首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   211篇
  免费   43篇
  国内免费   11篇
  2023年   1篇
  2022年   1篇
  2021年   4篇
  2020年   5篇
  2019年   7篇
  2018年   8篇
  2017年   3篇
  2016年   9篇
  2015年   13篇
  2014年   7篇
  2013年   37篇
  2012年   6篇
  2011年   9篇
  2010年   5篇
  2009年   6篇
  2008年   12篇
  2007年   11篇
  2006年   10篇
  2005年   10篇
  2004年   6篇
  2003年   8篇
  2002年   11篇
  2001年   11篇
  2000年   5篇
  1999年   2篇
  1998年   5篇
  1997年   4篇
  1996年   9篇
  1995年   7篇
  1994年   1篇
  1993年   4篇
  1992年   5篇
  1991年   3篇
  1990年   3篇
  1989年   2篇
  1987年   2篇
  1986年   1篇
  1985年   1篇
  1984年   1篇
  1983年   2篇
  1980年   3篇
  1979年   1篇
  1978年   2篇
  1977年   2篇
排序方式: 共有265条查询结果,搜索用时 15 毫秒
21.
本研究设计了两种基于汉语全拼输入的提示性软键盘:加粗加黑和颜色提示,并通过实证性研究验证了这两种提示性软键盘对汉字输入绩效的影响。结果表明,两种提示性软键盘均优于非提示性软键盘,在打字速度、使用方便程度、喜爱程度和总体评价上均更好,加粗加黑提示性软键盘还显著提升了输入正确率。该结果为基于汉字输入的提示性软键盘的研发和使用提供了科学依据和数据支持,也将为相关键盘的投入市场做出贡献。  相似文献   
22.
Previous studies on problematic Internet use have focused almost exclusively on the fact that presence of negative functioning, such as social anxiety, depressive symptoms, or loneliness, represents a risk factor for unhealthy use of the web. For this reason the aim of the present study was to investigate the association between psychological well-being dimensions and problematic use of Internet communicative services. In the current study 495 undergraduate students were recruited. The Italian adaptations of the Psychological Well-being Scales and the Generalized Problematic Internet Use Scale 2 (GPIUS2) were used to assess psychological well-being dimensions and generalized problematic Internet use, respectively. Psychological well-being dimensions explained a significant portion of variance for the GPIUS2 total score levels, after controlling for sex, age, and occupational status. The levels of Autonomy, Environmental Mastery, and Positive Relations with Others acted as significant negative predictors of the tendency to use the web for regulating negative feelings, compulsive use of the web, and the negative outcomes that can arise as a result. The overall findings of the present study provide preliminary evidence that low psychological well-being is associated with problematic use of Internet communicative services.  相似文献   
23.
Although greeting parents by name facilitates subsequent parent-teacher communication, baseline measures revealed that 4 preschool teachers never or rarely greeted parents by name during morning check-in. To promote frequent and accurate use of parents' names by teachers, the effects of a fully automated computerized assessment and programmed instruction (CAPI) intervention were evaluated in a multiple baseline design. The CAPI intervention involved assessment and training of relations among parents' and children's pictures and names, and produced rapid learning of parent names. The CAPI intervention also resulted in substantial improvements in the classroom use of parents' names for 3 of the 4 teachers; however, a supervisor-mediated feedback package (consisting of instructions, differential reinforcement, and error correction) was necessary to maintain name use for 2 of those teachers. The practical strengths and limitations of computer-based teacher training are discussed.  相似文献   
24.
Although research in social psychology has repeatedly refuted the idea that aggression reduces subsequent aggression (e.g., Bushman, 2002), we suggest a more fine-grained analysis of catharsis. We will present and discuss a social-cognitive goal model of cathartic effects in aggression that predicts under which conditions aggression increases or reduces subsequent aggression. The model assumes that the accessibility of aggression-related constructs is a function of goal fulfilment: Prior to goal fulfilment constructs related to the goal are highly accessible in order to facilitate goal fulfilment. However, after goal fulfilment this heightened accessibility loses its functionality and aggressive constructs are consequently inhibited. In the present article we will review empirical work testing this model. Moreover, we will extend this model to the effects of violent computer games. Finally we will discuss theoretical challenges and applied relevance of our model for intervention strategies aimed at reducing aggression.  相似文献   
25.
The authors investigated the relation between mental rotation (MR) and computer game-playing experience. Third grade boys (n = 24) and girls (n = 23) completed a 2-dimensional MR test before and after playing computer games (during 11 separate 30-min sessions), which either involved the use of MR skills (the experimental group) or did not involve the use of MR skills (the control group). The experimental group outperformed the control group on the MR posttest but not on the pretest. Boys outperformed girls on the pretest but not on the posttest. Children whose initial MR performance was low improved after playing computer games that entailed MR skills. The findings imply that computer-based instructional activities can be used in schools to enhance children's spatial abilities.  相似文献   
26.
We extend previous work on cooperation to some related questions regarding the evolution of simple forms of communication. The evolution of cooperation within the iterated Prisoner's Dilemma has been shown to follow different patterns, with significantly different outcomes, depending on whether the features of the model are classically perfect or stochastically imperfect (Axelrod, 1980a,b, 1984, 1985; Axelrod and Hamilton, 1981; Nowak and Sigmund, 1990, 1992; Sigmund, 1993). Our results here show that the same holds for communication. Within a simple model, the evolution of communication seems to require a stochastically imperfect world.  相似文献   
27.
Abstract

Information on the medical history and symptomatology of 69 patients presenting at a genito-urinary (GU) clinic was obtained either by a computerized interview or a paper questionnaire and the results compared. A comparison was also made between these methods and notes taken during a standard physician interview. Significantly more symptoms were elicited by the computer than the paper questionnaire. Both methods also elicited significantly more symptoms than were recorded by the physician. The patients reported having previously attended a GU clinic more often to the computer than to the physician whereas the questionnaire was no different from the physician. The results indicate that computers can be used satisfactorily to facilitate medical history- taking in GU clinics and may result in a more complete profile of symptoms than either written questionnaire or physician interview.  相似文献   
28.
The catalyst model suggests that adult criminality arises from the interaction of genetic and proximal social influences such as family influences, but that distal social influences such as media exposure have only negligible influence. This article uses data from a 13-year longitudinal study of adolescent health to examine the catalyst model. As expected by the catalyst model, adult criminality was best explained by a confluence of genetic and proximal social risk factors. The influence of media exposure on adult criminality was negligible. Implications of these findings for both theory and policy are discussed.  相似文献   
29.
30.
When letters are encountered, two spatial stimulus codes resulting from their positions within the alphabet and on the computer keyboard are activated mentally. If these two spatial codes match, letter processing is more efficient. The present study tested whether the processing fluency gain resulting from alphabet–keyboard compatibility also enhances affective evaluations of letters. In Experiment 1, participants preferred alphabet–keyboard compatible over incompatible letters in a forced-choice preference rating. Similarly, in Experiment 2, liking ratings for alphabet–keyboard compatible letters were higher compared to incompatible letters. Moreover, in Experiment 3, preference ratings of non-words were positively correlated with the relative number of alphabet–keyboard compatible letters within these letter strings. These findings suggest that alphabet–keyboard compatibility shapes the affective connotation of letters. Moreover, this processing fluency–valence association is activated at the level of letters as well as whole letter strings.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号