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91.
This experiment was conducted to investigate the effects of quality-contingent pay systems on quantity and quality. Three computer science students were paid to create simple computer programs across 25 sessions. A multiple-baseline across subjects design was used to compare the effects of three kinds of pay systems; pay-for-hour, pay-for-quantity, and pay-for-quality systems. The quantity was higher when pay was based on the quantity of the programs produced, and the quality was highest when pay was based on the quality of the programs. The production cost including quality inspection costs was highest when pay was based on the time worked.  相似文献   
92.
识别不同编码方式符号的仿真研究   总被引:2,自引:0,他引:2  
本研究利用计算机技术 ,以执行过程交互控制 (EPIC)理论框架为基础 ,建立了一个人类信息加工过程的计算模型 ,并对人在简单任务下的作业绩效进行了仿真。结果说明 :(1 )本研究所建的模型克服了原有 EPIC理论无法控制模型中参数值变化的缺陷 ,促进了 EPIC理论的发展 ;(2 )仿真结果和实验结果拟合良好 ,模型具有良好的预测能力。本研究为以仿真方法研究简单任务的心理过程提供了一次有益的尝试。  相似文献   
93.
Exact conditional tests of independence in cross-classification tables are formulated based on the 2 statistic and statistics with stronger operational interpretations, such as some nominal and ordinal measures of association. Guidelines for the table dimensions and sample sizes for which the tests are economically implemented on a computer are given. Some selected sample sizes and marginal distributions are used in a numerical comparison between the significance levels of the approximate and exact conditional tests based on the 2 statistic.The authors are grateful for the suggestions of the referees and for computer funding provided by the Northeast Regional Data Center at the University of Florida.  相似文献   
94.
A computer program for Markov chain analysis is presented and discussed. The program is written in the language of the Statistical Analysis System (SAS) but detailed knowledge of SAS is not required for its use. The program tests hypotheses about the goodness of fit of first- and second-order Markov models. It also tests if transition probabilities are homogeneous between the first and the second half of each sequence.Presented, in part, at the Association for the Advancement of Behavior Therapy Convention, November 1984.  相似文献   
95.
A procedure is proposed for approximating attained significance levels of exact conditional tests. The procedure utilizes a sampling from the null distribution of tables having the same marginal frequencies as the observed table. Application of the approximation through a computer subroutine yields precise approximations for practically any table dimensions and sample size.  相似文献   
96.
A jackknife-like procedure is developed for producing standard errors of estimate in maximum likelihood factor analysis. Unlike earlier methods based on information theory, the procedure developed is computationally feasible on larger problems. Unlike earlier methods based on the jackknife, the present procedure is not plagued by the factor alignment problem, the Heywood case problem, or the necessity to jackknife by groups. Standard errors may be produced for rotated and unrotated loading estimates using either orthogonal or oblique rotation as well as for estimates of unique factor variances and common factor correlations. The total cost for larger problems is a small multiple of the square of the number of variables times the number of observations used in the analysis. Examples are given to demonstrate the feasibility of the method.The research done by R. I. Jennrich was supported in part by NSF Grant MCS 77-02121. The research done by D. B. Clarkson was supported in part by NSERC Grant A3109.  相似文献   
97.
Two purposes motivated this study: (a) to quantify the difficulty in learning various symbols of the alphabet used to enter data into a personal digital assistant (PDA), and (b) to investigate the interaction of item difficulty with practice conditions that promote varying levels of cognitive effort. Levels of compatibility between members of the PDA alphabet and English were quantified through introspective ratings in Experiment 1 and objective performance measures in Experiment 2. Three levels of item compatibility were learned under conditions of proactive or retroactive augmented information in Experiment 3. Contrary to expectations, the item similarity effect did not interact with practice schedules—a retroactive augmented information condition resulted in degraded levels of acquisition performance, but superior retention levels, compared to the proactive condition. These findings are discussed in terms of the relative merits of cognitive effort in skill acquisition.  相似文献   
98.
99.
Should software be sold “as is”, totally guaranteed, or something else? This paper suggests that “informed consent”, used extensively in medical ethics, is an appropriate way to envision the buyer/developer relationship when software is sold. We review why the technical difficulties preclude delivering perfect software, but allow statistical predictions about reliability. Then we borrow principles refined by medical ethics and apply them to computer professionals.  相似文献   
100.
We describe an operant conditioning apparatus that uses computerized touch-screen technology and is designed for the versatile and highly controlled testing of rats in a potentially wide variety of behavioral paradigms. Although computer-controlled touch-screen systems have been developed for use with pigeons, monkeys, and humans, analogous technologies and methods have not yet been developed for rats. The development of a touch-screen system for rats could enhance the efficiency of behavioral research with rats, and may offer a unique tool for studying animal learning. In the first test of the utility of the apparatus, 3 Sprague-Dawley rats learned to activate the touch screen only after the touch-screen panel was made slightly movable. These animals then learned to discriminate visual stimuli presented on the computer monitor, but only after the food magazine and pellet dispenser were moved to the rear of the chamber opposite the stimulus display and response window. In a test of the utility of the modified apparatus, 6 Long-Evans rats learned to activate the touch screen and learned one of three different simple discriminations using computer-generated, visually presented stimuli. A basic method for training rats to activate the computer touch screen and for visual discrimination training is described. Results show that rats learned to activate the touch screen and discriminate visual stimuli presented on a computer monitor. Potential applications and advantages of the touch-screen-equipped rat operant conditioning chamber are discussed.  相似文献   
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