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401.
Experimental philosophy brings empirical methods to philosophy. These methods are used to probe how people think about philosophically interesting things such as knowledge, morality, and freedom. This paper explores the contribution that qualitative methods have to make in this enterprise. I argue that qualitative methods have the potential to make a much greater contribution than they have so far. Along the way, I acknowledge a few types of resistance that proponents of qualitative methods in experimental philosophy might encounter, and provide reasons to think they are ill-founded.  相似文献   
402.
Philosophers are divided over moral internalism, the claim that moral judgement entails some motivation to comply with that judgement. Against moral internalism, externalists defend the conceptual coherence of scenarios in which an individual makes genuine moral judgements but is entirely unmoved by them. This is amoralist skepticism and these scenarios can be called amoralist scenarios. While the coherence of amoralist scenarios is disputed, philosophers seem to agree that the coherence of amoralist scenarios is not affected by whether the amoralist is described as having moral knowledge or mere belief. But recent experimental research challenges this assumption. When evaluating amoralist scenarios, people’s intuitions lean towards externalism when the amoralist is described as knowing that X is morally wrong, whereas people’s intuitions lean towards internalism when the amoralist is described as believing that X is morally wrong. Call this the factivity effect. In this paper, I argue that the factivity effect is unlikely to be explained as an experimental artifact and that as a consequence, the traditional dispute over moral internalism and amoralist skepticism may need a major overhaul. The results of three studies testing the factivity effect provide support for this thesis. Implications of these results for the traditional debate over moral internalism are discussed.  相似文献   
403.
Irritable bowel syndrome (IBS) is a highly prevalent disorder with a significant impact on quality of life. The presence of psychological symptoms in IBS patients such as catastrophic worry and behavioral avoidance suggests the possible efficacy of cognitive behavioral interventions. Exposure-based cognitive behavioral therapy (CBT) has proven to be a promising approach but has only been investigated in a few studies and mainly via the Internet. Therefore, the aims of this study were to extend and replicate previous findings and to evaluate whether an individual, face-to-face, exposure-based CBT leads to improvement in gastrointestinal symptoms, pain catastrophizing, avoidance behavior and quality of life in IBS patients. Thirteen patients with IBS according to Rome III criteria participated in a single-case experimental study using a five-week baseline and a subsequent twelve-session intervention phase focusing on psycho-education, mindfulness and in vivo exposure. Standardized measurement of gastrointestinal symptoms, pain catastrophizing, avoidance behavior and quality of life was conducted weekly during baseline as well as intervention phase and at six-month follow-up. Results showed that over 70% of patients improved significantly on gastrointestinal symptoms, pain catastrophizing, and quality of life. Effects on avoidance behavior were modest. These results strengthen and extend earlier findings and provide further support for the efficacy of exposure-based strategies for IBS.  相似文献   
404.
Funding for social welfare depends on citizen support. Drawing on evolutionary psychological approaches to politics, we study two types of need that might shape citizens' welfare support by regulating their feelings of compassion. One type of need is a recipient's absolute need. The other type is acute need created by sudden misfortune, such as sudden job loss. Across four studies, we find that absolute and acute needs independently affect compassion and welfare attitudes. This leads to potential inefficiencies in judgments: People who have fallen far are judged more deserving of compassion and access to welfare even when they are not in an absolute sense the most impoverished.  相似文献   
405.
