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151.
152.
    
Curiosity predicts memory performance and it is influenced by prior knowledge. Reading a well-organized text can increase curiosity in a classroom setting, however it is not clear if reading a short text written in an encyclopedic style can increase curiosity and learning without explicit educational goals. We presented participants with a short text and examined if questions related to this reading could elicit higher curiosity ratings and better recall in a thematized version of the trivia task. In the first experiment, participants subjectively judged their prior knowledge of trivia questions. The curiosity of the participants was not influenced by the reading, but the memory effect of curiosity was amplified for the questions related to it. In the second experiment, we objectively verified whether the participants knew the answers. The curiosity ratings were higher for the questions related to the reading, but only the curiosity ratings influenced recall performance. These results show that prior knowledge induced by reading can have an effect on curiosity and learning, but it depends on how this knowledge is assessed by the learner.  相似文献   
153.
To date, virtually no studies have examined toddlers' non-response in developmental tasks. This study investigates data from 3667 toddlers to address (1) whether two aspects of non-response (completion and engagement) are separable, (2) how stable these aspects are from ages two to three, (3) how non-response relates to background characteristics, and (4) whether non-response at ages two and three predicts early academic skills at age six. Structural equation modelling shows that completion and engagement are separable constructs, relatively stable across age, and related to several background characteristics. Especially engagement predicts later academic performance. Results show that non-response in behavioural tasks in toddlers is not random, increasing the likelihood of sampling bias and lack of generalizability in developmental studies.  相似文献   
154.
    
COVID-19 vaccination is widely regarded as an individual decision, resting upon individual characteristics and demographic factors. In this research, we provide evidence that psychological group membership, and more precisely, social cohesion—a multidimensional concept that encompasses one's sense of connectedness to, and interrelations within, a group—can help us understand COVID-19 vaccination intentions (Study 1) and uptake (Study 2). Study 1 is a repeated-measures study with a representative sample of 3026 Australians. We found evidence that social cohesion can be conceptualised as a multidimensional structure; moreover, social cohesion at Wave 1 (early in the COVID-19) predicted greater vaccination intention and lower perceived risk of vaccination at Wave 2 (4 months later). In Study 2 (a cross-sectional study, N = 499), the multidimensional structure of social cohesion was associated with greater uptake of vaccine doses (in addition to willingness to receive further doses and perceived risk of the vaccine). These relations were found after controlling for a series of demographic (i.e., sex, age, income), health-related factors (i.e., subjective health; perceived risk; having been diagnosed with COVID-19), and individual differences (political orientation, social dominance orientation, individualism). These results demonstrate the need to go beyond individual factors when it comes to behaviours that protect groups, and particularly when examining COVID-19 vaccination—one of the most important ways of slowing the spread of the virus.  相似文献   
155.
    
ObjectiveExamine the association between self-conscious emotions and adolescents’ implicit attitudes (i.e., automatic evaluations or “gut reactions”) towards sport.DesignIn this cross-sectional design, 162 adolescents completed self-report questionnaires and a single category implicit association task. Study protocols transitioned from in-person to online at the start of the COVID-19 pandemic.MeasuresSelf-conscious emotions (i.e., fitness-related shame and pride) were assessed using the BSE-FIT (Castonguay et al., 2016), and sport enjoyment (i.e., reflective attitudes) was assessed using four items from Scanlan and colleagues measure of adolescents’ sport experiences (Scanlan et al., 1993). The Single-Category Implicit Association Task using images was used to measure their implicit attitudes towards sport (Karpinski & Steinman, 2006).ResultsBased on a structural equation model accounting for age and gender, higher levels of fitness pride related to higher sport enjoyment and higher levels of fitness shame related to less favourable implicit attitudes towards sport.ConclusionOverall, results might reflect differences in when self-conscious emotions are most relevant, whereby pride is more relevant when reflecting on experiences in sport, however fitness shame is related to implicit attitudes elicited from the sport context. Interventions that target affective judgments of the self may be useful to incorporate into strategies to reduce sport drop out in adolescents.  相似文献   
156.
    
Motor learning plays an important role in the acquisition of new motor skills. In this study, we investigated whether repetition of a cognitive task promoted motor learning. Fifty-one young adults were assigned to either the early, late, or control groups. All participants completed a mouse tracking task in which they manipulated a mouse to track a moving target on a screen. The cursor was rotated 165° in the counterclockwise direction from the actual mouse position, requiring participants to learn how to use a new tool. To determine the task performance, we calculated the distance between the cursor and target position. In addition, to assess the effects of a cognitive task on the progress of motor learning, curve fitting of the learning curves was performed for the total distance. Experiments were conducted as per the following schedule: learning day 1 (L1), learning day 2 (L2: the day after learning day 1), retention day 1 (R1: 2 weeks after learning day 1), and retention day 2 (R2: 4 weeks after learning day 1). Participants underwent mouse tracking for 20 min on L1 and L2 and for 3 min on R1 and R2. As a cognitive task, we adopted the N-back task. The early or late group performed the N-back task for 20 min before performing motor tracking task on L1 or L2, respectively. The control group did not perform the N-back task. Based on curve fitting analysis, it was observed that the rate of change for motor learning in the early group was higher than that in the control group. The retention of motor learning did not differ between all groups. Our results indicate that the repetition of a cognitive task enhanced in the early phase of motor learning of the mouse tracking task.  相似文献   
157.
    
