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941.
等量的视觉任务呈现在双侧视野比仅仅呈现在单侧视野能够获得更好的任务表现, 这被称为双侧视野优势(bilateral field advantage BFA)。BFA产生于两个紧密连接的机制:枕叶视皮层内的竞争性相互作用及背侧额顶叶网络自上而下的注意调控。前者主要发生在V1–V4等与视网膜存在拓扑映射关系的视皮层区, 后者则主要涉及两侧的顶内沟、右侧楔前叶及额眼区。未来的研究可以进一步采用三维立体视觉材料探讨BFA, 考察它与其它视野效应间交互的脑机制, 同时也可尝试解决背侧额顶叶网络的各脑区在系统的功能连接方面尚存的争议。 相似文献
942.
在三个实验中, 我们利用功能性磁共振成像(functional magnetic resonance imaging, fMRI)技术考察了在简单特征搜索任务和客体内联合搜索任务中任务维度干扰项的同质性(或称一致性, homogeneity)和任务无关维度干扰信息的同质性对视觉搜索行为的影响及其神经机制。主要探讨了三个问题:(1) 任务维度干扰信息的同质性与目标存在性之间交互作用的神经机制; (2) 任务维度干扰信息的同质性与任务无关维度干扰信息的同质性之间的交互作用及其神经机制; (3) 上述神经机制在不同类型的视觉搜索(特征搜索和联合搜索)中的异同。 相似文献
943.
944.
经验决策:概念、研究和展望 总被引:2,自引:0,他引:2
传统风险决策研究范式中, 决策信息是事先限定的, 即在决策之前呈现各个决策选项的概率和收益, 被试基于这些信息进行决策。已有研究表明, 在传统风险决策任务中人们会高估小概率事件(rare event)。然而最近出现的一种基于不完整信息的决策形式, 即经验决策却对这一发现提出了挑战。研究发现, 人们在进行经验决策时会表现出对小概率事件的低估, 经验决策和传统决策形式之间存在差异。本文主要介绍经验决策的概念及其研究, 并从学习和不确定程度等角度对两种决策形式进行再认识, 以进一步理解经验决策并提出展望。 相似文献
945.
天然函昰禅师是明末清初岭南曹洞宗的高僧,在他的弘化下,曹洞宗风大振,僧俗奔凑如云。本文从函孟禅师的悟道因缘及其阐教并、重的宗趣观入手,说明他之所以能在明末清初之际摄受数千僧俗,乃是因其具有深彻的悟境和圆满的见地,非人们所谓“以忠孝节义垂示及门”所能范围。 相似文献
946.
This review pursues the idea that a dual visual system approach is fruitful for interpreting work on infant cognition. We provide examples from the visual perception and cognition literature demonstrating that the potential graspability of stimuli typically used in infant studies influence how these stimuli are processed by the infant brain. Specifically, we argue that small, local, familiar and moving stimuli are more likely to be processed by the dorsal (how or action) stream of visual processing. In contrast, larger, stationary objects are likely to be processed by the ventral (what or perception) stream. This analysis clarifies apparently conflicting results in the literature. 相似文献
947.
注意水平对视觉工作记忆客体表征的影响 总被引:7,自引:0,他引:7
运用单探测的变化检测范式和注意分配程序,两个实验分别考察了由相同维度特征组成的客体和由不同维度特征组成的客体在工作记忆中的表征方式,以及注意对其的作用。实验1用双色框作为客体,实验2用不同颜色的形状作为客体。被试为27名大学生。结果发现,由相同维度特征组成的客体在工作记忆中只能以单一特征为储存单元,且这种储存不受注意水平的影响,可能是一种自动化的过程;由不同维度特征组成的客体在工作记忆中能以整合形式表征,但是这种表征需要集中性注意的参与。该结果表明,在知觉过程中整合起来的信息在储存到工作记忆的过程中时,仍需要消耗注意资源。 相似文献
948.
The Nature and Meaning of the Near-Death Experience for Patients and Critical Care Nurses 总被引:1,自引:0,他引:1
This study was designed to develop a conceptual framework for the near-death experience (NDE), reflecting its nature and meaning for the patient and the critical care nurse. The study used naturalistic inquiry to examine the question: What is the nature and meaning of an NDE and how has it influenced the individual's view of the self, the future, and feelings and beliefs about life and death? The NDE Scale (Greyson, 1983) was used with patients and semi-structured interview guides were used with both nurses and patients to explore the NDE from a comprehensive perspective. An NDE was defined as the report of “unusual” recollections associated with a period of unconsciousness during either serious illness or injury, or resuscitation from a cardiac or respiratory arrest. The sample included 12 patients who experienced an NDE and 19 nurses who cared for patients who experienced NDEs. This study highlighted the emotional aspects of the NDE. Patients described how the NDE transformed their lives and nurses reported how their experiences with patients changed them personally and professionally. 相似文献
949.
Happiness in Everyday Life: The Uses of Experience Sampling 总被引:7,自引:0,他引:7
This paper uses the Experience Sampling Method data drawn from a national sample of American youth. It examines the proximal environmental factors as well as behaviors and habits that correlate to personal happiness. Momentary-level scores show that reported happiness varies significantly both by day of week and time of day. Furthermore, particular activities are associated with varying degrees of happiness. School activities rate below average scores in happiness, while social, active and passive leisure activities are above average. Particular companions also correlate to differing level of happiness. Being alone rates the lowest levels of happiness, while being with friend corresponds to the highest. Person-level averages of happiness suggest that both higher social class and age correlate with lower levels of happiness, while gender and race do not. Paradoxically, youth who spend more time in school and social activities are happier than those who spend less. Unexpectedly, students who spend more time pleasure reading report lower levels of happiness. Finally, feeling good about the self, excited, proud, sociable, active as well as being in the conditions for flow experience are the strongest predictors of trait happiness. 相似文献
950.
Paul Fulberg 《Journal of Consumer Behaviour》2003,3(2):193-198
Retail is no longer simply a point of purchase, it has now become part of a brand's communications strategy. As brands begin to explore the benefits of the retail environment they are mostly failing to utilise fully its ability to communicate with all the senses. Sonic branding has yet to make a significant impact on the retail environment and yet it is a powerful tool in the development of brand loyalty. As brands search for new ways of communicating with consumers both locally and globally, sonic branding will become a key tool in the creation of fully immersive brand experiences. Copyright © 2003 Henry Stewart Publications. 相似文献