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191.
Conceptual and methodological problems related to Schmidt’s (1975) motor schema theory are discussed. In particular, the motor schema is interpreted as representing the dynamics of the system being controlled, which may or may not be associated with a referent movement pattern. Furthermore, it is suggested that prior familiarity with a control system’s dynamics is a critical but uncontrolled factor in tests of the theory, and largely accounts for their equivocal findings. These ideas are examined by two experiments in which subjects had to bimanually control the movement of a computer-displayed cursor along a track on a CRT screen. Different track orientations required different patterns of movement not entailing a single generalized motor program. Experiment 1 shows that variable track performance with a given control system, results in better transfer to novel tracks than does fixed practice. Experiment 2 demonstrates that altering the control system disrupts performance whether or not the required movements remain the same. These results indicate the need for a fundamental modification of schema theory, such that a schematic representation of effector-environment relations (effector function) is available independently of particular movement patterns used in its acquisition.  相似文献   
192.
McLeod (1980) reported some findings which showed that no phase of a movement was more attention-demanding than the other phases, contrary to all the results previously reported (e.g., Ells, 1973; Glencross, 1980). However, McLeod used a paradigm in which the two tasks were serial. Each task consisted of a series of 50 reaction time (RT) trials and/or 50 aiming movement trials. In addition to this, the interval of time between a response and the following signal within each series was constant. In order to try to replicate McLeod’s findings, two experiments were conducted in which the response-signal interval was manipulated. The hypothesis was that time certainty associated with a constant interval would facilitate the allocation of time and would thus artificially reduce the interference between tasks. In Experiment I, manual responses were used for the RT task; in Experiment II, they were vocal. Manipulation of the response-signal interval does not change one of the conclusions reached by McLeod: when the RT task involves vocal responses and the results on the RT task are analyzed in terms of response rather than stimulus arrival during the movement, then there is no phase of the movement which is more attention-demanding than the other phases. However, the results of Experiment II in which both the vocal RT task and the movement task significantly deteriorated in the dual-task condition were taken as an indication that the movement studied involved central attentional demands.  相似文献   
193.
Bridging the gap between innovative research and teaching is a fundamental necessity for physical education practitioners to promote motor skill development and competency. This requires practitioners to understand, synthesize, and appropriately apply relevant research from different academic domains in their instructional environments. Ballistic motor skills such as kicking, throwing, and striking are fundamentally integrated into many games and sports and provide a foundation for physical activity and fitness for children and adults. Unfortunately, many individuals do not attain a high level of competence in these types of skills by adolescence. The purpose of this review is to integrate theory, pedagogical best practices, and current evidence on studies relating to Fitts’ Law’s application of the speed–accuracy trade-off and impulse-variability theory to provide an evidence-based framework for promoting effective instructional environments for learning ballistic motor skills.  相似文献   
194.
While talking about sports (and games) we use such expressions as ‘random victory’, ‘winning by accident’, ‘skill against luck’, ‘chance (fortune) favours the better player’, etc. Unfortunately, chance-related notions that occur in these expressions are not well defined—their meaning is vague and it is not clear whether they refer to one or many different phenomena. Because such phenomena play an important role in sport, from the viewpoint of the philosophy of sport it is necessary to give a systematic account of this topic. Although the works of De Wachter, Simon, Dixon, Breivik and Loland contain many important insights, there is still a room for further research in this field. The author tries to establish a typology of phenomena that could generally be called ‘chance-phenomena’, which however, should be precisely distinguished. As such the primary task is to present an analysis of several different kinds of chance in sports. In constructing this typology the author uses both the distinction between different kinds of games (performative vs. kinetic) as well as analysis of structure of a game (four constitutive elements: players, constitutive rules, material substrate of the game and the world of the game). The most important method used is phenomenological analysis, especially Ingarden-style analysis. These kinds of ‘chance-phenomena’ are: aleatoriness, chaos, irregularity, imprecision and arbitrariness. The paradigm cases of each kind of chance are discussed. The genesis and functions of the respective phenomena in sports and games are also shown, as well as their position in the structure of the game. Such analytic work should precede any solutions of the chance vs. skill problem, or other problems concerning chance in sport. As a test of usefulness of the provided distinctions, the author considers the veracity of the judgements expressed in such sentences as ‘Fortune favours the better player’.  相似文献   
195.
ObjectivesThis study aims to further the knowledge regarding the documented link between physical exercise and cognitive function. Specifically, we examined the relationship between the type and level of sports in which college students participate and their executive functioning (EF).DesignWe utilized a 3-way quasi-experimental design, and grouped participants by athletic status (athlete or non-athlete), sport type (self-paced, externally paced, or non-athlete; see Singer, 2000), and level (high-skilled or recreational).MethodsWe evaluated EF by administering a battery of validated tests of decision making, problem solving, and inhibition.ResultsWe found that athletes scored higher on some of the EF measures than non-athletes. Furthermore, we observed that scores varied by sport type according to which subset of EF each test measured. Self-paced athletes scored highest on an inhibition task, and externally paced athletes scored highest on a problem-solving task.ConclusionsOur results suggest that athletes outperform non-athletes on tests of such EF domains as inhibition and problem solving, and that different types of athletic experience may correlate with higher levels of particular EF domains.  相似文献   
196.
197.
This study investigated the nature of automaticity in everyday tasks by testing handwriting performance under single and dual-task conditions. Item familiarity and hand dominance were also manipulated to understand both cognitive and motor components of the task. In line with previous literature, performance was superior in an extraneous focus of attention condition compared to two different skill focus conditions. This effect was found only when writing with the dominant hand. In addition, performance was superior for high familiarity compared to low familiarity items. These findings indicate that motor and cognitive familiarity are related to the degree of automaticity of motor skills and can be manipulated to produce different performance outcomes. The findings also imply that the progression of skill acquisition from novel to novice to expert levels can be traced using different dual-task conditions. The separation of motor and cognitive familiarity is a new approach in the handwriting domain, and provides insight into the nature of attentional demands during performance.  相似文献   
198.
The skills required of sales managers are vitally important to the success of the firm's selling effort; however, there has not been a recent review that identifies these needed skills. Based on a survey of sales executives from 145 companies, this research develops a taxonomy of key sales management skills. The perceived importance of these skills is reported based on the level of management, gender and the performance level of the firm. In addition to identifying the relative importance of the various sales management skills, they were found to group into three conceptual dimensions relating to interpersonal, technical and strategic skills. The results also indicate that significant differences in the perceived level of skill importance exist based on level of management, years managing salespeople, gender and on three dimensions of the respondent's firm performance.  相似文献   
199.
张妮  刘文  刘方  郭鑫 《心理学报》2022,54(1):25-39
探讨8~12岁学龄儿童抑郁与认知重评情绪调节策略的关系及其作用机制。研究1采用问卷法和行为实验法分别考察儿童抑郁对认知重评策略使用倾向和使用能力的作用; 研究2结合眼动技术考察对情绪信息注意偏向在儿童抑郁和认知重评关系间的中介作用。结果发现:(1) 抑郁与儿童认知重评使用倾向间存在显著负相关; (2) 抑郁对儿童负性情绪向下调节的重评效果有显著影响; (3) 悲伤面孔注意解除困难在抑郁与认知重评使用倾向之间起中介作用。  相似文献   
200.
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