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21.
Warmup in avoidance as a function of time since prior training   总被引:2,自引:2,他引:0       下载免费PDF全文
On avoidance procedures, rats and pigeons typically show warmup effects, characterized by improving performance within sessions and loss of the improvement (“warmup decrement”) between sessions. Between-session losses were examined by varying the time between periods of avoidance training. In one experiment, rats lived fulltime in conditioning chambers while intermission intervals were varied. In a second experiment, the animals lived in home cages between sessions; timeout intervals were introduced at midession, producing recurrence of warmup in the second half-session. In both experiments, the warmup decrements increased substantially as the timeout or intersession intervals were increased from zero to 30 minutes. With intervals of 60 or 120 minutes, the decrements approached or exceeded those obtained with intervals of a day or more. When avoidance was interposed between appetitive sessions, the appetitive responding was disrupted, but this seemed unrelated to the warmup or to the proficiency of avoidance. The warmup in avoidance shares characteristics with transient punishment effects, with the Kamin effect, and with habituation phenomena, but it is premature to assume that they reflect common processes.  相似文献   
22.
The purpose of this study was to examine the role of stress in performance on role play tests of social skill. Chronic psychiatric patients were tested in a formal videotape studio or in an informal consulting room setting. Motoric and physiological measures were secured. In addition, one-half of the subjects were retested one week later. In contrast to previous studies, results indicated that the assessment was not stressful. The two groups were not different on any measure, and the mean heart rates ranged from only 80 to 84 b.p.m. The effects of retesting were difficult to interpret. There were reductions in motoric indices of anxiety (speech disruptions) but not on physiological indices. Overall, testretest reliability was quite high. The results raise several questions which affect interpretation of many social skills studies in the literature.  相似文献   
23.
The study was conducted to determine the extent to which variations in the situational parameters of role-play scenes affect subjects' levels of assertiveness. Thirty-six psychology undergraduate students were randomly assigned to one of three role-play conditions that differed in the situation-setting characteristics presented in the scenes: a Difficult condition, designed to inhibit assertive responding; an Easy condition, designed to facilitate assertive responding; and a Neutral condition. Subjects also completed a self-report assertion inventory. Videotapes of the role-played interactions were rated for a variety of component responses. Results indicate that subjects responded differently in the three conditions. Subjects in the Difficult and Neutral conditions were more compliant, and those in the Easy and Difficult conditions were more fluent. It is suggested that failure to specify the situational parameters of role-play scenes may affect the validity of this assessment procedure.This research was supported in part by NIMH Grant, MH28279 to the third author.  相似文献   
24.
This study was designed as a preliminary step in evaluating the adequacy of a role play of a previous event. Sixty undergraduate males, high or low in social anxiety, interacted with a female assistant. Two groups of subjects then rehearsed this conversation overtly or covertly, while a third group became involved in a distraction task. Finally, all subjects role played the initial interaction with a second female assistant. Individual Pearson product-moment correlations between the initial and the role-play sessions yielded moderate, but significant correlations for most of the rated behaviors. Canonical correlations for the verbal and for the nonverbal ratings showed the two sessions, as a whole, highly related. Two (high-versus low-social anxiety group) × three (overt, covert, or no rehearsal) analyses of variance were performed on four measures. Significant results were found only for the anxiety group effect and rehearsal group effect on one rating, anxiety behaviors. The implications of the modest individual correlations suggest that estimation of specific levels of behavior is not appropriate from a role play of a previous event. However, the use of such a role play to make global distinctions of relative competence may be appropriate. The results of this study are consonant with earlier studies on role-play assessment.This article is based on a master's thesis completed by the first author in partial fulfillment of the requirements for the Master of Science degree at Ohio University.  相似文献   
25.
A community education program, to develop a variety of performance competencies in large numbers of neighborhood residents, requires a technology for preparing learning units administerable by community members themselves. The effects of a writing manual, designed to teach nonprofessionals to prepare such instructional packages, were analyzed in two experiments. Experiment I employed a multiple-baseline design across three university student trainees. The results showed that appropriate program writing increased by 75% after completion of the manual. The results of Experiment II, with two low-income neighborhood residents serving as trainees, showed that packages produced by trained writers resulted in a greater increase in skill activities than sets of training stimuli produced by untrained writers.  相似文献   
26.
A program was designed to teach coin equivalence to mentally retarded adolescents. Coin equivalence was defined as choosing several different combinations of coins to equal specified target values. A pretest-posttest matched-groups design was employed with an experimental group receiving the monetary training, and a no-training control group. A multiple baseline across coin-counting responses was also incorporated in the experimental group. Training was divided into six stages, each teaching one specific method of combining coins to equal 10 target values from 5¢ through 50¢. A three-component response chain was used, requiring (a) naming, (b) selecting and counting, and (c) depositing target monetary values into a coin machine. Experimental subjects improved significantly in coin equivalence performance and maintained their skill on follow up tests; control subjects did not.  相似文献   
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李芳  李馨  张慢慢  白学军 《心理学报》2021,53(10):1071-1081
扩展论元依存模型认为:语序固定语言的题元角色指派依赖论元的语序线索; 论元线索与动词论元表征不一致时, 题元角色再分析会产生额外的加工负荷。为检验该模型, 本研究采用眼动记录方法, 实验为2 (句子结构:居中、前置) × 2 (控制动词类型:主语控制、宾语控制)被试内设计。通过操纵句子结构, 考察汉语读者对语序线索的依赖性; 通过操纵控制动词类型, 考察汉语论元线索与动词论元表征的一致性对题元角色指派的影响。结果发现:(1)前置结构的句子在名词1、名词2和动词区域的阅读时间和回视次数多于居中结构的句子; (2)宾语控制动词条件在动词和动词后区域的第二遍阅读时间和总回视次数多于主语控制动词条件; (3)在居中结构中, 宾语控制动词条件在名词2和动词区域的阅读时间和回视次数多于主语控制动词条件; 在前置结构中, 宾语控制动词条件在动词后区域的阅读时间多于主语控制动词条件。结果支持扩展论元依存模型。  相似文献   
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对1353名高中生进行问卷调查,探究亲子间科技干扰与青少年网络人际关系成瘾之间的关系,相对剥夺感的中介作用及内在觉知的调节作用,结果表明:(1)亲子间科技干扰正向预测青少年网络人际关系成瘾;(2)相对剥夺感是亲子间科技干扰与网络人际关系成瘾之间的中介变量;(3)亲子间科技干扰与网络人际关系成瘾的间接效应前半段受到内在觉知的调节。因此,亲子间科技干扰和网络人际关系成瘾之间存在有调节的中介效应。  相似文献   
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