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111.
The computer revolution and the problem of global ethics   总被引:7,自引:0,他引:7  
The author agrees with James Moor that computer technology, because it is ‘logically malleable’, is bringing about a genuine social revolution. Moor compares the computer revolution to the ‘industrial revolution’ of the late 18th and the 19th centuries; but it is argued here that a better comparison is with the ‘printing press revolution’ that occurred two centuries before that. Just as the major ethical theories of Bentham and Kant were developed in response to the printing press revolution, so a new ethical theory is likely to emerge from computer ethics in response to the computer revolution. The newly emerging field of information ethics, therefore, is much more important than even its founders and advocates believe.  相似文献   
112.
Editorial note:The following bibliographic survey of computer ethics is intended as a general introduction useful to guide both preliminary research and course development. It is the first of a series that Carl Mitcham will be doing on a number of specific discussions of ethics in science and technology. Future installments are projected on nuclear ethics, engineering ethics, ethics in scientific research, and biomedical ethics. With this [book] I issue “a call to arms.” The world needs much more discussion and writing on the social and ethical issues surrounding computing. I hope readers .... will take up the challenge.  相似文献   
113.
Playing computer games has become an increasingly popular leisure time activity amongst adolescents, but concerns have been expressed over possible associated consequences. One research area has investigated reasons for playing, and two prior explanations relate it to the functional concepts of ‘electronic friendship’ and ‘self-esteem’. A questionnaire study was conducted among 120 adolescents to obtain information on a number of measures including gratification of needs and self-esteem. Results showed that playing computer games is equally popular with males and females, but males spend more time on it. Positive correlations between playing and items on the needs scales were obtained. In particular males who were heavy players scored highly on the ‘preference to friends’ need, but interestingly they were also likely to see their friends more often outside school, thus providing no support for the theory that computer games are taking the place of normal social interaction. For females there was evidence of a negative relationship between self-esteem and need gratification through playing computer games. However more adolescents spend much more time watching television than playing computer games. These results are discussed in the context of previous research.  相似文献   
114.
115.
The effects of nodality on the formation of equivalence classes   总被引:8,自引:8,他引:0       下载免费PDF全文
A four-member equivalence class (A → B → C → D) can be formed by training AB, BC, and CD. The nodal stimuli, B and C, mediate all of the derivative (transitive and equivalence) relations in the class. The derivative relations AC, CA, BD, and DB are separated by one node, whereas AD and DA are separated by two nodes. How do the number of nodes that separate the stimuli in a derivative relation influence the induction of stimulus control exerted by that relation? Seven college students learned two four-member classes made up of nonsense syllables. After training, all derivative relations were presented repeatedly without informative feedback. Stimulus control exerted by each derivative relation was assessed concurrently. For the 7 subjects, control exerted by the derivative relations increased gradually with repeated presentations. With 6 of the 7 subjects, the one-node relations exerted more control than the two-node relations during the process. However, the disparity between the one- and two-node relations decreased with repeated presentations. Eventually, all derivative relations exerted complete control. The control exerted by derivative relations during induction was inversely related to the number of nodes separating the terms in the derivative relations. These results demonstrate that nodal distance is a determinant of the relatedness of stimuli in equivalence classes. The findings are discussed in terms of remote association, semantic memory networks, and the study of transitive inference.  相似文献   
116.
Factor analysis programs in SAS, BMDP, and SPSS are discussed and compared in terms of documentation, methods and options available, internal logic, computational accuracy, and results provided. Some problems with respect to logic and output are described. Based on these comparisons, recommendations are offered which include a clear overall preference for SAS, and advice against general use of SPSS for factor analysis.  相似文献   
117.
Children from regular and special-education classes were exposed to tutoring procedures designed to modify letter and number reversals. In Experiment I, two students showed reversals during letter-naming (e.g., saying p for q) and two-digit number (e.g., writing 31 for 13) exercises. In Experiment II, one subject made two-digit reversals, while the other child reversed single-digit numbers (e.g., 9 written with circle on right side of stem). The subject in Experiment III emitted letter reversals under naming, dictation, and copying exercises. The child in Experiment IV showed written letter reversals on both sides of the “body midline” under dictation procedures. Basic treatment procedures during all experiments involved modelling of correct and incorrect symbol formation, and differential experimenter feedback following student responses. During Experiments I and II, subjects were praised for each correct response, and informed when a reversal occurred. Experiment III included a Modelling Only Phase before these feedback procedures. Besides praise, treatment conditions in Experiment IV consisted of additional feedback following correct responses (e.g., charting correct responses), and temporal delays imposed between dictated letters and student responses. Except for occasional letter-naming reversals of one subject (Experiment I), and letter dictation errors of another (Experiment IV), reversals were eliminated when all experiments terminated. The Modelling Only Phase in Experiment III also reduced reversals to a low level. These findings suggest that a variety of reversal problems may be effectively assessed and remediated via simple modelling and reinforcement procedures. In addition, postcheck observations indicated that the effects were enduring. The present procedures should be easily implemented by school personnel.  相似文献   
118.
A procedure to teach four mild and moderately retarded persons to sum the value of coin combinations was tested. Subjects were first taught to count a single target coin, and then to sum that coin in combination with coins previously trained. Five American coins and various combinations were trained. Modelling, modelling with subject participation, and independent counting by the subject constituted the training sequence. The subjects improved from a mean pretest score of 29% to 92% correct at posttest. A four-week followup score showed a mean of 79% correct. A multiple-baseline design suggested that improvement in coin-counting performance occurred only after the coin was trained. The results indicate that this procedure has potential for teaching the retarded to sum combinations of coins in 5 to 6 hr of instruction.  相似文献   
119.
Five small groups of preschool children were taught to share and praise by the modelling of these behaviors and reinforcement of their reports of sharing and praising. Experiment I demonstrated that modelling and reinforcement of any (true or untrue) reports of sharing, and then of praising, promptly increased reports of the corresponding behaviors. Modelling and reinforcement for true reports of each behavior increased both reporting and actual behavior. Experiment II showed that both reported and actual sharing and praising may be increased by modelling and reinforcement for true reports of the target behavior, without previous reinforcement for any (true or untrue) reports of those behaviors. Sharing, but not praising, generalized to a second setting. Experiment III replicated the results of Experiment II for sharing and praising, and demonstrated similar success in increasing a third behavior, specific praising. In general, these experiments show that developing correspondence between children's reports of behavior and actual behavior may be an efficient means of increasing prosocial responses.  相似文献   
120.
Wendy M. Yen 《Psychometrika》1987,52(2):275-291
Comparisons are made between BILOG version 2.2 and LOGIST 5.0 Version 2.5 in estimating the item parameters, traits, item characteristic functions (ICFs), and test characteristic functions (TCFs) for the three-parameter logistic model. Data analyzed are simulated item responses for 1000 simulees and one 10-item test, four 20-item tests, and four 40-item tests. LOGIST usually was faster than BILOG in producing maximum likelihood estimates. BILOG almost always produced more accurate estimates of individual item parameters. In estimating ICFs and TCFs BILOG was more accurate for the 10-item test, and the two programs were about equally accurate for the 20- and 40-item tests.I am grateful to Robert J. Mislevy, Martha L. Stocking, and Marilyn S. Wingersky for many helpful comments on an earlier version of this paper. I would also like to thank Hamid Kamrani and Bongmyoung Park for getting LOGIST and BILOG running and keeping them running under changing computer systems at CTB/McGraw-Hill.  相似文献   
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