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981.
The aim of the two present experiments was to examine the ontogenetic development of the dissociation between perception and action in children using the Duncker illusion. In this illusion, a moving background alters the perceived direction of target motion. Targets were held stationary while appearing to move in an induced displacement. In Experiment 1, 30 children aged 7, 9, and 12 years and 10 adults made a perceptual judgment or pointed as accurately as possible, with their index finger, to the last position of the target. The 7-year-old children were more perceptually deceived than the others by the Duncker illusion but there were no differences for the goal-directed pointing movements. In Experiment 2, 50 children aged 7, 8, 9, 10, and 11 years made a perceptual judgment or reproduced as accurately as possible, with a handle, the distance traveled by the target. Participants were perceptually deceived by the illusion, judging the target as moving although it was stationary. When reproducing the distance covered by the target, children were unaffected by the Duncker illusion. Our results suggest that the separation of the allocentric visual perception pathway from the egocentric action pathway occurs before 7 years of age.  相似文献   
982.
The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot-machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random-ratio schedules of reinforcement and differed only in color. All participants distributed responding equally across the two slot machines. A conditional discrimination procedure was then used to teach the contextual cues representing the arbitrary relations of "greater than" and "less than." Following contextual cue training, participants were reexposed to the concurrent slot-machine task. After training of the contextual cues, a higher proportion of responses were made to the slot machine that shared formal properties (i.e., color) with the contextual cue representing "greater than."  相似文献   
983.
The present study demonstrated the relative impact of gambling and nongambling contexts on the degree of delay discounting by pathological gamblers. We used a delay-discounting task with 20 pathological gamblers in and out of the natural context in which they regularly gambled. For 16 of the 20 participants, it appeared that the difference of context altered the subjective value of delayed rewards, thereby producing relative changes in delay-discounting rates that were generally consistent with a hyperbolic model of intertemporal choice. The current data suggest that empirically derived k values from delay-discounting tasks are context sensitive and are not constant across various settings for the individual. Implications for future transitional research on addictive disorders generally, and gambling specifically, are discussed.  相似文献   
984.
The time course of attentional biases for spider stimuli was assessed in two groups of individuals with high or low levels of spider fear. Pairs of photographs of spiders and cats were presented in a visual probe task with three exposure durations: 200, 500 and 2000 ms. Results indicated greater attentional bias for spider stimuli in high fear, than in low fear, individuals in the 200 ms condition. The attentional bias in the high fear group significantly reduced as stimulus exposure duration increased, with no significant biases found in the longer exposure conditions. Results support the view that high fear is associated with an enhanced initial attentional bias for fear-relevant stimuli, but that this attentional bias is not maintained over time.  相似文献   
985.
The purpose of this study was to test whether a constant bearing angle strategy could account for the displacement regulations produced by a moving observer when attempting to intercept a ball following a curvilinear path. The participants were asked to walk through a virtual environment and to change, if (deemed) necessary, their walking speed so as to intercept a moving ball that followed either a rectilinear or a curvilinear path. The results showed that ball path curvature did indeed influence the participants' displacement kinematics in a way that was predicted by adherence to a constant bearing angle strategy mode of control. Velocity modifications were found to be proportional to the magnitude of target curvature with opposing curvatures giving rise to mirror displacement velocity changes. The role of prospective strategies in the control of interceptive action is discussed.  相似文献   
986.
This study investigated glucocorticoid-dopaminergic interactions in modulating retrieval of long-term memory in an inhibitory avoidance task. Young adult male rats were trained in one trial inhibitory avoidance task (0.5 mA, 3 s footshock). On the retention test given 48 h after training, the latency to re-enter the dark compartment of the apparatus was recorded. Systemically administered corticosterone (1 or 3 mg/kg) given to rats 30 min before retention testing impaired their memory retrieval, but the lower dose was more effective than the higher one. Administration of the dopamine (DA) D2 receptor antagonist sulpiride (6 or 20 mg/kg) 30 min before corticosterone attenuated the impairing effects of corticosterone (1 mg/kg) on memory retrieval. Administration of the DA D1 receptor antagonist SCH23390 (25 or 50 microg/kg) had no effect on corticosterone-induced impairment of memory retrieval. Further, applied doses of sulpiride or SCH23390 alone were ineffective in modulating memory retrieval. These findings provide evidence for the existence of an interaction between glucocorticoids and DA D2 receptor on memory retrieval process.  相似文献   
987.
