. The after-contraction effect refers to an involuntary potentiation (induced by a sustained pre-contraction) that is thought to summate with voluntary motor commands to bias subsequent responding. The precontraction involved a brief (20 s) static contraction. The subsequent influence of the precontraction on a dynamic force-production task was assessed. Experiments 1 and 2 were aimed at demonstrating the direct impact of the precontraction intensity on the magnitude and decay of the after-contraction effect. The results indicated that as the intensity of the precontraction increased, the magnitude of the induced bias increased. In Experiment 3, the indirect influence on subsequent retention of varying the precontraction intensity during acquisition was investigated. The results indicated that the performance of subjects experiencing varying precontraction intensities during acquisition was inferior to that of subjects experiencing a constant precontraction intensity, but the performance of the varied precontraction intensities group was superior on the test of retention. It is noted that the paradoxical reversal from acquisition to retention is similar to that found in contextual interference experiments and may arise from similar mechanisms.  相似文献   
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