首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1148篇
  免费   211篇
  国内免费   134篇
  2024年   5篇
  2023年   33篇
  2022年   18篇
  2021年   43篇
  2020年   64篇
  2019年   85篇
  2018年   72篇
  2017年   92篇
  2016年   69篇
  2015年   63篇
  2014年   64篇
  2013年   157篇
  2012年   62篇
  2011年   52篇
  2010年   36篇
  2009年   44篇
  2008年   28篇
  2007年   37篇
  2006年   47篇
  2005年   35篇
  2004年   39篇
  2003年   50篇
  2002年   40篇
  2001年   32篇
  2000年   47篇
  1999年   26篇
  1998年   22篇
  1997年   33篇
  1996年   22篇
  1995年   5篇
  1994年   3篇
  1993年   7篇
  1992年   5篇
  1991年   2篇
  1990年   3篇
  1989年   2篇
  1988年   3篇
  1987年   1篇
  1986年   5篇
  1985年   1篇
  1984年   1篇
  1983年   4篇
  1982年   4篇
  1981年   1篇
  1980年   2篇
  1979年   2篇
  1978年   4篇
  1977年   11篇
  1976年   9篇
  1975年   1篇
排序方式: 共有1493条查询结果,搜索用时 15 毫秒
951.
张田  傅宏 《心理学探新》2018,(4):363-368
为探讨人格特质对得到宽恕与否与冒犯者后续行为之间关系的影响,基于虚拟的囚徒困境博弈范式,并结合人格问卷的测试,对369名大学生进行了研究。结果发现:(1)宽恕情境下的被试更倾向于不再伤害对方;(2)得到宽恕的程度与冒犯者善待对方的程度呈显著的正相关;(3)大五人格中的宜人性在得到宽恕与否与冒犯者后续行为之间关系中起调节作用,而大五人格的其他四个维度调节作用不显著;(4)特质性感恩在得到宽恕与否与冒犯者后续行为之间关系中起调节作用。据此可得出结论,冒犯者得到宽恕后更倾向于不再伤害被冒犯者,且受到部分人格特质的调节。  相似文献   
952.
温芳芳  佐斌 《心理科学》2018,(3):713-719
最简群体范式作为研究群际关系的有效工具,受到社会心理学家广泛重视。除经典任务程序、随机分配程序外,新近发展出想象程序、记忆程序、自我卷入、计算机模拟群体互动模式等分类操作。最简群体范式具有随机性、完全匿名性和无关自我功利性等特点,可以从群体推断自我、自我推断群体及社会认同整合三个视角解释其心理机制。目前,最简群体范式在社会认知加工、社会心理偏好、社会互动行为及神经生理反应等领域开始广泛应用。  相似文献   
953.
Abstract

Practices of ordering are powerful means of giving structure to people's lives and providing a sense of control. The analysis of three episodes from discussion groups on nanotechnology in Austria shows that citizens evaluate new technologies with regard to how they intersect with, support, or disturb existing orders. The concept of discursive assemblages serves as a lens for recognising the non-fixed character of the discursive process, while still allowing the analyst to identify how specific elements, such as conceptions of nature, culture, and technology, are (re)assembled at particular moments. Each of the three episodes represents a specific way of creating and negotiating assemblages: the first case demonstrates how discussants collectively discuss a nature–technology hybrid (nano-bamboo socks) against the backdrop of a highly valued ideal of keeping ‘the natural’ and ‘the technological’ separate; the second episode exemplifies a clash of two assemblages as participants argued for or against the application of nanotechnology in food products; and the third example illustrates the process of collective experimentation with different assemblages to make sense of a highly futuristic nanochip for brain enhancement. Together the episodes demonstrate that participants in public engagement settings do not address nanotechnology as a simple question of choice between acceptance and rejection but rather engage in processes of care regarding how a society might develop when technological innovations such as nanotechnology threaten to blur existing boundaries and orders, such as the distinction between nature and culture.  相似文献   
954.