Patterned string tasks are a test of perceptual capacity and the understanding of means-end connections. Primates can solve complex forms of this task in laboratories. However, this may not indicate the level of such cognition that is commonly employed in the wild, where decision-making time is often short and distractions such as predator avoidance and competition between conspecifics are often prevalent. The current study tests whether wild common marmosets (Callithrix jacchus) can successfully complete the simplest form of the patterned string task, parallel strings, while in their natural environment. Although 12 out of 13 marmosets could successfully complete the task, in previous laboratory-based studies on primates, the errors at this task by all primate species tested were consistently lower than in the present study. This is probably explained by the added difficulties imposed by the natural setting of the task in the present study, exemplified by a significant increase in observed vigilance behaviour by subject animals prior to attempts at the task that were unsuccessful. The undertaking of such tasks by common marmosets in situ probably provides a more reasonable representation of the levels of cognitive capacity expressed by this species in the wild than do laboratory-based studies of the task.  相似文献   
988.
Dogs can use the placement of an arbitrary marker to locate hidden food in an object-choice situation. We tested domestic dogs (Canis familiaris) in three studies aimed at pinning down the relative contributions of the human’s hand and the marker itself. We baited one of two cups (outside of the dogs’ view) and gave the dog a communicative cue to find the food. Study 1 systematically varied dogs’ perceptual access to the marker placing event, so that dogs saw either the whole human, the hand only, the marker only, or nothing. Follow-up trials investigated the effect of removing the marker before the dog’s choice. Dogs used the marker as a communicative cue even when it had been removed prior to the dog’s choice and attached more importance to this cue than to the hand that placed it although the presence of the hand boosted performance when it appeared together with the marker. Study 2 directly contrasted the importance of the hand and the marker and revealed that the effect of the marker diminished if it had been associated with both cups. In contrast touching both cups with the hand had no effect on performance. Study 3 investigated whether the means of marker placement (intentional or accidental) had an effect on dogs’ choices. Results showed that dogs did not differentiate intentional and accidental placing of the marker. These results suggest that dogs use the marker as a genuine communicative cue quite independently from the experimenter’s actions.  相似文献   
989.
In previous studies great apes have shown little ability to locate hidden food using a physical marker placed by a human directly on the target location. In this study, we hypothesized that the perceptual similarity between an iconic cue and the hidden reward (baited container) would help apes to infer the location of the food. In the first two experiments, we found that if an iconic cue is given in addition to a spatial/indexical cue - e.g., picture or replica of a banana placed on the target location - apes (chimpanzees, bonobos, orangutans, gorillas) as a group performed above chance. However, we also found in two further experiments that when iconic cues were given on their own without spatial/indexical information (iconic cue held up by human with no diagnostic spatial/indexical information), the apes were back to chance performance. Our overall conclusion is that although iconic information helps apes in the process of searching hidden food, the poor performance found in the last two experiments is due to apes' lack of understanding of the informative (cooperative) communicative intention of the experimenter.  相似文献   
990.
Task switching: a PDP model   总被引:10,自引:0,他引:10  
When subjects switch between a pair of stimulus-response tasks, reaction time is slower on trial N if a different task was performed on trial N - 1. We present a parallel distributed processing (PDP) model that simulates this effect when subjects switch between word reading and color naming in response to Stroop stimuli. Reaction time on "switch trials" can be slowed by an extended response selection process which results from (a) persisting, inappropriate states of activation and inhibition of task-controlling representations; and (b) associative learning, which allows stimuli to evoke tasks sets with which they have recently been associated (as proposed by Allport & Wylie, 2000). The model provides a good fit to a large body of empirical data, including findings which have been seen as problematic for this explanation of switch costs, and shows similar behavior when the parameters are set to random values, supporting Allport and Wylie's proposal.  相似文献   
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