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61.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a targetaiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements.  相似文献   
62.
The authors investigated the use of visual feedback as a form of knowledge of results (KR) for the control of rapid (200-250 ms) reaching movements in 40 participants. They compared endpoint accuracy and intraindividual variability of a full-vision group (FV) with those of no-vision groups provided with KR regarding (a) the endpoint in numerical form, (b) the endpoint in visual form, or (c) the endpoint and the trajectory in visual form (DEL). The FV group was more accurate and less variable than were the no-vision groups, and the analysis of limb trajectory variability indicated that their superior performance resulted primarily from better movement planning rather than from online visual processes. The FV group outperformed the DEL group even though both groups were obtaining the same amount of spatial visual information from every movement. That finding suggests that the effectiveness with which visual feedback is processed offline is not a simple function of the amount of visual information available, but depends on how that information is presented.  相似文献   
63.
The relationship between personality, as measured by the IPAT-HSPQ, and certain motor performance variables was studied by utilizing the multivariate technique of canonical correlation. Ss for the study were 91 culturally deprived high school students who were achieving well below their expected capacity. A significant canonical relationship was not found between the domains of personality and motor performance. Also, no significant relationships between motor sub-domains and personality were found. It was thus concluded that for the population under study, the domains of motor performance and personality were independent Some discussion of the multivariate technique of canonical correlation was offered and compared with univariate procedures.  相似文献   
64.
The control of a cursor on a computer monitor offers a simple means of exploring the limits of the plasticity of human visuomotor coordination. The authors explored the boundary conditions for adaptation to nonlinear visuomotor amplitude transformations. The authors hypothesized that only with terminal visual feedback during practice, but not with continuous visual feedback, humans might develop an internal model of the nonlinear visuomotor amplitude transformation. Thus, 2 groups were engaged in a sensorimotor adaptation task receiving either continuous or terminal visual feedback during the practice phase. In contrast to expectations, adaptive shifts and aftereffects observed in visual open-loop tests were linearly related to target amplitudes for both groups. Although the 2 feedback groups did not differ with respect to adaptive shifts and aftereffects, terminal visual feedback resulted in stable visual open-loop performance for an extended period, whereas movement errors increased after continuous visual feedback during practice. The benefit of continuous visual feedback, on the other hand, was faster closed-loop performance, indicating an optimization of visual closed-loop control.  相似文献   
65.
There is evidence that experience of the sensory consequences, in the absence of practice of the required motor commands, is sufficient to learn new bimanual coordination patterns. This was shown through improvements of an incongruent group who practiced a desired 30° phase offset between the limbs while 1 limb was weighted such that the desired phase relation was achieved when synchronous motor commands were sent to the limbs (P. Atchy-Delama, P. G. Zanone, C. E. Peper, & P. J. Beek, 2005). In addition to testing a similar incongruent and congruent group (i.e., no weight), the authors extended this experiment by removing visual feedback during practice and by including an auditory modeling and passive guidance group. All groups showed improvement, except for the modeling group. The passive guidance group made more errors in posttests than the congruent and incongruent groups. Only the congruent group increased the amount of time around 30° after practice. Active experience of the sensory consequences combined with practice sending appropriate motor commands is the most effective method for learning, even though strategic improvements can be attained without experience of the latter.  相似文献   
66.
Performance differences in dynamic and static balance ability of 150 preschool Ss aged 3,4, and 5 yr. were studied. Ss performed 4 balance-beam tasks and 2 balance-board tasks. An Age by Sex (3 × 2) factorial, design employing both univariate and multivariate ANOVA techniques were the statistics used. For both dynamic and static balance Age was highly significant, and the use of multivariate ANOVA indicated significant sex differences on the static balance tasks. The appropriateness of multivariate techniques where more than one dependent variable is measured on the same population was discussed, and the need to take into account the relationship between these variables when analyzing the data was noted.  相似文献   
67.
Although previous studies had shown that classical predifferentiation of green (CS-j and red (CS+) cues enabled them to facilitate tracking performance when used as supplementary indicators of correct and incorrect responses respectively, the studies were inconclusive concerning specific conditional properties versus nonspecific arousal consequences of the cues. A sample of 108 Ss was exposed to the same predifferentiation procedure, but then were subgrouped in terms of the kind of feedback signal received in tracking (no signal, red only, green only, both signals). A nonspecificity theory predicts subgroup equality of tracking performances while specificity theory predicts the dependence of performance level on the kind of signal received. Results corroborated previous findings and the view that tracking effects were reasonably attributable to the transfer of specific stimulus functions generated in the differentiation trials.  相似文献   
68.
The authors examined how the effectiveness of feedback for the learning of complex motor skills is affected by the focus of attention it induces. The feedback referred specifically either to body movements (internal focus) or to movement effects (external focus). In Experiment 1, groups of novices and advanced volleyball players (N = 48) practiced “tennis” serves under internal-focus or external-focus feedback conditions in a 2 (expertise) × 2 (feedback type) design. Type of feedback did not differentially affect movement quality, but external-focus feedback resulted in greater accuracy of the serves than internal-focus feedback during both practice and retention, independent of the level of expertise. In Experiment 2, the effects of relative feedback frequency as a function of attentional focus were examined. A 2 (feedback frequency: 100% vs. 33%) × 2 (feedback type) design was used. Experienced soccer players (N = 52) were required to shoot lofted passes at a target. External-focus feedback resulted in greater accuracy than internal-focus feedback did. In addition, reduced feedback frequency was beneficial under internal-focus feedback conditions, whereas 100% and 33% feedback were equally effective under external-focus conditions. The results demonstrate the effectiveness of effect-related, as opposed to movement-related, feedback and also suggest that there is a need to revise current views regarding the role of feedback for motor learning.  相似文献   
69.
Our two experiments investigated associations between cognitive representations of objects and hand-shape categories. Hand configurations were partitioned according to prehensility and the size of the contacting surface, resulting in the classes: pinch, poke, palm, and clench. Experiment 1 elicited object names in response to configuration-name cues, provided ratings of the relevance of each configuration to a set of objects, and probed for the functions determining such relevance. Cueing with a configuration class elicited an associated object category with substantial intersubject agreement, and vice versa. Both the object categories and the functions associated with the four hand-configuration classes differed substantially, although the same object could be associated to some extent with multiple configurations, given variations in function. Experiment 2 elicited the names of hand-configuration classes in response to unfamiliar forms, which varied systematically in depth and the size of the projecting picture-plane surface. The modal response, response time, and degree of intersubject agreement were directly related to these variables. These structural variables, however, did not adequately predict shaping responses to real objects, as ascertained from Experiment 1. The results have implications for cognitive representation of motor categories and hand shaping in response to objects.  相似文献   
70.
Reaching toward an object usually consists of a sequence of elemental actions. Using a reaching task sequence, the authors investigated how task elements of that sequence affected feedforward and feedback components of the reaching phase of the movement. Nine right-handed adults performed, with their dominant and nondominant hands, 4 tasks of different complexities: a simple reaching task; a reach-to-grasp task; a reach-to-grasp and lift object task; and a reach-to-grasp, lift, and place object task. Results showed that in the reach-to-grasp and lift object task more time was allocated to the feedforward component of the reach phase, while latency between the task elements decreased. We also found between-hand differences, supporting previous findings of increased efficiency of processing planning-related information in the preferred hand. The presence of task-related modifications supports the concept of contextual effects when planning a movement.  相似文献   
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