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821.
The experiment undertaken was designed to elucidate the impact of model skill level on observational learning processes. The task was bimanual circle tracing with a 90° relative phase lead of one hand over the other hand. Observer groups watched videos of either an instruction model, a discovery model, or a skilled model. The instruction and skilled model always performed the task with the same movement strategy, the right-arm traced clockwise and the left-arm counterclockwise around circle templates with the right-arm leading. The discovery model used several movement strategies (tracing-direction/hand-lead) during practice. Observation of the instruction and skilled model provided a significant benefit compared to the discovery model when performing the 90° relative phase pattern in a post-observation test. The observers of the discovery model had significant room for improvement and benefited from post-observation practice of the 90° pattern. The benefit of a model is found in the consistency with which that model uses the same movement strategy, and not within the skill level of the model. It is the consistency in strategy modeled that allows observers to develop an abstract perceptual representation of the task that can be implemented into a coordinated action. Theoretically, the results show that movement strategy information (relative motion direction, hand lead) and relative phase information can be detected through visual perception processes and be successfully mapped to outgoing motor commands within an observational learning context.  相似文献   
822.
Using a sample of 24 movies I investigate narrative shifts in location, characters, and time frame that do and do not align with viewer segmentations of events (scenes and subscenes) in popular movies. Taken independently these dimensions create eight categories, seven of change and one of nonchange. Data show that the more dimensions that are changed the more viewers agree on their segmentations, although the nonadditive variations across the seven change types are large and systematic. Dissolves aid segmentation but over the last 70 years they have been used less and less by filmmakers, except for two infrequent shift types. Locations and characters are strongly yoked, jointly accounting for most narrative shifts. There are also interactions of shift types over the 70-year span and across genres, as well as differences that affect the scale of the establishing shot in a new scene. In addition, several aspects of the narratives of individual movies affect the distributions of shift types. Together these results suggest that there are at least four different signatures of narrative shifts to be found in popular movies — general patterns across time, patterns of historical change, genre-specific patterns, and film-specific patterns.  相似文献   
823.
It is well reported that movement times to the first target in a two-target sequence are slower than when a single target response is required. This one-target advantage has been shown to emerge when the two-target sequence is performed with the same limb and when the first and second segments within the sequence are performed with different limbs (i.e., when there is a switch between limbs at the first target). The present study examined the functional dependency between response segments in both single and two limb sequential aiming by varying the accuracy demands at the first and second target. Results revealed that, for both one and two limb conditions, the one-target advantage was present with large first targets but not with small first targets. Additionally, when the first target was large and the second target was small, spatial variability at the first target was significantly less (or constrained more) in both one and two limb conditions compared to conditions requiring only a single target response. These findings suggest that similar principles underlie the one-target advantage in both single and two limb sequential movements.  相似文献   
824.
Two studies explored the effects of forget instructions on autobiographical memory at immediate test and following delays of either 12–13 months, or 3–4 months. Using the Autobiographical Think/No-Think procedure (cf., Noreen & MacLeod, 2013), 24 never-depressed participants (Study 1) first generated 12 positive and 12 negative autobiographical memories and associated cues. Participants were then asked to recall the memory associated with some of the cues (i.e., ‘think’ condition), or to avoid saying or thinking about the memory associated with other cues (i.e., ‘no-think’ condition). Participants were then asked to recall the memories associated with all the cues at immediate test and following a delay of 12–13 months. Participants were found to be successful at forgetting both positive and negative autobiographical memories following ‘no-think’ instructions at immediate test but this forgetting effect did not persist following a 12–13 month delay. This pattern of remembering and forgetting was replicated in a second study (using 27 never-depressed participants) following a 3–4 month delay. Participants who had been less successful at forgetting ‘no-think’ memories at immediate test, were more likely to show rebound effects for those memories following a delay compared to memories which received neither ‘think’ nor ‘no-think’ instructions. Individual differences in inhibitory control and the efficacy of potential therapeutic interventions of ‘no-think’ instructions are considered.  相似文献   
825.
