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11.
Whether people compete or cooperate with each other has consequences for their own performance and that of organizations. To explain why people compete or cooperate, previous research has focused on two main factors: situational outcome structures and personality types. Here, we propose that—above and beyond these two factors—situational cues, such as the format in which people receive feedback, strongly affect whether they act competitively, cooperatively, or individualistically. Results of a laboratory experiment support our theorizing: After receiving ranking feedback, both students and experienced managers treated group situations with cooperative outcome structures as competitive and were in consequence willing to forgo guaranteed financial gains to pursue a—financially irrelevant—better rank. Conversely, in dilemma situations, feedback based on the joint group outcome led to more cooperation than ranking feedback. Our study contributes to research on competition, cooperation, interdependence theory, forced ranking, and the design of information environments.  相似文献   
12.
    
In three studies we examined the associations between resource sharing (RS) and attachment, and the enhancement of RS using attachment security primes. In Study 1, we showed that attachment avoidance was negatively associated with RS. We also identified differences and similarities between RS and pro‐sociality. In Studies 2 and 3, we showed that research participants were more likely to share their monetary resources after they were primed with attachment security. Study 3 further revealed that security priming affected mainly people low on state attachment anxiety. Our findings extend previous work on pro‐sociality into the specific realm of RS, provide behavioral evidence, and tie attachment and close relationships in with game theory and research on economic decision making.  相似文献   
13.
    
ABSTRACT

Despite the growing consensus that the majority of psychological phenomena at work are temporally embedded and highly dynamic, existing research is often based on simplified theoretical and methodological models, which take limited account of process dynamics and especially non-linear growth trajectories. In this paper, we highlight the potentials of using recurrence quantifications analysis (RQA) and an extension of RQA – cross-recurrence quantification analysis (CRQA) – for researching process dynamics in organizations. (C)RQA is a powerful technique that can be used to both visualize and quantify time-series data such as repeated measurements of psychological states or sequentially coded dyadic and team interactions. To illustrate the manifold opportunities of (C)RQA, we present three application examples focusing on individuals as systems, dyads as systems, and teams as systems. Specifically, we highlight how (C)RQA can be applied to individual diary data, to leader-follower communication dynamics observed during annual appraisal interviews, and to high-density coded team interactions observed during organizational meetings. We discuss the strengths and limitations of (C)RQA and provide recommendations for researchers interested in using the method.  相似文献   
14.
    
ObjectivesCompetition is related to psychophysiological stress responses and is a key aspect of esports. Yet, while competition may indeed have an impact on performance, little is known about competition-related psychophysical stress responses in esports. Accordingly, this review aims to investigate whether playing esports in competitive (and non-competitive) settings is related to psychological and/or physiological stress.DesignA systematic literature review was performed. Study inclusion criteria included: assessment of psychological and/or physiological stress in esports, study of healthy individuals over 12 years of age, and published in peer-reviewed journals in English or German.MethodThe literature search comprised EBSCOhost, PubMed, and Web of Science up until August 2019. An additional search was performed on Science Direct, Google Scholar, and Sponet.ResultsSeventeen studies met inclusion criteria. In publications investigating the non-competitive setting, it can be assumed that merely playing esports games is unrelated to psychophysiological stress reactions. While three out of five studies on stress in competitive settings demonstrated no hormonal reaction, one study reported an increase in anxiety levels in winners as well as an increase cortisol levels from baseline to postgame conditions, and two studies found an activation of the sympathetic nervous system. Overall, the studies revealed theoretical and methodological limitations, which are discussed in the present review.ConclusionsAlthough the existing literature contributes to an initial understanding of psychophysiological stress in esports, further in-depth studies of stress responses in actual competition are needed.  相似文献   
15.
This paper considers a new class of agent dynamic logics which provide a formal means of specifying and reasoning about the agents activities and informational, motivational and practical aspects of the behaviour of the agents. We present a Hilbert-style deductive system for a basic agent dynamic logic and consider a number of extensions of this logic with axiom schemata formalising interactions between knowledge and commitment (expressing an agent s awareness of her commitments), and interactions between knowledge and actions (expressing no learning and persistence of knowledge after actions). The deductive systems are proved sound and complete with respect to a Kripke-style semantics. Each of the considered logics is shown to have the small model property and therefore decidable.Presented by Ewa Orlowska  相似文献   
16.
Describes the application of a new analytical approach (derived from synergetics, a complex dynamic systems theory) to home observational data of mother–child interactions in average dyads and dyads with children referred for disruptive behavior problems at home and school (n = 11 in each group). Results show that (1) the two groups differed in their daily interactions in predictable ways, and (2) the most frequent patterns of interactions observed in the two groups brought them back repeatedly to behave in similar ways toward each other. The findings are in keeping with a body of literature on mother–child interactions. However, they add to it by providing multivariate, graphical representations of these interactions and by offering a conceptual framework within which to move from an observational to an inferential level of analysis. At that level, the transactional processes that are characteristic of functional and dysfunctional relationships may become apparent.  相似文献   
17.
This article highlights some of the conceptual and methodological problems associated with quality of life (QoL) measurement in individuals with neurological illness. It is suggested that these problems have contributed to the underdeveloped status of QoL research in neurological settings. Many of the existing QoL measures that have been used, or show potential for use with individuals with neurological illness, are reviewed in terms of their theoretical basis, content, and practicality. A large proportion of these measures fail to meet adequate psychometric standards and/or have rarely been psychometrically tested. The confusion that surrounds adequate psychometric standards is discussed, and the dynamic nature of QoL is highlighted as a factor that requires further attention. Research addressing the discrepancies between proxy and patient ratings of patient QoL is also warranted. More focused research in these areas may contribute to a clearer understanding of how to assess QoL in individuals with neurological illness.  相似文献   
18.
The new system of axioms we propose is based on the foundational theory of De Giorgi et al. Scuola Normale Superiore di Pisa, Preprints di Matematica 26: 1 (1996) slightly modified. In that paper (which is dedicated to a new axiomatic framework for mathematics, informatics and logic) the authors use two kinds of primitive notions: relations and qualities. Since their system is based on the distribution paradigm, they start from distinction. We propose to shift the perspective and to start from unity and then from within unity to pass to distinction; to this end we apply ideas of Lesniewski, Nijhoff International Philosophy Series 44 (1992). We introduce only one kind of entity as a primitive notion, namely relations, and treat qualities as articulations of relations. The new concept of “primary relation” permits the introduction of a dynamic, non-standard form of identity, which we hope will find application in various fields where self-referential structures are required.  相似文献   
19.
公平概念一直都是儿童道德发展研究的一个重要课题。传统上认为公平作为一个道德概念,属于人类精神层面,指导人类行为,是高于社会物质生活的。然而进一步研究关注,公平,作为人类生活中的一个重要而普遍的现象,是如何产生的,又为何能保持在人类社会生活中的。结果表明,公平在是人们在互利的目的下表现出来的一种策略,受到社会信息透明度的影响。一个社会中信息越透明,个体的名声越容易形成,则公平越成为一种最优的策略。  相似文献   
20.
People often do not realize they are being influenced by an incidental emotional state. As a result, decisions based on a fleeting incidental emotion can become the basis for future decisions and hence outlive the original cause for the behavior (i.e., the emotion itself). Using a sequence of ultimatum and dictator games, we provide empirical evidence for the enduring impact of transient emotions on economic decision making. Behavioral consistency and false consensus are presented as potential underlying processes.  相似文献   
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