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71.
余樱  景奉杰  杨艳 《心理科学进展》2019,27(12):2133-2140
以往研究认为满足基本生活需求后, 消费者购买与幸福感不显著相关。近期研究发现, 购买是否能够提升幸福感, 取决于如何购买, 例如购买体验产品比物质产品更有利于提升幸福感, 但存在边界条件。文章从个人层面的享乐适应、预期利益、非对称后悔视角及社会层面的社会利益视角对这一结论进行解释, 并从个人因素、情境因素及幸福感的类型三个层面识别了物质购买在提升幸福感上表现更优异的边界条件, 同时对该领域未来可能的创新研究方向进行展望。  相似文献   
72.
以往研究表明,个体的自我分化程度会对其经验回避水平产生作用,但鲜有研究对两者之间的关系机制进行探索。本研究探讨了自我分化与大学生经验回避的关系,并提出一个有调节的中介模型,重点考察羞怯的中介作用和性别的调节作用。选取南京市9所高校一至四年级共970名不同专业的大学生为被试,采用问卷法对自我分化,经验回避以及羞怯进行调查。结果表明:(1)大学生自我分化与经验回避以及羞怯显著负相关,羞怯与经验回避呈显著正相关;(2)自我分化不仅能直接预测大学生的经验回避,还能通过羞怯的中介作用间接预测经验回避;(3)羞怯的中介作用受到性别的调节,大学生自我分化对羞怯和经验回避的作用在男生和女生样本中均达到显著水平,相对于女生,该效应对男生的作用更加突出。但在大学生羞怯对经验回避的作用方面则表现出与之相反的模式,与男生相比,女生羞怯对经验回避的作用显著增加。  相似文献   
73.
This phenomenological study assessed master-level students’ experiences of using photovoice, a creative learning activity, in a race-based multicultural counseling course. Students were asked to engage in weekly written reflections regarding a course-related photographic image, with the goal of more deeply processing cognitive and affective reactions to the course. Data analyzed included focus groups, student written responses, and photos. Findings indicated use of photovoice as a means for processing cognitions, which allowed students to deepen learning by extending a racialized lens outside of the classroom. Students also indicated use of the tool to process emotional reactions at various stages of the course, allowing learners to creatively and visually express feelings as they surfaced.  相似文献   
74.
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   
75.
The use of popular film as an experiential teaching tool in multicultural counselor education has been well documented. However, existing research has been limited. The purpose of this study is to implement a unique pedagogic intervention using popular films and to study how counseling students experience the activity as part of their multicultural counseling training. The researchers utilized the popular films Crash and Precious to stimulate student dialogue and reflection on topics pertaining to race, culture, privilege, and social justice. The findings indicate that popular films, when implemented in conjunction with reflective learning activities, are effective in promoting students’ multicultural and social justice counseling competencies. Participants reported that the pedagogic activity was effective in bringing to life the multicultural course concepts and stimulating difficult but necessary conversations about race, ethnicity, privilege, and power. Finally, implications of this study could further inform the field of multicultural counselor education.  相似文献   
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This commentary questions two common assumptions underlying discussions of how digital technology can enrich the consumer experience. First, broad conceptualizations tend to accommodate augmented reality and virtual reality under a single metaverse umbrella. This commentary draws attention to differences between the two and to the present-day prevalence of augmented reality experiences. Second, discussions of the metaverse tend to focus on visual experiences. This commentary draws attention to the impact that augmented reality is having through other senses. I argue that augmented reality experiences are ubiquitous because smartphones and wearables enrich our everyday life with haptic and sonic information.  相似文献   
79.
One hundred and forty‐eight youth were allocated to one of four occupational sub‐groups: 47 unemployed with no access to paid work; 32 unemployed with access to some paid work; 30 unemployed with access to regular paid work; and 39 full‐time employed. All participants were assessed for levels of Economic Deprivation, Experiential Deprivation, Social Loneliness and Psychological Distress. Results indicated that Economic Deprivation and Experiential Deprivation varied according to occupational status, with those full‐time employed having the least deprivation and those not attached to the work‐force experiencing the most. Levels of deprivation were related to levels of Psychological Distress. Social Loneliness also varied across the occupational groupings. The unemployed with access to regular paid work experienced the least Social Loneliness; the unemployed with no paid work experienced the most. Lastly, both Economic and Experiential Deprivation were able to predict Psychological Distress; only Experiential Deprivation was able to predict Social Loneliness. Results are discussed in the context of Jahoda's ( 1982 ) deprivation model and Weiss's ( 1973 , 1974 ) social loneliness model. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   
80.
In July 2007, the International Psychoanalytic Congress convened for the first time since the war in the former Nazi capital, Berlin. An open large group forum was held at this meeting, where attendees (Jewish, German and others) had the opportunity to explore the emotional aspects stirred up by being in Berlin. Hundreds of people participated in the event and described it as the 'heart of the Congress'. We examine several aspects of the event, including the passions stirred, the containment of the setting, and the voices present and absent.  相似文献   
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