Embodied theories of object representation propose that the same neural networks are involved in encoding and retrieving object knowledge. In the present study, we investigated whether motor programs play a causal role in the retrieval of object names. Participants performed an object-naming task while squeezing a sponge with either their right or left hand. The objects were artifacts (e.g. hammer) or animals (e.g. giraffe) and were presented in an orientation that favored a grasp or not. We hypothesized that, if activation of motor programs is necessary to retrieve object knowledge, then concurrent motor activity would interfere with naming manipulable artifacts but not non-manipulable animals. In Experiment 1, we observed naming interference for all objects oriented towards the occupied hand. In Experiment 2, we presented the objects in more ‘canonical orientations’. Participants named all objects more quickly when they were oriented towards the occupied hand. Together, these interference/facilitation effects suggest that concurrent motor activity affects naming for both categories. These results also suggest that picture-plane orientation interacts with an attentional bias that is elicited by the objects and their relationship to the occupied hand. These results may be more parsimoniously accounted for by a domain-general attentional effect, constraining the embodied theory of object representations. We suggest that researchers should scrutinize attentional accounts of other embodied cognitive effects.  相似文献   
826.
Multi-sectoral community health care alliances are organizations that bring together individuals and organizations from different industry sectors to work collaboratively on improving the health and health care in local communities. Long-term success and sustainability of alliances are dependent on their ability to galvanize participants to take action within their ‘home’ organizations and institutionalize the vision, goals, and programs within participating organizations and the broader community. The purpose of this study was to investigate two mechanisms by which alliance leadership and management processes may promote such changes within organizations participating in alliances. The findings of the study suggest that, despite modest levels of change undertaken by participating organizations, more positive perceptions of alliance leadership, decision making, and conflict management were associated with a greater likelihood of participating organizations making changes as a result of their participation in the alliance, in part by promoting greater vision, mission, and strategy agreement and higher levels of perceived value. Leadership processes had a stronger relationship with change within participating organizations than decision-making style and conflict management processes. Open-ended responses by participants indicated that participating organizations most often incorporated new measures or goals into their existing portfolio of strategic plans and activities in response to alliance participation.  相似文献   
827.
Reliable sensory-motor integration is a pre-requisite for optimal movement control; the functionality of this integration changes during development. Previous research has shown that motor performance of school-age children is characterized by higher variability, particularly under conditions where vision is not available, and movement planning and control is largely based on kinesthetic input. The purpose of the current study was to determine the characteristics of how kinesthetic-motor internal representations interact with visuo-motor representations during development. To this end, we induced a visuo-motor adaptation in 59 children, ranging from 5 to 12 years of age, as well as in a group of adults, and measured initial directional error (IDE) and endpoint error (EPE) during a subsequent condition where visual feedback was not available, and participants had to rely on kinesthetic input. Our results show that older children (age range 9–12 years) de-adapted significantly more than younger children (age range 5–8 years) over the course of 36 trials in the absence of vision, suggesting that the kinesthetic-motor internal representation in the older children was utilized more efficiently to guide hand movements, and was comparable to the performance of the adults.  相似文献   
828.
When one performs visuo-manual tracking tasks, velocity profile of hand movements shows discontinuous patterns even if the target moves smoothly. A crucial factor of this “intermittency” is considerable delay in the sensorimotor feedback loop, and several researchers have suggested that the cause is intermittent correction of motor commands. However, when and how the brain monitors task performance and updates motor commands in a continuous motor task is uncertain. We examined how tracking error was affected by the timing of target disappearance during a tracking task. Results showed that tracking error, defined as the average phase difference between target and hand, varied periodically in all conditions. Hand preceded target at one specific phase but followed it at another, implying that motor control was not performed in a temporally uniform manner. Tracking stability was evaluated by the variance in phase difference, and changed depending on the timing of target-removal. The variability was larger when target disappeared around turning points than that when it disappeared around the center of motion. This shows that visual information at turning points is more effectively exploited for motor control of sinusoidal target tracking, suggesting that our brain controls hand movements with intermittent reference to visual information.  相似文献   
829.
Research has consistently found that goals triggered by environmental cues can influence decision making processes outside of conscious awareness. This lack of awareness led naturally to the presumption that decision makers could not report the activation level of nonconsciously primed goals. This paper shows that goal activation levels can be reported, so long as the report is made during the decision process on a continuous goal activation scale. These results indicate that default lack of awareness is less a limitation of the cognitive system and more a function of the method used to recover goals during a decision process.  相似文献   
830.
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