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211.
The present research was designed to investigate differences in the attributions offered from the actor's perspective and the observer's perspective. It was predicted that causal attributions for behaviors inconsistent with an actor's personality traits would be more situational when offered from the actor's perspective than when offered from the observer's perspective. In contrast, it was predicted that causal attributions for behaviors consistent with an actor's personality traits would be more dispositional when offered from the actor's perspective than when offered from the observer's perspective. Consistent with these hypotheses, extraverts explained introverted behaviors and introverts explained extraverted behaviors more situationally from the actor's perspective than from the observer's perspective. Furthermore, extraverts explained extraverted behaviors and introverts explained introverted behaviors more dispositionally from the actor's perspective than from the observer's perspective. These differences in the attributions offered by actors and observers were attenuated but not eliminated when attributors had access to useful situational information with which to apply the discounting principle.  相似文献   
212.
Without internal validity, experimental data are uninterpretable. With intensive designs, most methods presented to quantify a design's internal validity have been subject to criticism. A probabilistic model of intensive designs is presented that demonstrates the high degree of internal validity of these designs without relying on adaptations from traditional inferential statistics. Where the experimenter is able to conform to the restrictions of the model, the equations provide an estimation of internal validity for either reversal or multiple-baseline designs. More importantly, the model provides mathematical bases for some of the common recommendations and design considerations in intensive research (such as the desirability of within-subject replications and of four or more multiple baselines).  相似文献   
213.
214.
Intermodal preferential looking (IMPL) is widely used in experimental studies of infant development, especially language development. Control measures vary, and it is not clear how these affect findings. We examined effects of parental awareness of stimuli. Infants (17–19 months) looked at paired pictures, one name-known and one name-unknown, each assigned target status in 50 % of trials. Infants looked longer at a name-known than a name-unknown target, regardless of parents’ awareness. When parents were aware, looking to a name-unknown target increased over a paired name-known non-target. There is evidence that infants’ looking at pictures in this paradigm is not due to direct matching of targets to novel names, but is influenced by additional cues present, in a way that could alter the conclusions of studies of infant word learning and other aspects of infant learning. Implications of these findings are discussed, emphasising replicability and theoretical conclusions drawn from studies using this method.  相似文献   
215.
《Behavior Therapy》2023,54(4):714-718
The National Institutes of Health established the Science of Behavior Change (SOBC) program to promote basic research on the initiation, personalization, and maintenance of health behavior change. The SOBC Resource and Coordinating Center now leads and supports activities to maximize the creativity, productivity, scientific rigor, and dissemination of the experimental medicine approach and experimental design resources. Here, we highlight those resources, including the Checklist for Investigating Mechanisms in Behavior-change Research (CLIMBR) guidelines introduced in this special section. We describe the ways in which SOBC can be applied across a range of domains and contexts, and end by considering ways to extend SOBC’s perspective and reach, so as to best promote behavior change linked with health, quality of life, and well-being.  相似文献   
216.
A demonstration of the effects of reinforcement requires comparison of response rates in the presence of a contingency with those in another condition that controls for the influence of extraneous variables. We describe several control conditions that have been used in evaluating the effects of positive and negative reinforcement. The methodological rigor and practical utility of each type of control condition are discussed, and recommendations for the use of these conditions are presented.  相似文献   
217.
对心理学实验教学模式的再研究   总被引:5,自引:0,他引:5  
沈国方 《心理科学》2005,28(3):673-674
为了更新心理学的教学理念和方法,笔者反思自身单纯讲解的传统教学模式的不足,对实验教学模式进行再研究,以加强教学的主体性、科学性、应用性和实践性。课题深入研究实验教学模式的内涵和操作类型,用教育实验法论证该模式的实效,证实该模式更能使学生乐学会学。该研究形成实验教学模式的若干理念,揭示出取得教学效果的内在原理。研究证明:实验教学模式有其他教学模式不可替代的独特作用和综合效益,能大幅提高心理学的教学质量。  相似文献   
218.
杨玉昌 《现代哲学》2004,2(4):121-127
本文通过分析叔本华的意志和维特根斯坦的语言游戏探讨了哲学问题与生活方式之间的关系问题,认为叔本华和维特根斯坦分别提出意志和语言游戏的目的是要通过改变人们的生活方式来消除传统的哲学问题。他们的这一探索对于我们重新认识哲学的性质、意义和功能具有重要意义。  相似文献   
219.
品格优势是积极心理学中的一个核心概念, 具体指通过认知、情感和行为反映出来的一组积极人格特质, 也是促进个体身心健康与幸福感, 缓解抑郁与压力的良好资源。通过实验干预等方法的研究表明, 品格优势对个体(积极体验、身心健康、员工创造力、工作呼唤)和组织(工作绩效、领导力、组织有效性)均能产生积极的影响。不过, 目前品格优势与积极构念的关系研究较多, 而品格优势要素之间及其与才干优势之间的关系研究很少, 研究方法也较为单一。未来研究应重点关注以上问题。  相似文献   
220.
本研究采用游戏使用习惯问卷筛选暴力电子游戏玩家和对照组被试各24名,利用线索探测范式,探讨了暴力电子游戏玩家对攻击性图片的注意偏向机制。结果发现:(1)与对照组相比,暴力电子游戏玩家对攻击性图片线索下探测目标诱发的P1潜伏期提前;(2)暴力电子游戏玩家表现出特定的脑电模式:N1潜伏期延长,P2波幅减小,P300波幅降低;(3)线索的有效性效应表现在早期ERP成分(P1)中。结果表明,暴力电子游戏玩家对攻击性图片表现出注意偏向,其脑电模式揭示暴力电子游戏对玩家的认知功能有消极影响。  相似文献   
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