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Much attention has been given to enhancing the prediction of counterproductive work behavior (CWB), with a particular focus on the relationship between the five factor model of personality and CWB. Several scholars have advocated for a more complex view of this relationship, and rather than focusing simply on main effects, to examine the interaction of personality traits in predicting employee behavior. In consideration of the traits most strongly related to CWB, we examined the interaction between: (1) conscientiousness and emotional stability, (2) agreeableness and emotional stability, and (3) conscientiousness and agreeableness on CWB directed at individuals (CWB-I) and the organization (CWB-O). Results from a multi-national sample illustrate the interaction of traits increases the prediction of CWB over and above a single trait approach. The interactions suggest employees perform the least CWB when they are high on both traits (in the respective trait pairings), but low levels on either trait relate to increased CWB, and at levels comparable to individuals low on both traits. We conclude research on personality and CWB would benefit from an interactive approach as it allows for greater prediction of CWB-O and CWB-I, which is important in light of the organizational and interpersonal consequences of employee misbehavior.  相似文献   
164.
In this study, the delta method was applied to estimate the standard errors of the true score equating when using the characteristic curve methods with the generalized partial credit model in test equating under the context of the common-item nonequivalent groups equating design. Simulation studies were further conducted to compare the performance of the delta method with that of the bootstrap method and the multiple imputation method. The results indicated that the standard errors produced by the delta method were very close to the criterion empirical standard errors as well as those yielded by the bootstrap method and the multiple imputation method under all the manipulated conditions.  相似文献   
165.
ObjectivesThis review aims to (a) identify correlates of youth sport attrition, (b) frame correlates within a multilevel model of youth sport participation (i.e., biological, intra-personal, inter-personal, institutional, community, and policy levels), and (c) assess the level of evidence for each correlate.DesignReview paper.MethodsSystematic review method.ResultsEntering relevant search terms into PubMed, PsycINFO, SPORTDiscus and Web of Knowledge databases identified 23 articles with a total of 8345 participants. Satisfactory articles largely examined sport-specific attrition and sampled youth from western countries (e.g., Canada, France, Spain, United States). Of the 141 correlates examined, most were framed at the intrapersonal (90) and inter-personal levels (43). The level of evidence for each correlate (i.e., high, low, insufficient) was systematically assessed based on the quantity and quality of supporting articles. In total, 11 correlates were categorized as having a high quality level of evidence and 10 as having a low quality. High quality correlates included, among others, age, autonomy, perceived competence, relatedness, and task climate.ConclusionsOverall, established correlates of youth sport attrition are largely social in nature. Future directions surrounding (a) the need to examine correlates at lower (i.e., biological level) and higher (i.e., institutional, community, policy) analytic levels, (b) to sample participants from more culturally diverse societies and (c) to examine sport-general attrition are offered.  相似文献   
166.
近10年来,对亲环境行为前因变量的研究逐渐从行为主体的个体内部因素转向行为相关的社会外部因素。本文对影响亲环境行为的个体、群体以及社会层面的相关变量之间的影响机制进行了系统的梳理,在此基础上提出包含微观(个体内部因素)、中观及宏观(外部情境因素)不同层次的前因变量,并对亲环境意愿与行为加以区分的系统整合模型。根据该模型的理论框架,指出未来对亲环境行为研究的具体方向及对我国环保工作的启示。  相似文献   
167.
