排序方式: 共有38条查询结果,搜索用时 15 毫秒
31.
Evgeni N. Sokolov Wolfram Boucsein 《Integrative psychological & behavioral science》2000,35(2):81-119
Despite a wide variety of emotions that can be subjectively experienced, the emotion space has consistently revealed a low
dimensionality. The search for corresponding somato-visceral response patterns has been only moderately successful. The authors
suggest a solution based on an assumed parallelism between emotion coding and color coding. According to the color detection
model proposed by Sokolov and co-workers, neurons responsible for color detection are triggered by a combination of excitations
in a limited number of input cells. Similarly, a limited number of input channels may feed complex emotion detectors being
located on a hypersphere in a four-dimensional emotion space, the three angles of which correspond to emotional tone, intensity,
and saturation, in parallel to hue, lightness, and saturation in color perception. The existence of such a four-dimensional
emotion space in the subjective domain is shown by using schematic facial expressions as stimuli.
A neurophysiological model is provided in which reticular, hypothalamic, and limbic structures constitute input channels of
an emotion detecting system, thus acting as the first layer of emotion predetectors. Hypothalamic neurons with differential
sensitivity for various transmitters may elicit a subsequent selective activation in a second layer of predetectors at the
thalamic level. The latter are suggested to trigger emotion detectors located in cortical areas, the action of which should
be revealed by measures of central nervous system activity. Preliminary results from evoked potential studies show that switching
between schematic faces that express different emotions may be used as an objective measure for establishing a psychophysiological
emotion space. 相似文献
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The study of multi‐cue judgment investigates how decision makers aggregate cues to predict the value of a criterion variable. We consider a multi‐cue judgment task in which decision makers have prior knowledge of inter‐cue relationships but are ignorant of how the cues correlate with the criterion. In this setting, a naive judgment strategy prescribes weighting the cues equally. Although many participants are well described via an equal weighting scheme, we find that a substantial minority of participants make predictions consistent with a weighting scheme based on a low‐dimensional projection of the cue space that optimally takes into account inter‐cue correlations. The use of such a weighting scheme is consistent with minimizing maximal error in prediction when the cue‐criterion relationships are unknown. 相似文献
34.
康德在《单纯理性限度内的宗教》一书中对根本恶的论述贯穿了三种维度,即先验维度、自由维度和进步维度。但这三种维度之间并不是自恰的,而是存在着矛盾。通过对这些矛盾及康德对矛盾的解决的成败的分析可以看出,这些矛盾是内在于康德的哲学的。对(善)恶的理解只有与人的生存处境和价值追求相联系才有可能。 相似文献
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Cognitive theories disagree about the processes and the number of abilities involved in transitive reasoning. This led to controversies about the influence of task characteristics on individuals' performance and the development of transitive reasoning. In this study, a computer test was constructed containing 16 transitive reasoning tasks having different characteristics with respect to presentation form, task format, and task content. Both product and strategy information were analyzed to measure the performance of 6- to 13-year-old children. Three methods (MSP, DETECT, and Improved DIMTEST) were used to determine the number of abilities involved and to test the assumptions imposed on the data by item response models. Nonparametric IRT models were used to construct a scale for transitive reasoning. Multiple regression was used to determine the influence of task characteristics on the difficulty level of the tasks. It was concluded that: (1) the qualitatively distinct abilities predicted by Piaget's theory could not be distinguished by means of different dimensions in the data structure; (2) transitive reasoning could be described by one ability, and some task characteristics influenced the difficulty of a task; and (3) strategy information provided a stronger scale than product information. 相似文献
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While negative local item dependence (LID) has been discussed in numerous articles, its occurrence and effects often go unrecognized. This is due in part to confusion over what unidimensional latent trait is being utilized in evaluating the LID of multidimensional testing data. This article addresses this confusion by using an appropriately chosen latent variable to condition on. It then provides a proof that negative LID must occur when unidimensional ability estimates (such as number right score) are obtained from data which follow a very general class of multidimensional item response theory models. The importance of specifying what unidimensional latent trait is used, and its effect on the sign of the LIDs are shown to have implications in regard to a variety of foundational theoretical arguments, to the simulation of LID data sets, and to the use of testlet scoring for removing LID.This paper is based in part on a chapter in the first author's doctoral dissertation, written at the University of Illinois at Urbana-Champaign under the supervision of William Stout. Part of this research has been presented at the annual meeting of the National Council on Measurement in Education, San Diego, California, April 14–16, 1998.The research of the first author was partially supported by a Harold Gulliksen Psychometric fellowship through Educational Testing Service and by a Research and Productive Scholarship award from the University of South Carolina. 相似文献
37.
《Quarterly journal of experimental psychology (2006)》2013,66(7):1399-1413
Block videogame training has consistently demonstrated transfer effects to mental rotation tasks, yet how variations in training influence performance with different stimuli remains unclear. In this study, participants took mental rotation assessments before and after a 3-week training programme based on 2D or 3D block videogames. Assessments varied in terms of dimensionality (2D or 3D) and stimulus type (polygon or body). Increases in videogame scores throughout training were correlated with mental rotation improvements. In particular, 2D training led to improvements in 2D tasks, whereas 3D training led to improvements in both 2D and 3D tasks. This effect did not depend on stimulus type, demonstrating that training can transfer to different stimuli of identical dimensionality. Interestingly, traditional gender differences in 3D mental rotation tasks vanished after 3D videogame training, highlighting the malleability of mental rotation ability given adequate training. These findings emphasize the influence of dimensionality in transfer effects and offer promising perspectives to reduce differences in mental rotation via designed training programmes. 相似文献
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