全文获取类型
收费全文 | 394篇 |
免费 | 24篇 |
国内免费 | 6篇 |
专业分类
424篇 |
出版年
2025年 | 2篇 |
2024年 | 3篇 |
2023年 | 12篇 |
2022年 | 9篇 |
2021年 | 9篇 |
2020年 | 16篇 |
2019年 | 20篇 |
2018年 | 19篇 |
2017年 | 26篇 |
2016年 | 9篇 |
2015年 | 13篇 |
2014年 | 16篇 |
2013年 | 54篇 |
2012年 | 3篇 |
2011年 | 9篇 |
2010年 | 10篇 |
2009年 | 10篇 |
2008年 | 23篇 |
2007年 | 11篇 |
2006年 | 23篇 |
2005年 | 7篇 |
2004年 | 16篇 |
2003年 | 16篇 |
2002年 | 11篇 |
2001年 | 9篇 |
2000年 | 5篇 |
1999年 | 5篇 |
1998年 | 4篇 |
1997年 | 4篇 |
1996年 | 6篇 |
1995年 | 3篇 |
1994年 | 6篇 |
1993年 | 2篇 |
1992年 | 5篇 |
1991年 | 3篇 |
1990年 | 4篇 |
1989年 | 3篇 |
1987年 | 1篇 |
1985年 | 3篇 |
1984年 | 2篇 |
1983年 | 3篇 |
1981年 | 2篇 |
1980年 | 1篇 |
1979年 | 1篇 |
1978年 | 1篇 |
1977年 | 2篇 |
1976年 | 2篇 |
排序方式: 共有424条查询结果,搜索用时 0 毫秒
221.
222.
Pretend play and fantasy are staples of childhood, supported by adults’ provision of encouraging tools (like dress-up clothing and play kitchens) and by media. Decades ago, Maria Montessori developed a system of education based on close observation of children, and she concluded that pretend play and fantasy were not as helpful for children's development as the zeitgeist suggested (and still suggests). In this article, we present her views and relevant evidence, and ask: What if she was right? What if, as a culture, we are putting great effort and faith into activities and contexts for children that we believe help development but that might actually be less helpful than engaging in the real world? 相似文献
223.
《Scandinavian journal of psychology》2018,59(2):135-145
Parent–child interactions are pivotal for children's socioemotional development, yet might suffer with increased attention to screen media, as research has suggested. In response, we hypothesized that parent–child play on a tablet computer, as representative of interactive media, would generate higher‐quality parent–child interactions than toy play or watching TV . We examined the emotional availability of mothers and their 2‐year‐old child during the previous three contexts using a randomized crossover design (n = 22) in a laboratory room. Among other results, mothers were more sensitive and structuring during joint gaming on a tablet than when engaged in toy play or watching TV . In addition, mothers were more hostile toward their children during play with traditional toys than during joint tablet gaming and television co‐viewing. Such findings provide new insights into the impact of new media on parent–child interactions, chiefly by demonstrating that interactive media devices such as tablets can afford growth‐enhancing parent–child interactions. 相似文献
224.
The authors conducted a randomized controlled trial to investigate differences among 36 elementary school age children who received 16 sessions of child‐centered play therapy and 35 children who were assigned to a waitlist control group. Pre‐ and postassessments were used to measure children's levels of aggression, self‐regulation, and empathy per parent and teacher report. Results revealed statistically significant positive results for parents and nonstatistically significant results for teachers. Implications and future research are examined. 相似文献
225.
Rachel Gould 《Psychodynamic Practice》2018,24(2):145-159
This paper explores psychodynamic therapy with young women with Aspergers Syndrome through the use of a composite case study. It seeks to make sense of a female patient’s obsession with a figure from celebrity culture – ‘Tom’ from ‘Britain’s Got Talent’. The potential use of ‘Tom’ by the patient as an idealised object, an autistic object, a transitional object and a transformative object is considered. Drawing on Rosenfeld’s concept of pathological narcissism and Meltzer’s concept of ‘aesthetic reciprocity’, the paper seeks to make sense of both the defences that the patient utilises and the impact of the deficits she has experienced. Attention is given to the development of the therapy through the use of play and work in the transference. Gradually, the patient becomes more able to tolerate separateness and in doing so becomes more connected to her own internal world and the feelings of others. In so doing, she becomes more aware of her actual social marginalisation and gains a greater sense of awareness of her diagnosis. 相似文献
226.