ObjectiveSmall-sided conditioned games (SSCG) in soccer are games with a small number of players, often played on smaller than regular pitches and with adapted rules. It has been argued that SSCG foster soccer players’ physical, technical and tactical performances and creativity. This study tested the latter conjecture by analysing video-footage of individual actions of elite soccer players in 5 v 5, 6 v 6, 7 v 7 SSCG played during regular training sessions and 11-aside training matches. Based on the ecological dynamics approach, we hypothesized that smaller formats would result in players making more individual actions. We additionally anticipated that the smaller formats players would induce a larger repertoire of actions, that is, an increased variability of actions, and that such increase in variability would be associated with more creative actions. Along the same lines, we reasoned that midfielders would make more creative actions than defenders and attackers.MethodWe categorized 3555 soccer actions on the ball and without the ball of 24 elite soccer players.ResultsPlayers produced more actions in smaller SSCG formats compared to the larger SSCG format and the 11-aside match. They also produced more different actions in SSCG than the 11-aside match. Furthermore, ten creative actions (i.e., actions that were adequate and only made by one or two players) were discerned. The creative actions emerged most often in the smaller SSCG, and were absent in the 11-aside matches. Finally, strikers, defenders and midfielders did not show reliable differences in terms of number, variability and creativity of action.ConclusionSSCG in soccer do indeed stimulate variability and creativity of individual actions. It is important to confirm whether these immediate effects of SSCG generalize across longer time scales.  相似文献   
406.
Background/ObjectiveIn the last decade, socio-political violence in Colombia (South America) has created an environment of extreme/chronic stress. In this study, brain imaging technology (fMRI) and behavioral task performance were used to measure potential deficits in executive functioning for emotional processing in Colombian children.MethodParticipants (22 Post-Traumatic Stress Disorder, PTSD and 22 neurotypical, NT) were asked to perform a word task with implicit emotional salience, which required them to report the color of the ink in which a positive, negative or neutral word was printed.ResultsMixed design analysis of variance showed no group differences in accuracy for determining ink color when presented as a positive or neutral word. However, PTSD children were significantly less accurate (negative words) and notably slower (both positive and negative words) at determining ink color when presented in the context of an emotional word. PTSD processing of positive and negative words was associated with hypoactivation in the superior and middle frontal gyri of the right hemisphere in comparison to NT children.ConclusionsThese results may reflect a deficit in executive functioning for emotionally laden stimuli, perhaps induced as a by-product of their traumatic experiences.  相似文献   
407.
Online video games are social spaces for players from around the world. They use this space to form communities, relationships, and identities. However, gaming communities are not always welcoming, and some are even perceived as being “toxic.” A prevalent issue is online sexual harassment, which is keeping many women from participating in the gaming community. Research on the factors contributing to the problem is limited, though. The present study replicates and expands previous research, using a sample of 856 online gamers. The study supports earlier findings that found hostile sexism and social dominance orientation as predictors of sexual harassment perpetration in online video games. In addition, we expanded the previous research with additional predictors: machiavellianism, psychopathy, and gamer identification predicted higher sexual harassment perpetration. Our results have implications for the gaming community's role in curtailing sexual harassment and making itself a more inclusive community.  相似文献   
408.
An experiment in multicriteria decision support was conducted that examined two types of information displays, two different multiattribute models and two levels of task complexity in a laboratory setting with students as subjects. The findings focused on the ‘process’ behaviour and the ‘design’ elements of the human-machine interface. Findings concerning the process behaviour suggested that the subjects' actions on data acquisition were guided by their cognitive preference for the attributes, but that the subjects had no discernible search pattern for evaluation. Findings for design included a significant interaction between display and model in weight estimation and assessment. The practical implications for software design are also discussed.  相似文献   
409.
PDP再认型实验程序与刺激来源的可鉴别性研究   总被引:2,自引:0,他引:2  
高湘萍 《心理学报》2000,32(4):381-386
提出应根据实验程序的不同,把加工分离模型(PDP)进一步分为启动型和再认型两类。2个实验考察了刺激来源的可 鉴别性在PDP的再认型实验程序中的作用,同时还考察了注意水平、刺激材料和加工水平等因素对词单1刺激项目再认成绩的影 响。结果发现:熟悉感和刺激来源的可鉴别性共同决定了被试在排除测验中的反应;汉字作刺激材料并不影响实验结果。  相似文献   
410.
Partiality and games: propositional logic   总被引:2,自引:0,他引:2  
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