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361.
针对动作理解的机制,模拟论主张大脑自发模拟他人的动作,就相同的动作其理解也相同,而理论论则认为人们基于合理性原则对他人动作进行推理,相同的动作发生在不同的情境时会有不同的理解。但以往研究所采用动作材料的运动学特性和发生情境存在共变,其难以区分动作理解是支持模拟论还是理论论。通过两项实验,采用动画制作技术来产生有无约束情境下的追逐动作,以指示动作加工过程的脑电μ抑制为指标,对前述两种观点进行了检验。其中,在约束情境中存在障碍物,追逐者需改变运动方向以绕过障碍物,从后方逐渐趋近目标;而无约束情境中不存在障碍物,但追逐者依然保持与存在约束情景下相同的运动模式。结果发现,当追逐动作发生在存在约束的情境时,其基于合理性原则推测可获得清晰的动作目标,该条件下的μ抑制程度高于不存在约束情境的条件(实验1);而当仅追逐者运动,即趋近的目标不确定时,虽然有约束和无约束情境间的物理差异与实验1相同,但条件间μ抑制的差异消失(实验2);且上述μ抑制并非与注意相关的枕叶α活动的泛化。该结果提示,动作发生的情境信息影响人们对动作的理解,即基于推理过程理解动作,支持理论论观点。  相似文献   
362.
This study examines the spontaneous use of embodied egocentric transformation (EET) in understanding false beliefs in the minds of others. EET involves the participants mentally transforming or rotating themselves into the orientation of an agent when trying to adopt his or her visuospatial perspective. We argue that psychological perspective taking such as false belief reasoning may also involve EET because of what has been widely reported in the embodied cognition literature, showing that our processing of abstract, propositional information is often grounded in concrete bodily sensations which are not apparently linked to higher cognition. In Experiment 1, an agent placed a ball into one of two boxes and left. The ball then rolled out and moved either into the other box (new box) or back into the original one (old box). The participants were to decide from which box they themselves or the agent would try to recover the ball. Results showed that false belief performance was affected by increased orientation disparity between the participants and the agent, suggesting involvement of embodied transformation. In Experiment 2, false belief was similarly induced and the participants were to decide if the agent would try to recover the ball in one specific box. Orientation disparity was again found to affect false belief performance. The present results extend previous findings on EET in visuospatial perspective taking and suggest that false belief reasoning, which is a kind of psychological perspective taking, can also involve embodied rotation, consistent with the embodied cognition view.  相似文献   
363.
Metacognition is a process of self-cognition and self-thinking based on self-reflection, control, evaluation and regulation to achieve continuous cognition of individuals. Metacognition plays a very important role in coordination and guidance in college English education. Therefore, in this paper, the characteristics and rules of college English education were studied based on the cognitive process simulation. First of all, the basic theory of metacognition and the advantages and methods applied to English teaching were expounded. Then, a mathematical model was set up for college oral English teaching, and how to improve oral pronunciation for oral learners by quantitative and effective evaluation was discussed. After that, targeted information evaluation results were provided, and the algorithm was optimized and improved. Finally, by using computer aided technology and metacognitive method, the effect of oral English teaching was simulated and tested. The results show that the results of this study provide a useful exploration for improving the effectiveness of college English education and have good application value.  相似文献   
364.
ABSTRACT

Individuals misrecognise as seen the never-presented natural continuation of an action. These false memories derive from the running of kinematic mental models of the actions seen, which rest on motor inferences from implicit knowledge. We verified an implied prediction: kinematic false memories should be detectable even in children. The participants in our experiments first observed photos in which actors were about to perform actions on objects. At recognition they were presented with the original photos, plus (a) distractors representing the unseen natural continuation of the original actions, (b) distractors representing the beginning of other actions on the same objects and (c) distractors representing completed different actions on the same objects. In contrast to the original studies in which participants expressed their confidence in recognition, in our experiments the participants catgorirzed the action as seen or not seen. After replicating the original results with the dichotomous recognition task (Experiment 1), we detected spontaneous false memories also in children (Experiment 2).  相似文献   
365.
How do communities establish shared communication systems? The Common Knowledge view assumes that symbolic conventions develop through the accumulation of common knowledge regarding communication practices among the members of a community. In contrast with this view, it is proposed that coordinated communication emerges a by‐product of local interactions among dyads. A set of multi‐agent computer simulations show that a population of “egocentric” agents can establish and maintain symbolic conventions without common knowledge. In the simulations, convergence to a single conventional system was most likely and most efficient when agents updated their behavior on the basis of local rather than global, system‐level information. The massive feedback and parallelism present in the simulations gave rise to phenomena that are often assumed to result from complex strategic processing on the part of individual agents. The implications of these findings for the development of theories of language use are discussed.  相似文献   
366.
367.
Roads in developing countries carry mixed traffic with wide variations in static and dynamic characteristics of vehicles. The traffic flow is also generally devoid of lane discipline, with vehicles occupying any available road space ahead. In such a regime of traffic flow, the phenomena of merging of vehicles at intersections of two roads is complex, warranting further study. The merging maneuvers at T-intersections under congested traffic conditions were studied microscopically through video-recording. In congested situations, the merging vehicle attempts a complex merging maneuver to enter the main traffic stream. Two unique merging processes are commonly observed in mixed traffic: group and vehicle cover merging (these are generally not observed in countries such as US). The author is using these words first time in this study. These reflect the different types of driver behavior – merging in groups, and by taking cover of another vehicle. Probabilistic models for group and vehicle cover merging are developed that capture this unique merging behavior. Comprehensive microscopic data collection and extraction were carried out to study the merging process at T-intersection under congested conditions. Merging models were then estimated using maximum likelihood method with disaggregate data that was collected for a case study T-intersection in Chennai city, India. Such models can find applications in simulation of highly congested traffic flow in a realistic manner under mixed traffic conditions. They can also give insights on devising better traffic control measures at such intersections.  相似文献   
368.
Eighty-two participants listened to sentences and then judged whether two sequentially presented visual objects were the same. On critical trials, participants heard a sentence describe the motion of a ball toward or away from the observer (e.g., “The pitcher hurled the softball to you”). Seven hundred and fifty milliseconds after the offset of the sentence, a picture of an object was presented for 500 ms, followed by another picture. On critical trials, the two pictures depicted the kind of ball mentioned in the sentence. The second picture was displayed 175 ms after the first. Crucially, it was either slightly larger or smaller than the first picture, thus suggesting movement of the ball toward or away from the observer. Participants responded more quickly when the implied movement of the balls matched the movement described in the sentence. This result provides support for the view that language comprehension involves dynamic perceptual simulations.  相似文献   
369.
Goal‐directed cognition is often discussed in terms of specialized memory structures like the “goal stack.” The goal‐activation model presented here analyzes goal‐directed cognition in terms of the general memory constructs of activation and associative priming. The model embodies three predictive constraints: (1) the interference level, which arises from residual memory for old goals; (1) the strengthening constraint, which makes predictions about time to encode a new goal; and (3) the priming constraint, which makes predictions about the role of cues in retrieving pending goals. These constraints are formulated algebraically and tested through simulation of latency and error data from the Tower of Hanoi, a means‐ends puzzle that depends heavily on suspension and resumption of goals. Implications of the model for understanding intention superiority, postcompletion error, and effects of task interruption are discussed.  相似文献   
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