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71.
People often do not realize they are being influenced by an incidental emotional state. As a result, decisions based on a fleeting incidental emotion can become the basis for future decisions and hence outlive the original cause for the behavior (i.e., the emotion itself). Using a sequence of ultimatum and dictator games, we provide empirical evidence for the enduring impact of transient emotions on economic decision making. Behavioral consistency and false consensus are presented as potential underlying processes.  相似文献   
72.
本研究采用囚徒困境任务,考察了91名10~12岁儿童和101名成人在博弈决策中合作行为的特点。并分别考察合作指数和描述方式这两个变量对个体合作性的影响。结果表明:(1)描述方式对儿童的合作行为有显著影响,表现为"回避"描述中较之"趋向"描述有更多合作行为,而描述方式对成人则无影响。(2)儿童对合作指数不敏感,平均合作率显著高于成人,表现出合作倾向;成人平均合作率随合作指数的升高而升高,但始终处于几率水平之下,表现出竞争倾向。  相似文献   
73.
规范化的胃癌根治术是我国胃癌治疗的发展方向,本文回顾性分析胃癌根治术中常规放置空肠营养管和术后早期肠内营养在胃癌规范化治疗中的作用。结果表明空肠营养管置入和对照组术后并发症率无显著性差异(P=0.501),早期联合肠内营养可有效缩短住院时间(P=0.0115)。结合博弈论的观点分析,胃癌根治术中放置空肠营养管在并发症预防和治疗中有重要作用,可能避免不必要的二次开腹手术,因此是一种对于医患双方都最为有利的策略选择。  相似文献   
74.
Classical mereology is a formal theory of the part-whole relation, essentially involving a notion of mereological fusion, or sum. There are various different definitions of fusion in the literature, and various axiomatizations for classical mereology. Though the equivalence of the definitions of fusion is provable from axiom sets, the definitions are not logically equivalent, and, hence, are not inter-changeable when laying down the axioms. We examine the relations between the main definitions of fusion and correct some technical errors in prominent discussions of the axiomatization of mereology. We show the equivalence of four different ways to axiomatize classical mereology, using three different notions of fusion. We also clarify the connection between classical mereology and complete Boolean algebra by giving two “neutral” axiom sets which can be supplemented by one or the other of two simple axioms to yield the full theories; one of these uses a notion of “strong complement” that helps explicate the connections between the theories.  相似文献   
75.
在高不确定,高度竞争,高度挑战的任务情景下,领导力在团队中将扮演怎样的角色?变革型领导力与交易型领导力又是如何预测团队任务绩效的?为了回答这些问题,该研究对130名学生被试,31个团队,用ERP沙盘模拟游戏来进行模拟实验。通过高度模拟现实中企业经营的情景,从而提高实验结果的外部效度。实验结果表明,变革型领导力与交易型领导力都能够积极地预测团队任务绩效,消极领导力与任务绩效呈负相关,虽然并没有达到统计学显著水平,但研究结果的方向都支持了实验假设。  相似文献   
76.
A unique hallmark of human language is that it uses signals that are both learnt and symbolic. The emergence of such signals was therefore a defining event in human cognitive evolution, yet very little is known about how such a process occurs. Previous work provides some insights on how meaning can become attached to form, but a more foundational issue is presently unaddressed. How does a signal signal its own signalhood? That is, how do humans even know that communicative behaviour is indeed communicative in nature? We introduce an experimental game that has been designed to tackle this problem. We find that it is commonly resolved with a bootstrapping process, and that this process influences the final form of the communication system. Furthermore, sufficient common ground is observed to be integral to the recognition of signalhood, and the emergence of dialogue is observed to be the key step in the development of a system that can be employed to achieve shared goals.  相似文献   
77.
A human social discount function measures the value to a person of a reward to another person at a given social distance. Just as delay discounting is a hyperbolic function of delay, and probability discounting is a hyperbolic function of odds-against, social discounting is a hyperbolic function of social distance. Experiment 1 obtained individual social, delay, and probability discount functions for a hypothetical $75 reward; participants also indicated how much of an initial $100 endowment they would contribute to a common investment in a public good. Steepness of discounting correlated, across participants, among all three discount dimensions. However, only social and probability discounting were correlated with the public-good contribution; high public-good contributors were more altruistic and also less risk averse than low contributors. Experiment 2 obtained social discount functions with hypothetical $75 rewards and delay discount functions with hypothetical $1,000 rewards, as well as public-good contributions. The results replicated those of Experiment 1; steepness of the two forms of discounting correlated with each other across participants but only social discounting correlated with the public-good contribution. Most participants in Experiment 2 predicted that the average contribution would be lower than their own contribution.  相似文献   
78.
Execution architectures for program algebra   总被引:2,自引:0,他引:2  
We investigate the notion of an execution architecture in the setting of the program algebra PGA, and distinguish two sorts of these: analytic architectures, designed for the purpose of explanation and provided with a process-algebraic, compositional semantics, and synthetic architectures, focusing on how a program may be a physical part of an execution architecture. Then we discuss in detail the Turing machine, a well-known example of an analytic architecture. The logical core of the halting problem—the inability to forecast termination behavior of programs—leads us to a few approaches and examples on related issues: forecasters and rational agents. In particular, we consider architectures suitable to run a Newcomb Paradox system and the Prisoner's Dilemma.  相似文献   
79.
青少年网络游戏行为的心理需求研究   总被引:8,自引:0,他引:8  
才源源  崔丽娟  李昕 《心理科学》2007,30(1):169-172
在质的研究及理论分析的基础上,构建了16-24岁青少年网络游戏行为的心理需求模型,然后根据该模型编制问卷,进行了量的研究。探索性与验证性因素分析的结果表明:(1)青少年网络游戏心理需求问卷由现实情感的补偿与发泄、人际交往与团队归属、成就体验三个维度组成,具有良好的信度和效度指标,可以施用;(2)青少年对网络游戏的心理需求程度与其对网络游戏的使用程度显著相关。  相似文献   
80.
影响博弈结果的方法效应研究   总被引:2,自引:0,他引:2  
最后通谍博弈和独裁者博弈是实验经济学的经典博弈,也被心理学家用来研究人的公平和利他行为。该研究考查了经济学和心理学通常的报酬支付方式、博弈中待分配的金额是否影响博弈结果,以及两个博弈进行组内实验时是否会产生顺序效应。结果发现支付方式和金额不影响博弈结果,但有顺序效应产生。该研究对国内研究者进一步借用这两个博弈的相关研究打下了一定的方法学基础。  相似文献   
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