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61.
The authors investigated how visual information from the nondominant and dominant eyes are utilized to control ongoing dominant hand movements. Across 2 experiments, participants performed upper-limb pointing movements to a stationary target or an imperceptibly shifted target under monocular-dominant, monocular-nondominant, and binocular viewing conditions. Under monocular-dominant viewing conditions, participants exhibited better endpoint precision and accuracy. On target jump trials, participants spent more time after peak limb velocity and significantly altered their trajectories toward the new target location only when visual information from the dominant eye was available. Overall, the results suggest that the online visuomotor control processes that typically take place under binocular viewing conditions are significantly influenced by input from the dominant eye.  相似文献   
62.
Social media websites such as Facebook are used for relationship development and maintenance often through self-disclosure and sharing of personal information. However, not all forms of social media communication may be equally suitable for this task. This paper explores users’ norms about the appropriateness of using private vs. public Facebook messages to communicate different kinds of personal information, and the effectiveness of these types of communication in building relationships. Study 1, a survey, revealed that users endorse conflicting expectations about preferences for receiving information publicly or privately. Study 2, a field experiment testing the effects of private versus public Facebook communications on actual relationship development using participants’ own Facebook pages, suggested that private messages lead to greater closeness.  相似文献   
63.
The promise of online cognitive behavioral therapy for insomnia (CBT-I) and other sleep-related problems as an alternative to traditional face-to-face treatment rests upon the accessibility, ease-of-use, and effectiveness of these approaches. Here we provide a review of Sleepio, a digitalized, state-of-the-art CBT-I program for adults, informed by our personal experience with the program, available research, and information provided at the Sleepio website. The 6-week treatment program can be completed flexibly via web-based or mobile platform. Initial assessment of individual goals and baseline sleep patterns is used to build a personalized account comprised of four sections: Sleep Diary, Case File, Library, and Community. Sleepio uses evidence-based principles and practices, engaging content, and an easy-to-follow format. Unique features of the program including synchronization with compatible sleep tracking devices, multiple built-in user supports, and a 14-day money-back guarantee. Both statistical and clinically meaningful sleep improvements have been found in a large randomized controlled trial. Overall, Sleepio represents a model program for online CBT-I delivery.  相似文献   
64.
The field of biblical studies lends itself well to decentered online learning – a kind that uses active learning to engage primary texts and their interpretations. Not only does such an approach work well in online and hybrid formats, it more readily welcomes readings that are more contextual, constructive, and collaborative. Three aspects best characterize a decentered approach to active learning online: an orientation toward primary texts, collaborative inquiry, and enhanced learner initiative. This essay describes the significance of each in turn, along with naming some best practices. I argue that this approach not only shifts focus toward learners and the learning environment, it works particularly well for teaching Bible courses online and in hybrid formats where interpretation of primary sources is the fundamental goal.  相似文献   
65.
戴珅懿  马庆国  王小毅 《心理科学》2011,34(6):1302-1307
近年来,网络病态使用的一个子类-网络游戏成瘾已经引起了学术研究的兴趣。本研究采用修正版 Stroop实验范式-Online Game Stroop探讨网络游戏成瘾者的注意偏向过程。结果发现,在网络游戏成瘾组中,网络游戏相关词语与中性词语相比诱发了更高的P200以及P300的振幅,但在正常对照组中未发现相同结果。此线索-反应证实了网络游戏成瘾者对特有的成瘾相关线索的高度敏感化引起的注意偏向可能是其成瘾行为产生和维持的重要基础。  相似文献   
66.
In this study, we propose that social media reduce users' moral sensitivity through the mediation of the perceived moral intensity of hostile comments, which leads to behavioral consequences for online shaming. Three separate studies were conducted to explore this statement. Study 1 (N = 160) compared moral sensitivity between participants in simulated social media situations and a control group. Study 2 (N = 412) tested the mediating role of perceived moral intensity through self-rated questionnaires. Study 3 (N = 295) examined the behavioral consequences of reduced moral sensitivity on online shaming by manipulating social media and perceived moral intensity. Across these three studies with their different methodologies, we found consistent support for our prediction that social media reduce users' moral sensitivity. Also, our findings shed light on perceived moral intensity as a mediator. As expected, less perceived moral intensity and less moral sensitivity (as serial mediators) induced by social media led to a higher tendency to participate in online shaming. In addition, our research suggests that the harmful effects of social media could be restricted by improving users' perceived moral intensity in the form of reminders. These findings provide novel insights into the underlying mechanism of cyberviolence on social media and also contribute to the literature on the antecedents and consequences of moral sensitivity.  相似文献   
67.
通过社交网络发布优质在线内容以引发消费者的主动分享从而使该内容像病毒一样传播开来的营销方式被称为病毒式营销。在线内容的病毒式分享机制主要包括内容特征、心理动机、情绪反应、情境因素以及个体特征这五个方面, 可以为品牌和自媒体有效提高在线内容的分享转发率提供系统的理论指导。未来研究需要进一步探索某些具体情绪的作用机制, 识别出更多本土背景下的情境因素, 关注病毒式营销的效果评估和心理行为后果, 并采用更加多样化的研究方法。  相似文献   
68.
何铨  江程铭 《心理科学》2020,(2):430-437
老年人意外伤害保险作为应对人口老龄化带来的意外风险的措施之一,能够有效缓解老年人意外伤害给其和家庭造成的经济负担。然而该险种购买不足的现状有可能影响其持续运营。本研究试图通过四个子研究探讨默认选项的助推方式是否能够促进老年人意外伤害险在线购买额。研究1通过实际销售数据分析,研究2~4通过实验发现:把默认选项设置在最高份数上能够有效地促进保险的购买份额。研究表明应用行为科学的发现可以有效促进公共政策的实施。  相似文献   
69.
基于框架效应和共情–助人行为假说,以82名大学生为被试,通过实验探讨了网络募捐中求助者的面部表情对捐助意愿的影响,并考察了目标框架的调节作用以及共情的中介作用。结果表明:目标框架调节了求助者的面部表情对捐助者的共情和捐助意愿的影响。在积极框架下,消极面部表情对捐助者的共情和捐助意愿的积极影响显著高于积极面部表情;而在消极框架下,两种面部表情对捐助者的共情和捐助意愿的影响均无显著差异。研究还发现了有中介的调节作用模型,共情在求助者的面部表情对捐助意愿的影响中发挥中介作用,而目标框架是有中介的调节变量。  相似文献   
70.
网络慈善众筹是从在线社区获得财力捐助的行为。本研究通过3个实验,考察在线社交平台上受益者面部表情与捐赠者–受益者关系对慈善众筹捐赠行为的影响。结果发现,快乐的面部表情对捐赠金额和分享意愿的影响总体上比悲伤更大;捐赠者–受益者共有的熟人关系比陌生人关系对捐赠金额与分享意愿的影响更大;面部表情与捐赠者–受益者关系对慈善众筹的捐赠金额存在交互作用,但对分享意愿没有显著性影响。结果表明,在线社交平台的慈善众筹捐赠行为更偏好有快乐面部表情的受益者,并且更多地受到间接的、社会交换预期微弱的熟人共有关系的影响。  相似文献   
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