Latifey B. LaFleur Zachariah J. Hebert Aimee S. Dupuy 《Journal of Creativity in Mental Health》2018,13(1):58-67
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice. 相似文献
227.
齐鲁古典戏曲溯源及山东元杂剧兴盛初探——齐鲁古典戏曲述略之一 总被引:1,自引:0,他引:1
任何一种文学现象的出现,既要有长期发展的历史积淀,也要有那个时代所提供的政治、经济和文化等基本的社会条件。元代山东能成为杂剧艺术的兴盛之地亦是如此。文章考略了齐鲁古典戏曲的渊源,就山东元杂剧兴盛的原因作了较为全面、系统地探寻,并概述了其主要的表现及影响。 相似文献
228.
Douglas P. Fry 《Aggressive behavior》1990,16(5):321-340
This study evaluates a prominent functional explanation for play aggression, the practice hypothesis, employing data from a non-Western culture, the Zapotec of Oaxaca, Mexico. The practice hypothesis proposes that play aggression, sometimes called rough-and-tumble play, has evolved primarily as a “safe” way for young individuals to practice and perfect adult fighting and/or hunting skills. Ethological observations of 3–8-year-old Zapotec children (n = 48) form the basis for investigating serious and play aggression, and for evaluating predictions stemming from the practice hypothesis. Play aggression in Zapotec children is superficially similar to real aggression, but can be differentiated from aggression in a number of ways, such as by facial expression, nature of outcomes, and amount of behavioral variability. Rates of play aggression were not significantly different between Zapotec boys and girls; however, mixed-sex dyads during play aggression occurred less often than same-sex dyads. Play partners were closer in age than chance would predict, with initiators tending to be slightly older than recipients, except when boys initiated play aggression toward girls. Injuries during play aggression occurred very infrequently (in about 1% of the episodes), and children were more likely to stay together following play than following serious aggression. The Zapotec data are discussed in relation to predictions regarding play partner choice, sex differences, the overall nature (design) of play aggression (in relation to Zapotec adult aggression), as well as in relation to phylogenetic and cross-cultural considerations. It is concluded that most of the findings are consistent with the practice hypothesis. It is also suggested that because play and serious aggression can be distinguished and apparently stem from different underlying motivations, these behavioral patterns not be confounded as is sometimes done in observational studies of children's aggression. 相似文献
229.
Two longitudinal studies were conducted to quantify the social behaviors exhibited by both male and female Long-Evans rats from the immediate postweaning period until young adulthood. In Experiment 1, male sibling pairs engaged in a high level of play fighting during the early juvenile period but such activity declined to a level significantly lower than that of female and mixed-sex pairs after 54 days of age. In Experiment 2, social exchanges during maturation were examined during the presence and absence of the piloerection response in an effort to distinguish play fighting from agonistic interactions. In male pairs, piloerection was rarely seen before 55–75 days of age but thereafter occurred with increasing frequency especially among dominant males. Furthermore, subordinate males retreated from their dominant partners and remained in an escape chamber for a significant amount of time only during encounters involving the exhibition of piloerection. This finding suggests that piloerection can be useful in identifying play and aggressive interactions. In female and heterosexual pairs, piloerection was observed infrequently during social encounters occurring throughout maturation. In addition, when given the opportunity to escape, females were less likely to retreat from play activity if their partner was another female than a male. 相似文献
230.
This field study investigated the effects of a cooperative learning environment and a Jigsaw classroom environment on academic performance, self-esteem, liking of school, liking of peers, and racial prejudice. The subjects were 103 children in Grades 4–6, in two separate schools. The cooperative learning condition was used as a baseline measure of the effects of cooperation, against which the effects of a Jigsaw method, involving both cooperation and interdependence, were compared. The results reveal that Jigsaw produced significant improvements on measures of academic performance, liking of peers, and racial prejudice. In contrast, the effect of the cooperative condition was to exacerbate pre-existing intergroup tensions. The present findings demonstrate that the Jigsaw method can be applied successfully in Australian conditions, and lend support to Allport's contact hypothesis. © 1998 John Wiley & Sons, Ltd. 相似文献