首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   111篇
  免费   37篇
  国内免费   18篇
  2022年   3篇
  2021年   4篇
  2020年   10篇
  2019年   5篇
  2018年   11篇
  2017年   22篇
  2016年   7篇
  2015年   4篇
  2014年   8篇
  2013年   17篇
  2012年   13篇
  2011年   4篇
  2010年   8篇
  2009年   5篇
  2008年   10篇
  2007年   10篇
  2006年   2篇
  2005年   4篇
  2004年   3篇
  2003年   3篇
  2002年   3篇
  2001年   3篇
  2000年   1篇
  1999年   1篇
  1998年   1篇
  1996年   2篇
  1983年   1篇
  1978年   1篇
排序方式: 共有166条查询结果,搜索用时 15 毫秒
91.
儿童的工作记忆广度   总被引:7,自引:2,他引:5  
顾敏敏  鲁忠义 《心理科学》2004,27(1):137-139
针对儿童的工作记忆广度问题,介绍了国内外有关研究的方法及成果,并对影响儿童工作记忆广度的几个因素,如加工速度、领域特殊性和存储能力等进行了分析。  相似文献   
92.
《创造性行为杂志》2017,51(4):308-313
This Commentary examines where the creativity research has been and where it is going. They key points include evolving definitions of creativity, interdisciplinarity in the creativity research, divergent thinking as a reliable index of creative potential, improvements in testing, the impact of technology, the inclusion of political, moral, and everyday creativity in the research, the use of semantic networks and conceptual maps, the creative economy, and the need to extricate personal creativity from social recognition.  相似文献   
93.
94.
刘玥  刘红云 《心理学报》2017,(9):1234-1246
双因子模型可以同时包含一个全局因子和多个局部因子,在描述多维测验结构时有其独特优势,近些年应用越来越广泛。文章基于双因子模型,提出了4种合成总分和维度分的方法,分别是:原始分法,加和法,全局题目加权加和法和局部题目加权加和法,并采用模拟的方法,在样本量、测验长度、维度间相关变化的条件下考察了这些方法与传统多维IRT方法的表现。最后,通过实证研究对结果进行了验证。结果显示:(1)全局加权加和法和局部加权加和法,尤其是局部加权加和法合成的总分和维度分与真值最接近、信度最高。(2)在维度间相关较高,测验长度较长的条件下,局部加权加和法的结果较好,部分条件下甚至优于多维IRT法。(3)仅有局部加权加和法合成的维度分能够反应维度间真实的相关关系。  相似文献   
95.
96.
Age-related differences in purchasing decisions were examined as a function of age and familiarity. On each trial, participants received purchasing options which varied in quality but ultimately cost the same amount of money. On half the trials, participants made decisions about items familiar to younger adults and on the other half of the trials, participants made decisions about products familiar to older adults. The participants’ task was to choose the option that provided the best value for the money. We were particularly interested in participants’ performance when inferencing was required to select the optimal option from the two choices. Younger adults outperformed older adults in unfamiliar but not familiar domains. It appeared that both younger and older adults used inferencing and elaborative processing to make the best decision in familiar domains but that only younger adults used inferencing and elaborative processing in unfamiliar domains.  相似文献   
97.
Among anthropologists and sociologists, it is widely believed that moral rules are best understood as a type of social norm. Moral philosophers, however, have largely been hostile to this suggestion. In recent years, the impulse to distinguish moral rules from others types of social norm has received what many take to be empirical support from the work of Elliot Turiel and his collaborators, who have argued that there are two distinct “domains” of social cognition, the “moral” and the “conventional.” Many philosophers have taken this as proof that moral rules are fundamentally different from “conventional” social norms. I argue that moral philosophers should not be relying upon Turiel’s view to defend the moral/conventional distinction. First, I show that Turiel is claiming much less than many have taken him to be claiming, because he puts a lot of what philosophers have traditionally thought of as “morality” on the side of convention, or else in the broad region between the two that he refers to as “multidimensional contexts.” Second, I argue that his concept of the “conventional” is so narrow that the overwhelming majority of social norms – such as the standard rules of etiquette – wind up falling into the “multidimensional” category. This stems from his failure to distinguish between genuine conventions and what I refer to as “norms with conventional elements.”  相似文献   
98.
大学生手机成瘾与孤独感、手机使用动机的关系   总被引:1,自引:0,他引:1       下载免费PDF全文
刘红  王洪礼 《心理科学》2011,34(6):1453-1457
为探讨手机成瘾与孤独感、手机使用动机的关系,采用手机成瘾指数量表、UCLA孤独量表和手机使用动机问卷对442名大学生进行测量,并综合运用相关分析、多元方差分析和路径分析考察变量间的关系。结果发现:孤独感影响手机成瘾的路径有两条:一是直接预测大学生的手机成瘾,二是通过网娱动机间接预测手机成瘾。研究表明孤独感是影响手机成瘾的重要因素,对大学生手机成瘾的干预可以从降低孤独感入手。  相似文献   
99.
On the basis of a domain‐specific theory of self‐esteem, it was hypothesized that functionally distinct domains of self‐esteem would predict aggression differentially. Participants completed self‐report measures of self‐perceived superiority, mate value, social inclusion, and global self‐esteem, as well as of aggression. Self‐assessed mate value emerged as a reliable, positive predictor, and social inclusion as a reliable inverse predictor, of self‐reported hostility and aggression. In a subsequent laboratory experiment, in which participants had an opportunity to aggress against the source of positive or negative feedback about a personal essay that they had written, mate value again predicted increased aggression, whereas global self‐esteem predicted decreased aggression. These main effects were moderated by the feedback manipulation, such that their respective simple effects were only present among participants that received negative feedback. Aggr. Behav. 00:1–11, 2005. © 2005 Wiley‐Liss, Inc.  相似文献   
100.
For parents, online platforms where their children interact with others often feel like a “black box” in terms of what exactly is happening. In this study, we developed an ecologically valid online computer game in which a (computer‐generated) peer teammate tried to provoke frustration, in order to examine (a) adolescents' responses and (b) how indices of self‐evaluation (i.e., sense of coherence and self‐esteem) and demographic variables (i.e., gender and ethnicity) matter to these responses. Like gender, being a member of a minority or majority group may influence how provocations by peers are interpreted, influencing how one responds. Fifteen‐year‐old Dutch and Moroccan‐Dutch adolescents (N = 167) completed self‐reports and played the online computer game. The game indeed elicited frustration, with increased self‐reported anger. Moreover, expressions of displeasure were much more common during and after provocation than before provocation. Crucially, perceived self‐evaluation mattered; higher levels of sense of coherence but lower levels of self‐esteem (only in Moroccan‐Dutch group) contributed to fewer expressions of displeasure. Gender did not play a moderating role. Our findings provide initial insights into individual differences in adolescents' responses in an online peer‐conflict situation.

Highlights

  • We studied Dutch and Moroccan-Dutch adolescents' responses during online peer provocation and how self-evaluation and demographic variables matter.
  • Provocation by the (computer-generated) peer teammate increased expressions of displeasure.
  • More sense of coherence but less self-esteem was associated with fewer expressions of displeasure, but ethnicity moderated the effect with self-esteem.
  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号