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21.
Three classes of second graders served as subjects in this study of the effects of two types of intervention programs upon stealing: (1) an antistealing lecture with no specific contingency implied, and (2) a direct group contingency applied, whereby children were rewarded with (a) extra free time for no thefts, (b) allowed normal free time if stolen items were returned, and (c) punished with loss of free time if stolen items were not returned. A multiple-baseline design across the three classes showed the group contingency to be effective in reducing stealing behavior; the anti-stealing lecture was ineffective.  相似文献   
22.
A variety of behavioral procedures have been employed in recent years to modify disruptive classroom behavior. Such methods have been developed with the belief that curtailing disruptive behavior would strengthen positive classroom performance. In this study, two procedures, the good behavior game and the teacher-attention method, were compared to determine short-run effectiveness. Four teachers (two fourth-grade and two fifth-grade) implemented both methods in their classrooms over a five-week period. Presentation of methods was alternated in a counterbalanced design to control for order effects. Each of the four classrooms consisted of 25 students. A time-sampling procedure was used to record the presence or absence of disruptive behavior within 15-second intervals. Disruptive behavior was defined as any talking-out or out-of-seat behavior without permission. The results indicated that both procedures were effective in modifying disruptive classroom behavior, but that the good behavior game reduced disruptive behavior significantly better than the teacher-attention method. In addition, all teachers preferred the game to the teacher-attention procedure. This reaction seemed related to the effort involved in initiating the two activities. The good behavior game required less effort on the teacher's part. However, use of the game alone raises certain ethical considerations. One such issue involves abuse of peer pressure. Also, there is a possibility that negative rules may tend to promote resentment. Positively stated rules would ameliorate that problem. Another relates to the possibility that some teachers might be carried away by the ease of the game's implementation to the extent that behavior control becomes the primary objective in the classroom. As a result, one might consider use of the game to maximize short-term change, but then phase out this procedure in favor of another method (e.g., teacher attention) for long-run effects.  相似文献   
23.
Being able to assess one's own performance would seem to be prerequisite to most forms of self-management. The present study investigated the extent to which children in a typical second-grade classroom could accurately assess their own academic on-task behavior. In essence, this investigation replicated an experiment by Glynn and Thomas (Journal of Applied Behavior Analysis, 1974, 7 , 299–306) and extended those findings, by studying self-assessment over a longer span of time. The 31 children in the class ranged in age from 7 yr five months to 8 yr six months. Although only eight “problem” children were observed and studied, the self-control treatment procedures were applied to all children in the class. Behavior was observed daily during mathematics lessons for over eight school weeks. The study utilized a five-phase ABABC design, where the A phases were baseline periods, B phases were self-control periods, and C phase was a postcheck. In the self-control phases, children were asked by the teacher to put a check on their own individual performance card if they were on-task when a signal sounded. If they were not on-task, they were instructed not to touch their card. Typically, 15 to 20 signals occurred per 40-min session. At the end of the lesson, children were allowed to choose games to play according to how many checks they had earned. During all experimental phases, observers measured children's on-task behavior. Other observers measured the children's accuracy of self-assessment in the self-control phases. The results showed noticeable increases in the daily mean on-task behavior scores in the self-control phases following baseline phases. Also, a high level of on-task behavior was maintained in the postcheck phase. The variances of on-task behavior scores during the self-control phases were noticeably smaller than those in the baseline phases. Generally, individual data reflected group results, with some minor differences. Levels of accuracy of self-assessment varied from very accurate (95% of the time) to relatively inaccurate (56% of the time). The overall level of accuracy for all children was 78%. No consistent individual pattern appeared across phases. Some children got better as the study proceeded and some got worse. Most subjects tended to give themselves too much reinforcement, rather than too little. Peer social surveillance appeared to be the major factor that influenced individuals' evaluation of their own behavior, even though the teacher did make some control remarks in regard to how the children marked their cards. The results also demonstrated that self-control techniques can increase on-task behavior in a classroom with no history of external reinforcement, and that these techniques can have a lasting effect for more than two months of a school year.  相似文献   
24.
Little attention has been given to teaching adaptive community skills to retarded persons. In this study, five retarded male students were taught basic pedestrian skills in a classroom. Training was conducted on a model built to simulate city traffic conditions. Each subject was taught five specific skills involved in street crossing in sequence, viz. intersection recognition, pedestrian-light skills, traffic-light skills, and skills for two different stop-sign conditions. Before, during, and after training, subjects were tested on generalization probes on the model and under actual city traffic conditions. Results of a multiple-baseline design across both subjects and behaviors indicated that after receiving classroom training on the skills, each subject exhibited appropriate pedestrian skills under city traffic conditions. In addition, training in some skills appeared to facilitate performance in skills not yet trained.  相似文献   
25.
