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91.
ABSTRACT

The Pagan YouTube e-community is an informal, amorphous collectivity within which small sub-cultures evolve around more specific common practices, such as worship of a deity. One such sub-culture is that of altar-creation for the Irish goddess the Morrigan and the mediation of these altars through the recording and uploading of videos on YouTube. A clear culture and consistent aesthetic can be observed in the analysis of the altars mediated in this sub-culture. This article examines the operating authorities that can be traced across its development. Evidence for the networked nature of the group’s social formation—along with the aesthetically conservative nature of the culture evident therein—suggests that the authority structure of the e-community is networked and thus ‘horizontal’: a co-creation of the individuals within the collective. However, the formative influence of a prominent individual demonstrates a ‘vertical’ influence. This article thus argues that an axial horizontal–vertical theoretical model of authority most accurately describes the dynamics of this e-community. Ultimately, it is the implied authority of the Morrigan herself that mediates the flows of authority. It is due to the devotees’ understanding of the Morrigan as the legitimating force that the vertical influences are denied or deflected through a discourse of individualism.  相似文献   
92.
Anna Neumaier 《Religion》2020,50(3):392-413
ABSTRACT

Research on interreligious dialogue mostly focuses on face-to-face meetings, however, it also takes place in other contexts. Among them is the huge space of interactive media, where adherents of different religious traditions meet, e.g., in interreligious groups on Facebook, boards or commentary sections – but so far little has been researched on this field. The article is an explorative attempt to sort the field of interreligious dialogue and encounter in social media, drawing on a comparative perspective on the field of offline interreligious dialogue. For this purpose, it first gives a systematizing overview of the existing research on interreligious encounter in social media as well as on (offline) interreligious dialogue, identifying key questions and issues on interreligious encounter. Examples from different social media platforms then allow conclusions about commonalities and differences between online and offline interreligious encounter and suggest crucial aspects to follow up on in future research on this field.  相似文献   
93.
Abstract

Digital environments — simulations, games and realities — have been gaining more attention in behaviour research as the relevant technology has become more advanced and affordable. This increased attention has been paralleled by the growing research literature, a corner of which belongs to studies of creativity in digital environments. This mini review highlights the main threads of this corner, focusing on the utilization of digital environments in education and industry.  相似文献   
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