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191.
Many studies have established that there are important life-long benefits of attending pre-K. At the same time, recent research suggests that pre-K attenders may enter and exit kindergarten exhibiting less optimal social and learning behaviours than their non-attending peers, and little attention has been paid to what factors may contribute to these patterns of development after children enter kindergarten. The current study will address these gaps in knowledge using nationally representative data from the Early Childhood Longitudinal Study Kindergarten Class of 2011 to examine the social and learning behaviours of pre-K attenders and nonattenders at kindergarten entry and exit. Moreover, we will determine the extent to which children's social and behavioural skills change at differential rates across the kindergarten year as a function of pre-K attendance and their kindergarten classroom experiences, with a focus on the academic rigour, activity settings and teacher-student relationships.  相似文献   
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翁春燕  陈红  朱岚 《心理学报》2012,44(5):680-689
采用点探测变式探讨了120名成功和失败女性限制性饮食者对两类食物线索的注意偏向机制。结果发现, 当只启动享乐目标时, 成功的限制者存在对美味食物线索的注意回避, 失败的限制者存在对美味食物线索的注意脱离困难; 当相继启动享乐目标和节食目标时, 成功和失败两类限制者均存在对美味食物线索的注意回避, 但失败者仍然存在注意脱离困难。从目标矛盾模型理论对实验结果进行了讨论。  相似文献   
194.
该文采用问卷调查的方法,对270名高中生的目标定向、学习策略、归因的特点及其与成绩的关系进行了研究。结果表明:1)男生的掌握定向倾向强于女生,且在学习中更多地采用认知和元认知策略,而女生则具有更明显的能力和内部归因。2)归因与目标定向、学习策略间呈现出较为复杂的相关关系。3)复述策略和努力归因能够负向预测成绩,调节和努力管理策略可以正向预测成绩,而目标定向通过归因和学习策略间接影响成绩。  相似文献   
195.
个体反馈寻求的基础和模式   总被引:1,自引:0,他引:1  
陈永进 《心理科学》2006,29(2):490-492,475
目标定向作为未来时间洞察力的主要内容,其反馈寻求的结构已引起人格心理学家的重视。感知到的代价和价值构成了反馈寻求的基础,而反馈寻求的频率、方法、类型、时机、来源和征兆等构成了个体反馈寻求的主体成分。对这些成分的探讨有助于我们理解反馈寻求与目标获得之间的关系。  相似文献   
196.
刘海燕  邓淑红 《心理科学》2007,30(2):454-457
以217名高中生为被试,采用计算机监控的活动操作法,探讨课堂成就目标定向、任务难度对不同学业水平学生元认知监控策略运用的影响。结果表明:(1)课堂掌握目标定向下均比在课堂成绩目标定向下更多地运用元认知监控策略;(2)高学业学生在较难任务上比较易任务上更多地运用元认知监控策略;低学业学生,在课堂掌握目标定向下.在较难任务上比较易任务上更多地使用元认知监控策略;在课堂成绩目标定向下,与课堂掌握目标定向情形相反;(3)临场动机中的自我效能感、目标方向、努力程度在课堂成就目标定向、任务难度对元认知监控策略的影响中具有中介作用。  相似文献   
197.
Long-term unemployed young people are a ‘social concern’ in many countries. The focus for research is usually cities, but may also include rural areas. The qualitative study described in this paper focuses instead on four young people living in coastal towns in South East England. The study suggests that their experiences in education and employment markets are shaped, negatively, by their particular location and the ongoing opportunity structures. The paper outlines their views and discusses the three main themes that emerged from the analysis: opportunity structures, supported resilience and the impact of living in a coastal town. Implications for targeted youth guidance are considered, alongside a consideration of the reflexive role of the researcher in such work.  相似文献   
198.
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students’ abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to compare the relative effectiveness of the GBG with interdependent and independent group contingencies in a classroom for children with emotional and behavioral disorders. Our results showed that both versions of the GBG reduced verbal disruptions, inappropriate sitting, and off‐task behaviors for all children. However, the majority of children preferred the interdependent arrangement. We discuss how these results may promote more widespread use of the GBG with children with substantial behavioral challenges.  相似文献   
199.
The Quality Function Deployment (QFD) is an approach that facilitates designing product by analyzing and projecting the Customer's Needs (CNs) in the Engineering Characteristics (ECs) of a product. The aim of QFD planning process is to determine the target levels for ECs of a product that achieve high level of overall customers' satisfaction. However, integrating design team's preferences in this preliminary stage of product design could make the design more realistic and could also avoid unfeasibility in posterior phases of the product development processes. Moreover, this process is performed within an imprecise environment, and more than one factor must be taken into account in determining targets levels of ECs; especially, the limited resources and increased market competition. This paper presents an imprecise goal programming approach to determine the best aspiration levels of ECs in QFD planning process. Based on benchmarking data of ECs, the concept of satisfaction functions will be utilized to integrate explicitly the design team's preferences and incorporate the competitive analysis of target market into the modelling and solution processes. In addition, the relationships linking CNs and ECs and the ECs to each other are integrated by functional relationships. The proposed approach will be illustrated through an example of product development of an emulsification dynamite packing machine. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   
200.
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