While a growing number of studies have highlighted the potential of virtual reality (VR) to improve athletes’ skills, no research has yet focused on acceptance of a VR head-mounted display (VR-HMD) designed to increase sport performance. However, even if technological devices could potentially lead to performance improvement, athletes may not always accept them. To investigate this issue, the Technology Acceptance Model (TAM) examines if perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms (i.e., social influence) are positive predictors of intention to use a specific technology. The aims of the present study were to test with competitive athletes the validity of the TAM before a first use of a VR-HMD intended to enhance sport performance and to examine to what extent the level of practice and the type of sport practiced have an influence on the previous variables of the TAM. The study sample comprised 1162 French athletes (472 women, 690 men, Mage = 24.50 ± 8.51 years) who usually practiced a sport in competition (from recreational to international level). After reading a short text presenting the VR-HMD and its interests for sport performance, the participants filled out an online questionnaire assessing their acceptance of this technological device before a first use. The results of the structural equation modeling analysis revealed that perceived usefulness, perceived ease of use, perceived enjoyment, and subjective norms were positive predictors of intention to use this VR-HMD, validating the suitability of the TAM for investigating the acceptance by athletes of a VR-HMD designed to increase their sport performance. The results also showed that athletes of all sport levels (a) had a significant intention to use VR, (b) found it quite useful (except for recreational athletes), quite easy to use, and quite pleasant to use, even if their entourage would not encourage them to use it (except for international athletes), and (c) found the VR-HMD easy and pleasant to use whatever the sport practiced. Notably some athletes (e.g., triathletes, swimmers, cyclists) did not find the VR-HMD significantly useful and did not have significant intention to use it to increase their performance. Identifying acceptance by athletes of such a device may increase the likelihood that it will be used by athletes of different levels and from different sports, so that they can benefit from all its advantages related to the improvement of their sport performance. Needs-based targeted interventions may also be conducted toward athletes who might be reluctant to integrate this type of device into their training.  相似文献   
168.
理性认知能力与社会偏好存在紧密的关联。文章简要回顾了经济决策理论从理性模型到有限理性模型和社会偏好模型的发展进程,论述了人们理性的局限性及其根源,并进一步探讨理性认知能力与社会偏好的关系。对人类以及灵长目动物的研究显示,有限理性可能是由根源于演化的适应性机制所导致。人类不公平厌恶的起源、个体公平能力的发展规律和表征公平的大脑结构上的证据表明,理性认知能力能让人更好地抑制自私性,实现更高层次的公平。  相似文献   
169.
为探讨城镇化进程中离乡农民的心理健康特点以及心理素质、相对剥夺感对其的影响,通过量表对1339名城乡居民进行调查。结果发现:离乡与留乡农民在幸福感、拥有生命意义感、感知控制感、心理素质方面显著低于城镇居民,在状态焦虑方面显著高于城镇居民; 离乡农民在抑郁上显著高于城镇居民,在感知控制感上显著高于留乡农民,在心理素质上显著低于留乡农民; 留乡农民在相对剥夺感上显著高于城镇居民; 离乡农民的幸福感、拥有生命意义感、感知控制感态与相对剥夺感呈显著负相关,与心理素质呈显著正相关; 离乡农民的抑郁、状态焦虑与相对剥夺感呈显著正相关,与心理素质呈显著负相关; 离乡农民的相对剥夺感与心理素质之间呈显著负相关。心理素质除了可以直接预测心理健康各项指标,还可以通过相对剥夺感的中介作用,间接预测幸福感、抑郁及状态焦虑。提升心理素质和降低相对剥夺感是离乡农民心理健康服务的重要切入点。  相似文献   
170.
吴建校  曹碧华  陈云  李子夏  李富洪 《心理学报》2022,54(10):1167-1180
认知控制的主要研究范式之一是任务切换。以往研究发现切换代价受到认知控制层级性的调节, 但鲜有研究探索这一调节过程的动态神经机制。本研究通过嵌套的线索-任务切换范式考察不同层级任务切换代价的差异及其神经机制。在实验中, 要求被试完成高低两种层级任务, 低层级任务要求被试判断数字大小(或奇偶); 高层级任务则须先加工数字的某一语义特征(如当前数字是否是偶数), 然后进行大小判断。行为结果表明, 高层级任务切换代价显著大于低层级任务切换代价。线索锁时的脑电结果表明, 层级效应最早出现于P2成分, 切换效应(切换与重复之差)在CNV成分上受到任务层级的调控, 反映了在任务目标重构阶段给予高层级任务更多的选择性注意以及更高的主动性控制。目标锁时的脑电结果表明, 在N2及慢波(SP)成分上, 高层级任务切换与重复的波幅差异相比低层级任务显著更大, 反映了在抑制旧任务集与重构新反应集的过程中增强的反应性控制。这些结果为任务设置重构论和认知控制的层级性提供了新的证据。  相似文献   
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