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101.
Remarkably little research has addressed change and stability in person–environment fit across time. The objective of the current study was to address this gap in the literature by investigating Holland interest–occupation congruence across time for a sample of college alumni (N = 167) that were tracked during the first third of their professional career. Congruence was examined in all its complexity, including a repeated assessment of both occupations and interests, the use of objective (O*NET) and subjective (self-report) environment assessment methods, and adopting sophisticated congruence calculation methods (i.e., Euclidean distance and profile correlation). This resulted in a total of 12 interest–occupation comparisons within and across time that could be related to general and career specific well-being. The results first indicated moderate levels of stability in interests and occupations across the 15-year time interval, yet also with room for change. Congruence analyses indicated significant interest–occupation fit at the beginning of the career and 15 years later, with the magnitude of congruence slightly varying depending on which occupation assessment and which congruence method was used. Profile correlation congruence did not change over time in absolute terms and evidenced relative stability. Euclidean distance indices had little relative stability over time but did manifest some absolute changes in levels of congruence. Finally, job change moderated the association between interest–occupation congruence and life satisfaction in such a way that higher levels of satisfaction were reported only when little job change was present.  相似文献   
102.
The purpose of the present study was to compare the effects of teacher public (i.e., loud) and private (i.e., quiet) praise on students' appropriately engaged behavior (AEB) and disruptive behaviors (DB). Employing a combined multiple-baseline withdrawal design, the effects of loud and quiet praise were assessed across two pairs of secondary classrooms. Each classroom's mean percentage of observed intervals of AEB and DB across loud and quiet praise intervention phases was assessed and compared. Overall, visual analysis of the data, multilevel modeling, and effect sizes showed that both loud and quiet praises were more effective than no treatment at increasing AEB and decreasing DB. In addition, there were no statistical or clinically significant differences between the loud and quiet praise interventions. The results are discussed in light of appropriate practices and controversies in the literature.  相似文献   
103.
从分析文献资料入手,对环境与健康的关系进行哲学思考。广西扶绥以玉米为主食的人群,因摄入过量黄曲霉素及饮用污染塘水,导致肝癌高发和高死亡率;而减少黄曲霉素摄入量、改饮清洁水,肝癌发生率和死亡率随之降低。因此,环境与健康相互影响,高温高湿环境诱发玉米产生黄曲霉素,污染塘水存在大量腐殖酸,食之饮之严重危害人的健康;健康意识觉醒,主粮由玉米改为水稻,饮用深井水,健康状况得以改善。在尊重环境与健康相互影响客观性基础上,追求客观性与主观性、人文性的统一。  相似文献   
104.
任志洪  江光荣  叶一舵 《心理科学》2011,34(5):1106-1112
通过整群抽样的方法抽取了1404名中学生,对其施测核心自我评价量表,我的班级问卷和抑郁问卷,应用无约束结构方程模型技术和结构方程中介效应检验技术,分别考察了核心自我评价在班级环境与抑郁关系间的调节与中介作用。结果表明:(1)核心自我评价对班级环境中的师生关系、同学关系、竞争三者和抑郁之间的关系起着调节作用,但结构模型的拟合指数不佳;(2)核心自我评价在班级环境与青少年抑郁间起着中介作用,其中核心自我评价在竞争与抑郁间关系起着完全中介作用。  相似文献   
105.
本研究从北京、重庆和石家庄选取三所初中学校1038名初一到初三学生为被试,采用问卷调查的方式,探讨青少年的家庭环境、亲子依恋对其网络成瘾的影响及作用机制,以检验“人-情境交互作用理论”和“过程-个人-情境-时间”模型提出的理论观点。结果表明:(1)家庭环境和亲子依恋均与青少年的网络成瘾成显著负相关;(2)家庭环境中家庭亲密度对青少年网络成瘾有显著预测作用,父子依恋中的父子信任能显著负向预测青少年网络成瘾,母子依恋中的母子疏离能显著正向预测青少年网络成瘾;(3)家庭亲密度不仅直接影响青少年的网络成瘾,而且还通过母子疏离和父子信任间接影响青少年的网络成瘾,但母子疏离和父子信任所起的中介作用差异不显著。研究结果不仅说明了家庭环境对青少年心理行为发展的重要性,同时支持了“人-情境交互作用理论”和“过程-个人-情境-时间”模型提出的相应理论观点。  相似文献   
106.
This study investigated the relationship of family environment, network, parental socio‐economic status, self‐efficacy and proactive personality on entrepreneurial intention of secondary school adolescents and the mediating role of self‐efficacy. The participants were 250 secondary school SS2 adolescents randomly selected from six secondary schools in Ibadan Metropolis, Ibadan, Oyo State, Nigeria. Structural Equation Modelling was used to analyse the data obtained from the participants. The results showed that all the contextual and individual factors had significant relationship with entrepreneurial intention and self‐efficacy partially mediated the relationship. It was suggested that counselling psychologists should consider the contextual and individual variables while assisting students in building their entrepreneurial intention.  相似文献   
107.
We used a reversal design with an embedded multielement design to compare the effects of an independent group contingency and a randomized dependent group contingency on compliance with assigned literacy worksheets in a first‐grade general education classroom. Nine participants were selected based on low levels of compliance in baseline or by teacher identification. Results indicated that both group contingencies increased compliance relative to baseline for the majority of participants. The independent condition produced higher levels of compliance for four students and the randomized dependent condition produced higher levels of compliance for one student. For four students, the two group contingencies were equally effective. A preference assessment indicated that the majority of target students preferred the randomized dependent condition and the majority of nontarget students preferred the independent condition. A number of potential explanations for our preference findings, including the possible role of obtained reinforcement, are discussed.  相似文献   
108.
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer interactions (especially toward students who break the rules). We evaluated disruptive behaviors and social interactions during the GBG in a secondary classroom for students with emotional and behavioral disorders, as well as in a primary classroom for students with mild developmental disabilities. Results indicate that the GBG reduced disruptive behaviors; further, negative peer interactions decreased and positive interactions increased when the game was being played. Social validity results indicate that the majority of students thought the interdependent group contingency was fair.  相似文献   
109.
110.
以89名小学生为被试,采用实验组对照组前后测实验设计,考察学思维网络活动对培养小学生创造性思维和创造性倾向的影响,以及认知风格的调节作用。结果发现:(1)学思维网络活动能有效促进小学生创造性思维以及创造性倾向的想象力和好奇心的发展;(2)学思维课堂活动和学思维网络活动对于培养小学生的创造性思维和创造性倾向具有一致的效果;(3)认知风格在学思维网络活动和学思维课堂活动对小学生创造性思维的影响中起调节作用:对于场依存学生,学思维网络活动能更大程度地提高其流畅性和独创性的表现。  相似文献   
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