元认知监控作为元认知的核心成分,是内隐程度较高的心理活动。研究采用认知操作法,以MasterMind游戏任务为载体,从执行功能中认知灵活性的角度,探讨了元认知监控的内部机制。结果发现:元认知监测对元认知控制的作用受到认知灵活性的调节作用。对于高认知灵活性的学生,元认知监测水平越高,元认知控制越好;对于低认知灵活性的学生,元认知监测水平的高低不会引起元认知控制水平的显著变化。研究结果表明,高认知灵活性的学生能根据元认知监测进行有效元认知控制,而低认知灵活性的学生其元认知监测水平的提高没有影响元认知控制。结合元认知监控与执行功能进行了讨论。  相似文献   
955.
956.
We investigate what processes may underlie heterogeneity in social preferences. We address this question by examining participants' decisions and associated response times across 12 mini‐ultimatum games. Using a finite mixture model and cross‐validating its classification with a response time analysis, we identified four groups of responders: one group takes little to no account of the proposed split or the foregone allocation and swiftly accepts any positive offer; two groups process primarily the objective properties of the allocations (fairness and kindness) and need more time the more properties need to be examined; and a fourth group, which takes more time than the others, appears to take into account what they would have proposed had they been put in the role of the proposer. We discuss implications of this joint decision–response time analysis. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
957.
Rubinstein and Leland have both demonstrated that many observed violations of expected and discounted utility can be explained if people employ similarity judgments to make choices. In this paper, I show that this decision process also explains which equilibria will be selected in single‐shot games with multiple equilibria and implies that play in games will be associated with anomalies in risky choice. Data supporting these predictions are presented. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
958.
The inhalation of 7.5% CO2 has been shown to induce cognitive effects similar to anxiety. Sixteen healthy participants (14 male; mean age 25.6 years) inhaled either a mixture of 7.5% CO2 gas or air while playing a group combat computer game. Participants reported greater feelings of anxiety and fired fewer bullets when inhaling CO2 compared with air, indicating CO2-induced anxiety may improve efficiency without task-related decrements. Being able to induce controlled and measured anxiety in group situations by CO2 inhalation may be a useful technique when evaluating response to stressful situations, such as combat, in simulators or real-life scenarios.  相似文献   
959.
Book reviews     
Current research on medically unexplained somatic symptoms (MUSS) shows a renewed interest in psychodynamic approaches. Patients with MUSS lack the capacity to mentalize about their feelings. They have an attachment history characterized by insecure attachment relationships. They have a personality trait that can be best described as self-critical perfectionism. Their insecure early attachment relations have had a negative impact on the development of their stress regulatory system. Staff of Psychotherapeutisch Dagcentrum, affiliated with the Department of Psychiatry of a general hospital in Tilburg, found dynamic interpersonal therapy (DIT) a suitable treatment model for the treatment program that was run for patients with MUSS. DIT was developed by Lemma, Fonagy, and Target in the UK for the individual treatment of patients suffering from depression. Subsequently, a variant of DIT was developed in order to make it suitable for application in a multidisciplinary group setting.  相似文献   
960.
The authors propose a reflection on a time-limited psychoanalytic group for children, adolescents and families, run in a public service. Some patients in the group give accounts of violent relationships and traumatic experiences. The accounts of violent, interpersonal and intrapsychic relationships influence the group’s capacity of thinking, which leads to difficulties in the processing of symbolic aspects. The fundamental question is that of whether it is possible to work in a time-limited, institutional, psychoanalytical framework, in which psychotherapists have to attempt to give meaning to experiences which take place in a repetitive present, in a space/time in which the prospect of a conclusion appears to be inconceivable. By means of a clinical example, and with particular emphasis on the first sessions and the dream brought up by a patient who has been a victim of domestic violence, the authors discuss the possibility of modifying, chiefly from within, the feeling of the immutability of early psychic material, which is itself intrinsically violent.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号