Within a pre-post-design, we scrutinized the effects of normative augmented feedback with positive and negative valence on learning motor accuracy, consistency as well as automaticity by means of a dual-task paradigm. Forty-two healthy physical education students were instructed to produce an arm-movement sequence as precisely as possible with regard to three spatial reversal points within a time limit of 1200 ms. Twenty-eight practiced an elbow-extension-flexion-sequence (690 trials) and 14 participants were tested as a control group without feedback practice. Valence of normative feedback was systematically manipulated by means of reference lines in a visual feedback display. The reference lines indicated performance of a putative peer-group either to be superior (negative valence, Normative-Negative-Group) or inferior (positive valence, Normative-Positive-Group) to participants’ actual performance.As a result, dual-task costs (n-back error) significantly decreased solely in the Normative-Positive-Group, p = .003, η2p = .51, but in no other group. Surprisingly, the mean absolute error for the motor task significantly decreased (i.e., precision increased) only in the Normative-Negative-Group with a large effect size, but in none of the other groups. Motor consistency was not significantly affected by the valence of normative feedback. According to the hypotheses of error-provoked attentional control, positive feedback-valence appears to enhance skill automatization, while – unexpectedly – only negative feedback-valence seems to enhance movement precision, which may be explained by effects of feedback valence on the learners aspiration level.  相似文献   
158.
    
Visual representations are prevalent in STEM instruction. To benefit from visuals, students need representational competencies that enable them to see meaningful information. Most research has focused on explicit conceptual representational competencies, but implicit perceptual competencies might also allow students to efficiently see meaningful information in visuals. Most common methods to assess students’ representational competencies rely on verbal explanations or assume explicit attention. However, because perceptual competencies are implicit and not necessarily verbally accessible, these methods are ill‐equipped to assess them. We address these shortcomings with a method that draws on similarity learning, a machine learning technique that detects visual features that account for participants’ responses to triplet comparisons of visuals. In Experiment 1, 614 chemistry students judged the similarity of Lewis structures and in Experiment 2, 489 students judged the similarity of ball‐and‐stick models. Our results showed that our method can detect visual features that drive students’ perception and suggested that students’ conceptual knowledge about molecules informed perceptual competencies through top‐down processes. Furthermore, Experiment 2 tested whether we can improve the efficiency of the method with active sampling. Results showed that random sampling yielded higher accuracy than active sampling for small sample sizes. Together, the experiments provide the first method to assess students’ perceptual competencies implicitly, without requiring verbalization or assuming explicit visual attention. These findings have implications for the design of instructional interventions that help students acquire perceptual representational competencies.  相似文献   
159.
    
Recent studies have suggested that individuals are not able to develop a sense of joint agency during joint actions with artificial systems. We sought to examine whether this lack of joint agency is linked to individuals’ inability to co-represent the machine-generated actions. Fifteen participants observed or performed a Simon response time task either individually, or jointly with another human or a computer. Participants reported the time interval between their response (or the co-actor response) and a subsequent auditory stimulus, which served as an implicit measure of participants’ sense of agency. Participants’ reaction times showed a classical Simon effect when they were partnered with another human, but not when they collaborated with a computer. Furthermore, participants showed a vicarious sense of agency when co-acting with another human agent but not with a computer. This absence of vicarious sense of agency during human-computer interactions and the relation with action co-representation are discussed.  相似文献   
160.
    
The development in the interface of smart devices has lead to voice interactive systems. An additional step in this direction is to enable the devices to recognize the speaker. But this is a challenging task because the interaction involves short duration speech utterances. The traditional Gaussian mixture models (GMM) based systems have achieved satisfactory results for speaker recognition only when the speech lengths are sufficiently long. The current state-of-the-art method utilizes i-vector based approach using a GMM based universal background model (GMM-UBM). It prepares an i-vector speaker model from a speaker’s enrollment data and uses it to recognize any new test speech. In this work, we propose a multi-model i-vector system for short speech lengths. We use an open database THUYG-20 for the analysis and development of short speech speaker verification and identification system. By using an optimum set of mel-frequency cepstrum coefficients (MFCC) based features we are able to achieve an equal error rate (EER) of 3.21% as compared to the previous benchmark score of EER 4.01% on the THUYG-20 database. Experiments are conducted for speech lengths as short as 0.25 s and the results are presented. The proposed method shows improvement as compared to the current i-vector based approach for shorter speech lengths. We are able to achieve improvement of around 28% even for 0.25 s speech samples. We also prepared and tested the proposed approach on our own database with 2500 speech recordings in English language consisting of actual short speech commands used in any voice interactive system.  相似文献   
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