Why do we adopt new rules, such as social distancing? Although human sciences research stresses the key role of social influence in behaviour change, most COVID-19 campaigns emphasize the disease’s medical threat. In a global data set (n = 6,675), we investigated how social influences predict people’s adherence to distancing rules during the pandemic. Bayesian regression analyses controlling for stringency of local measures showed that people distanced most when they thought their close social circle did. Such social influence mattered more than people thinking distancing was the right thing to do. People’s adherence also aligned with their fellow citizens, but only if they felt deeply bonded with their country. Self-vulnerability to the disease predicted distancing more for people with larger social circles. Collective efficacy and collectivism also significantly predicted distancing. To achieve behavioural change during crises, policymakers must emphasize shared values and harness the social influence of close friends and family.  相似文献   
26.
Many studies indicate that increasing self-awareness leads to individuals reflecting on their values and ideals (Silvia & Duval, 2001). This self-reflection appears to increase prosocial behaviour (Berkowitz, 1987). However, previously studies typically manipulated self-awareness in situations in which the individual may have felt pressure from the researcher to help. Thus, experimenter pressure to behave prosocially confounds the self-awareness explanation provided in past research. We used a novel experimental paradigm to manipulate self-awareness and remove the researcher's presence to decrease the likelihood that the participant would conform to experimenter demand. Participants were 36 college students (Mage = 19.52; 25 women). The results indicated a strong probability that the experimental condition participants were more prosocial than control condition participants. These findings provide additional support for the hypothesis that self-reflection increases prosocial behaviour, even without experimenter demands. These findings and the importance of studying objective self-awareness in light of the coronavirus are discussed.  相似文献   
27.
Social behaviours have been proposed to follow circadian patterns across the course of the day, but empirical support is mixed. As a within-subject test of circadian effects on everyday behaviour, we conduct an experience-sampling study with a near-representative population of 285 Americans (7405 observations). Prosocial behaviour and empathy were both somewhat more frequent in the morning (d = 0.08). However, these non-linear patterns only described morning-type participants; evening-types had consistent (and lower) rates of prosocial behaviour and empathy across time-of-day. These patterns were explained by morning-types reporting more social opportunities earlier in the day. These findings suggest that small, within-subject diurnal effects on social behaviour occur in daily life, and that some circadian effects may be driven by situation selection.  相似文献   
28.
“健康环境悖论”是指在总体受欺负水平较低的环境中, 受欺负的个体会表现出更多适应问题。本研究以来自47个班级的1764名5年级到8年级学生为被试(男生956人, 平均年龄14.46岁), 考察了班级平均受欺负水平在个体受欺负经历与外化问题间的调节作用及敌意性归因的中介作用。结果发现:(1)受欺负与外化问题的关系存在“健康环境悖论”现象, 即班级平均受欺负水平能调节个体受欺负经历与外化问题的关系, 在班级平均受欺负水平较低的班级中受欺负经历与外化问题的关联更强; (2)班级平均受欺负水平对受欺负与外化问题的调节作用通过敌意性归因的中介作用实现。本研究证实了受欺负与外化问题的健康环境悖论现象, 并首次揭示了敌意性归因的中介作用机制。  相似文献   
29.
“健康环境悖论”是指在受欺负水平相对较低的环境中,受欺负个体有更多的适应问题。通过梳理相关实证研究,本文从人际与认知两大方面分析健康环境悖论的发生机制。人际机制强调健康环境会影响同伴群体对于受欺负者的态度和受欺负者的友谊,这些不良的人际关系进一步加剧受欺负者的适应困难。认知机制认为健康环境会通过向上的社会比较和消极归因方式,影响受欺负者的适应问题。最后,我们讨论了中国文化背景下“健康环境悖论”的适用性问题、未来研究的发展方向和对于干预实践的建议。  相似文献   
30.
Intraindividual variability is a fundamental behavioural characteristic of aging but has been examined to a very limited extent in driving. This study investigated intraindividual variability in driving simulator measures in healthy drivers of different ages using the coefficient of variation (COV) as a variability measure. Participants were healthy volunteers who were regular drivers, who were divided into a “young” group, a “middle-aged” group, and an “old” group. They drove in two environments (rural, 72 drivers; urban, 60 drivers), under conditions of moderate and high traffic load, without and with distraction (conversation). Significant differences in COV were observed in the rural condition for headway distance and lateral position as a function of traffic load, with high traffic (without and with distraction) resulting in increased COV of headway and decreased COV of lateral position. Significant differences in COV were observed in the urban condition for headway distance only, with high traffic (without and with distraction) resulting in increased COV of headway. No age effects were found for any of the driving conditions. The results indicate that traffic load affected headway distance and lateral position in opposite directions in all three age groups: high traffic resulted in increased variability of headway in both rural and urban conditions but in decreased variability of lateral position in the rural conditions compared to moderate traffic irrespective of distraction. The study indicates that driving conditions affect the intraindividual variability of driving measures in selective ways, which may be linked to the extent of automatization of the driving variables and to adaptive changes to traffic condition challenges.  相似文献   
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