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91.
Meaning,grounding, and the construction of social reality   总被引:1,自引:0,他引:1  
Culture has become a critical concept for social psychology over the past quarter of a century. Yet, cultural dynamics, the process and mechanism of formation, maintenance, and transformation of culture, has begun to be investigated only recently. This article reports the current state of play of a research program that takes cultural dynamics as its central question. In this approach, humans are construed as meaning making animals that create, recreate, and exchange information, and turn it into a meaningful basis for action. The locus of meaning making and remaking is an everyday joint activity. The grounding model of cultural transmission describes how cultural information is deliberately or inadvertently transmitted in a joint activity. As we go about our business of living our daily lives, we ground information to our common ground, and construct a social reality that is mutually meaningful and yet only local. If locally grounded information is further generalized to a large collective and disseminated through social networks, repeated and iterative activations of the grounding process maintain the social reality of the collective that we take for granted. Implications of the grounding model of cultural transmission and future research directions are discussed.  相似文献   
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The perception of event structure in continuous activity is important for everyday comprehension. Although the segmentation of experience into events is a normal concomitant of perceptual processing, previous research has shown age differences in the ability to perceive structure in naturalistic activity, such as a movie of someone washing a car. However, past research has also shown that older adults have a preserved ability to comprehend events in narrative text, which suggests that narrative may improve the event processing of older adults. This study tested whether there are age differences in event segmentation at the intersection of continuous activity and narrative: narrative film. Younger and older adults watched and segmented a narrative film, The Red Balloon, into coarse and fine events. Changes in situational features, such as changes in characters, goals, and objects predicted segmentation. Analyses revealed little age-difference in segmentation behavior. This suggests the possibility that narrative structure supports event understanding for older adults.  相似文献   
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统计学习是提取环境输入潜在规则的一种认知机制,其与语言的关联已得到证实。双语认知是学界关注的热点之一。统计学习与双语认知的关系如何?文章先介绍统计学习认知机制及其与语言的关系,然后从“统计学习能力可否预测二语学习表现”、“统计学习训练能否促进二语学习”和“双语经验能否提高统计学习能力”三个维度述评相关文献,并指出未来可从输入特征、个体差异和神经科学角度进一步探讨统计学习与双语认知的关系。  相似文献   
96.
感觉与认知是否是相互独立的?本研究通过对比先天盲被试与明眼被试在进行物体颜色判断时的行为反应和神经电生理信号变化,探讨视觉经验缺失对颜色认知的影响。结果发现,先天盲被试具有一定的颜色知识,但其水平低于明眼被试;两组被试都出现了由颜色不匹配所诱发的N400效应,且都表现出左半球优势;但是盲人组的N400效应大于明眼组,盲人组的N400反应潜伏期小于明眼组。该结果说明,直接的视觉经验是颜色认知的充分条件而非必要条件。  相似文献   
97.
Attention operates in the space near the hands with unique, action-related priorities. Here, we examined how attention treats objects on the hands themselves. We tested two hypotheses. First, attention may treat stimuli on the hands like stimuli near the hands, as though the surface of the hands were the proximal case of near-hand space. Alternatively, we proposed that the surface of the hands may be attentionally distinct from the surrounding space. Specifically, we predicted that attention should be slow to orient toward the hands in order to remain entrained to near-hand space, where the targets of actions are usually located. In four experiments, we observed delayed orienting of attention on the hands compared to orienting attention near or far from the hands. Similar delayed orienting was also found for tools connected to the body compared to tools disconnected from the body. These results support our second hypothesis: attention operates differently on the functional surfaces of the hand. We suggest this effect serves a functional role in the execution of manual actions.  相似文献   
98.
T. B. Ward (1994) investigated creativity by asking participants to draw alien creatures that they imagined to be from a planet very different from Earth. He found that participant drawings reliably contained features typical of common Earth animals. As a consequence, Ward concluded that creativity is structured. The present investigation predicts that this limitation on creativity is not restricted to drawings: the use of different technology will not change creative output. To investigate this question, participants performed Ward's task twice: once using pencil and paper and once using software made to design creatures (the Spore Creature Creator). Only minor significant differences were found. This preliminarily suggests that changing tools does not affect the overall rigidity of the creative process. This lends further support to Ward's thesis on the structural rigidity of creativity. We conclude by suggesting an elaboration to Ward's thesis that will be explored in future work. We suggest that aesthetics might be one of the factors that contribute to creative constraint, in that creatures that are too unusual would be less interesting.  相似文献   
99.
Although parent cognitions are considered important predictors that determine specific emotional reactions and parental practices, models on the cognitive strategies for regulating parental distress or positive emotions are not well developed. Our aim was to investigate the nature of cognitions involved in parental distress and satisfaction, in terms of their specificity (parental or general) and their processing levels (inferential or evaluative cognitions). We hypothesized that parent's specific evaluative cognitions will mediate the impact of more general and inferential cognitive structures on their affective reactions. We used bootstrapping procedures in order to test the mediation models proposed. Results obtained show indeed that rather specific evaluative parental cognitions are mediating the relationship between general cognitions and parental distress. In terms of the cognitive processing levels, it seems that when parents hold both low self-efficacy and parental negative global evaluations for the self/child, this adds significantly to their distress.  相似文献   
100.
Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a different route to creativity, a route that privileges the relational, rather than the computational, dimension of cognition. This unique perspective on the tangled web of mind, machine, and creativity is explored by an application of three relational models of the mind to an analysis of Cohen's talks and writings, which are available on his website: www.aaronshome.com .  相似文献   
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