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101.
ABSTRACT

Ecological dynamics characterizes adaptive behavior as an emergent, self-organizing property of interpersonal interactions in complex social systems. The authors conceptualize and investigate constraints on dynamics of decisions and actions in the multiagent system of team sports. They studied coadaptive interpersonal dynamics in rugby union to model potential control parameter and collective variable relations in attacker–defender dyads. A videogrammetry analysis revealed how some agents generated fluctuations by adapting displacement velocity to create phase transitions and destabilize dyadic subsystems near the try line. Agent interpersonal dynamics exhibited characteristics of chaotic attractors and informational constraints of rugby union boxed dyadic systems into a low dimensional attractor. Data suggests that decisions and actions of agents in sports teams may be characterized as emergent, self-organizing properties, governed by laws of dynamical systems at the ecological scale. Further research needs to generalize this conceptual model of adaptive behavior in performance to other multiagent populations.  相似文献   
102.
Forty subjects took part in a one-handed catching task in which the period for which the mechanically projected tennis ball was illuminated in flight was varied systematically. Additionally, they were tested for (a) static visual acuity and (b) dynamic visual acuity, in which angular velocity was varied. As expected, both viewing period in the catching task and angular velocity in the acuity task were significant variables in performance. Correlation and principal-components analyses confirmed the findings of a previous experiment in that the correlated static visual acuity tasks were unrelated to both dynamic visual acuity (even when angular velocity was only 75°/sec) and catching performance. Further, dynamic acuity and catching were related under the majority of the combinations, and most frequently at the highest angular velocity, a fact which suggested that the dynamic element in both tasks is the common factor.  相似文献   
103.
This study demonstrated that motor skill proficiency ratings are constrained by the same order parameter dynamics that constrain action production and action perception processes. Participants produced rhythmic actions simulated by an animated stick figure of the human arm. The primary finding was that participants’ proficiency ratings covaried most with relative phase (φ) variability compared to mean relative phase. In-phase (φ = 0°) was produced with the least variability and received the highest proficiency rating, whereas the patterns φ = ±150° were attempted with the most variability and received the lowest proficiency ratings. A temporal delay in attempting to produce the animated pattern had a large impact on produced relative phase, yet had little impact on the proficiency ratings. Proprioceptive processes provide individuals information on motor skill proficiency. The lead or lag motion of the hand to forearm segment of the animated arm was identified consistently through visual processes and revealed asymmetries in the mapping of visual input to motor output. The results are consistent with concepts from the dynamic pattern theory of coordination and are discussed with regard to relative phase as an informational variable that constraints the perception-action system across many levels.  相似文献   
104.
No abstract available for this article.  相似文献   
105.
Although there are enormous differences between humans, it is also the case that they are fundamentally alike in certain ways. As a prelude to universal ethics, this paper enumerates many commonalities among humans.  相似文献   
106.
Throughout his career, a central feature of Roy Schafer's theorizing has been to highlight the role of activity and personal agency in every facet of human experience. This theme has remained at the forefront of Schafer's work, despite being embedded within different frames of reference. In this paper, the author highlights Schafer's focus on activity, notes some clinical problems to which it can give rise, and suggests the way that Schafer has attempted to deal with these difficulties.  相似文献   
107.
108.
Being imitated has a wide range of pro‐social effects, but it is not clear how these effects are mediated. Naturalistic studies of the effects of being imitated have not established whether pro‐social outcomes are due to the similarity and/or the contingency between the movements performed by the actor and those of the imitator. Similarity is often assumed to be the active ingredient, but we hypothesized that contingency might also be important, as it produces positive affect in infants and can be detected by phylogenetically ancient mechanisms of associative learning. We manipulated similarity and contingency between performed and observed actions in a computerized task. Similarity had no positive effects; however, contingency resulted in greater enjoyment of the task, reported closeness to others, and helping behavior. These results suggest that the pro‐social effects of being imitated may rely on associative mechanisms.  相似文献   
109.
Accurately predicting other people's actions may involve two processes: internal real‐time simulation (dynamic updating) and matching recently perceived action images (static matching). Using a priming of body parts, this study aimed to differentiate the two processes. Specifically, participants played a motion‐controlled video game with either their arms or legs. They then observed arm movements of a point‐light actor, which were briefly occluded from view, followed by a static test pose. Participants judged whether this test pose depicted a coherent continuation of the previously seen action (i.e., “action prediction task”). Evidence of dynamic updating was obtained after compatible effector priming (i.e., arms), whereas incompatible effector priming (i.e., legs) indicated static matching. Together, the results support action prediction as engaging two distinct processes, dynamic simulation and static matching, and indicate that their relative contributions depend on contextual factors like compatibility of body parts involved in performed and observed action.  相似文献   
110.
为探究多元社会认同如何通过群体情绪、自我和群体效能路径,影响现实或网络集体行动参与,研究者分别以中日撞船事件、利比亚事件和就业性别歧视现象为背景蓝本,开展问卷调查和实验研究,结果发现:群体愤怒情绪主要对现实集体行动有显著影响,效能感对现实和网络集体行动皆有显著影响;与事件相关的、更大范畴的社会类别认同,通过情绪路径或效能路径影响集体行动参与,与集体行动组织方的认同则只通过效能路径影响集体行动参与;两类社会认同与两条路径之间是调节而非中介关系。不同事件背景与不同行动场域下的综合分析表明网络集体行动参与决策更具工具理性特征。  相似文献   
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