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131.
The present study investigated the association of age, gender, and family size with normative beliefs about aggression among South African adolescents from low-income areas. Adolescents (n = 229; mean age = 16 years; female = 61%) completed the Normative Beliefs about Aggression Scale. Step-wise regression analyses were conducted with age, gender, and family size as predictors of normative beliefs about aggression. Boys demonstrated greater endorsement of physical, non-physical, and relational aggression; as compared to girls. Living in an extended family was associated with less approval of aggression. Aggression reduction interventions with children from disadvantaged areas need to consider the role of gender and family-related factors. 相似文献
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Calming an aggressor through spontaneous post‐conflict triadic contacts: Appeasement in Macaca tonkeana 下载免费PDF全文
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本研究探讨了自尊与网络过激行为的关系,以391名大学生为被试,采用问卷法考察了社交焦虑在自尊与网络过激行为关系中的中介作用,以及该过程是否受到公我意识、私我意识水平的调节。结果发现:(1)在控制了性别、年龄后,自尊对网络过激行为具有负向预测作用;(2)社交焦虑在自尊和网络过激行为间起部分中介作用;(3)公我意识调节自尊对网络过激行为的直接作用。相对于公我意识水平高的大学生,直接效应对公我意识水平低的大学生更显著;(4)自尊对社交焦虑的作用还受到个体私我意识的调节,相对于私我意识水平低的大学生,间接效应对于私我意识水平高的大学生更显著。 相似文献
135.
Lean back and relax: Reclined seating position buffers the effect of frustration on anger and aggression 下载免费PDF全文
Frustration is a powerful instigator of anger‐based aggression. We hypothesized that the impact of a frustration on anger and aggressive behavior is reduced in a state of feeling relaxed, which is considered incompatible with the experience of anger. Seventy‐nine participants received frustrating feedback either when sitting upright or sitting in a reclined position and were then given a chance to act aggressively toward the frustrator. Feelings of anger and relaxation were assessed before and after the frustration. Participants in the reclined position felt more relaxed than those sitting upright, which indirectly predicted less aggressive behavior via lower anger. The results are consistent with theories of incompatible states and embodiment and have implications for using body‐related cues to mitigate anger‐based aggression. 相似文献
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The object of my aggression: Sexual objectification increases physical aggression toward women 下载免费PDF全文
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JEREMY ELKINS 《The Psychoanalytic quarterly》2015,84(4):943-973
Among the central ideas associated with the name of Winnicott, scant mention is made of motility. This is largely attributable to Winnicott himself, who never thematized motility and never wrote a paper specifically devoted to the topic. This paper suggests both that the idea of motility is nonetheless of central significance in Winnicott's thought, and that motility is of central importance in the development and constitution of the bodily I. In elaborating both these suggestions, the paper gives particular attention to the connections between motility, continuity, aggression, and creativity in Winnicott's work. 相似文献
139.
Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games 下载免费PDF全文
Tobias Rothmund Jens Bender Peter Nauroth Mario Gollwitzer 《European journal of social psychology》2015,45(6):769-783
Public discussions about the harmfulness of violent media are often held in the aftermath of violent felony. At the same time, we know little about whether and how experiencing real‐life violence impacts the way laypersons perceive and evaluate debates about virtual violence. In Study 1, we provided data indicating that both real‐life violence and violent video games are perceived as morally threatening by people who regard nonviolence to be an important moral value (i.e., pacifists). In Study 2, we hypothesized and found that when pacifists perceive threat from the presence of real‐life violence, they are especially susceptible to scientific and political claims indicating that violent video games are harmful. Our findings are in line with the value protection model and research on the psychological consequences of threat. Implications of the present findings are discussed with regard to a better understanding of the violent video games debate in the general public. 相似文献
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