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231.
Thailand is a developing country with a high traffic accident fatality rate. However, few attempts have been made to understand crash risks in Thai drivers from a psychological perspective. The purpose of the present study was to develop and validate a latency-based hazard perception test for Thai drivers. The initial test comprised our full item pool of 77 clips containing traffic conflicts captured on video from the driver’s perspective on Thai roads. We evaluated the validity of this test by examining whether performance differed as a function of driving experience in a sample of 135 Thai drivers. We found that experienced drivers (n = 87) performed significantly better than novice drivers (n = 48) after adjusting for individual differences in computer mouse skill, mirroring crash risk differences between these groups. The final 30-item version of the test, which comprised the best items from the initial test, yielded novice/experienced driver differences with or without adjusting for computer mouse skill. These results offer preliminary support for the validity of the latency-based test as a measure of hazard perception ability in Thai drivers.  相似文献   
232.
援史释《易》成为宋儒解《易》的常用方式,虽然此种注《易》方式并不始于宋代,但大量用史在宋代易学阐释中表现的尤为突出。究其原因,当与宋代儒学复兴、史学发展以及宋代士人的政治观念有着密切的联系。北宋与南宋的史事易学又呈现出明显的不同,北宋援引史事是出于解说义理的需要,而南宋则用史事解证卦爻辞,直接将《周易》视为一部极具历史借鉴及指导意义的经典。南宋卦卦有史的《周易》阐释并不是一朝一夕形成的,而是北宋援引史事以证易理的继承与发展。  相似文献   
233.
In this article, the psychometric properties of a new scale aimed at quantifying passion are explored, i.e. passion related to becoming good or achieving in some area/theme/skill.The Passion Scale was designed to be quantitative, simple to administer, applicable for large-group testing, and reliable in monitoring passion.A total of 126 participants between 18 and 47 years of age (mean age = 21.65, SD = 3.45) completed an assessment of Passion Scale, enabling us to investigate its feasibility, internal consistency, construct validity and test-retest reliability.FeasibilityThe overall pattern of results suggest that the scale for passion presented here is applicable for the age studied (18–47).Internal consistencyAll individual item scores correlated positively with the total score, with correlations ranging from 0.51 to 0.69. The Cronbach's alpha value for the standardized items was 0.86.Construct validityPearson correlations coefficient between total score passion scale and Grit-S scale were 0.39 for adults, mean age 21.23 (SD = 3.45) (N = 107).Test-retest reliability: Intraclass correlation coefficient (ICCs) between test and retest scores for the total score was 0.92.These promising results warrant further development of the passion scale, including normalization based on a large, representative sample.  相似文献   
234.
The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, Cerevrum, on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing speed. Participants completed a pretest of cognitive assessments, played one of the two mini-games within Cerevrum (Stardust or Heroes) for 1.5 hr over three 30-min sessions and then completed a posttest of cognitive assessments and a questionnaire about interest and engagement during the game. An inactive control group completed only the pretest and posttest. Results showed no significant differences among the Heroes group, Stardust group, and control group on the posttest scores, even when controlled for pretest scores. These findings do not support the claim that playing brain-training games for a short period results in transfer of cognitive training to nongame venues.  相似文献   
235.
Peer video modeling was compared to self video modeling to teach 3 children with autism to respond appropriately to (i.e., identify or label) novel letters. A combination multiple baseline and multielement design was used to compare the two procedures. Results showed that all 3 participants met the mastery criterion in the self‐modeling condition, whereas only 1 of the participants met the mastery criterion in the peer‐modeling condition. In addition, the participant who met the mastery criterion in both conditions reached the criterion more quickly in the self‐modeling condition. Results are discussed in terms of their implications for teaching new skills to children with autism.  相似文献   
236.
张旭  桑标 《心理学探新》2007,27(3):87-90
采用自编问卷对师范毕业生的师范素质进行了调查,结果显示,测量总体在性别方面的方差分析结果无差异显著性。各系毕业生与中小学教师在教育机智、学业诊断、学生管理、教学策略以及总均分上,方差分析结果均呈显著性差异,表明师范毕业生的师范素质训练不容乐观。  相似文献   
237.
混龄编班对四岁儿童心理理论发展的影响   总被引:1,自引:0,他引:1  
张玉萍  苏彦捷 《心理科学》2007,30(6):1397-1401,1355
从个体的社会交往经验、同伴关系和社会行为等方面来探讨儿童心理理论发展的个体差异。中国独生子女缺乏西方通常的家庭内兄弟姐妹间的社会交往经验,幼儿园混龄编班为我们提供了一个与西方家庭近似平行的探讨条件。被试为混龄班44名、同龄班30名4岁儿童,男女各半。采用经典错误信念任务测查儿童的心理理论,用情绪知识理解任务测量儿童的情绪理解能力,儿童的社会行为评估问卷和儿童社会技能的教师评价量表对儿童的社会行为和社会技能进行考察。结果表明混龄编班对四岁儿童的错误信念理解和情绪理解有显著的影响,提示了混龄同伴交往经验对独生子女心理理论发展的意义。  相似文献   
238.
人类技巧学习的脑功能成像研究进展   总被引:1,自引:0,他引:1  
近10年来的脑功能成像研究表明,人类技巧学习是一个动态过程。在这一过程中,有关脑区的活动发生了阶段性的变化。在学习的早期阶段,由于神经元选择性提高,有关脑区的活动减弱;而在晚期,由于新神经元的参与,有关脑区的活动增强。脑区活动的阶段性变化还可能与学习过程中被试对任务的意识和加工策略的转变有关。在学习过程中,不同脑区之间逐渐建立联系并组成临时任务指向性系统,这一系统受到额叶等联合皮层的调控。  相似文献   
239.
精诚合一:医学哲学事业的永恒主题   总被引:2,自引:0,他引:2  
医学哲学事业的价值在于发现并弘扬医学的基本精神。“精诚合一”是医学亘古不变的基本精神。当代医学哲学研究的任务是揭示医学的“精诚合一”特征及其深刻内涵,注重“精”与“诚”的有机结合,批判现实医疗活动和理论研究在“精”、“诚”问题上的片面,弘扬医学的基本精神。  相似文献   
240.
隐性知识是知识经济时代的发展关键,在多个学科的知识体系中占有重要位置。由于隐性知识有内隐表征、主观经验和情境性等多种跨层属性,导致管理学、体育学等学科面临隐性知识转化与管理的难题。隐性知识本质上是具身性的,身体经验与情境的互动为个体在知识系统中归纳与形成隐性知识提供了基础。隐性知识的提取与应用机制为组织对隐性知识的转化与管理提供了桥梁,而隐性知识的具身机制是其提取与应用的依据。本文将基于具身认知理论,结合多个学科的研究证据,对不同情境下的隐性知识提取与应用机制进行分析,旨在梳理出隐性知识的具身机制,并针对隐性知识的未来研究、转化与管理提出建议。  相似文献   
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