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11.
Parent–adolescent conflict has been studied both as a precursor of long-term macrolevel developmental risks and as an outcome of microlevel, moment-to-moment interaction patterns. However, the family-level processes underlying the maintenance or regulation of conflict in daily life are largely overlooked. A meso-level understanding of parent–adolescent conflict offers important practical insights that have direct implications for interventions. The present study explores day-to-day reciprocal processes and carryover in parents’ and adolescents’ experiences of anger and conflict. Daily diary data provided by parent–adolescent dyads (N = 151) from two-caregiver households (adolescents: 61.59% female, mean age = 14.60 years) over 21 days were examined using a multivariate Poisson multilevel model to evaluate the circular causality principle in parents’ and adolescents’ daily conflict and anger. Findings offer empirical support for the theory, suggesting that parents’ and adolescents’ anger and conflict exist together in a feedback loop wherein conflict is both a consequence of past anger and also an antecedent of future anger, both within and across persons. Increased understanding of the daily interaction patterns and maintenance of parent–adolescent conflict can guide more informed, targeted, and well-timed interventions intended to ameliorate the consequences of problematic parent–adolescent conflict sequences.  相似文献   
12.
The authors translated the California Brief Multicultural Competence Scale (CBMCS; Gamst et al., 2004), a measure of multicultural competence, into Korean for cross-cultural validation. An exploratory factor analysis followed by a confirmatory factor analysis on a sample of Korean counselors (N = 365) supported a 3-factor model: Multicultural Ability, Multicultural Knowledge, and Multicultural Awareness. The Korean version was deemed to possess sound psychometric properties, such as high test-retest reliability and criterion-related validity. Los autores tradujeron al idioma coreano la Escala Breve de Competencia Multicultural de California (CBMCS, por sus siglas en inglés; Gamst et al., 2004), un instrumento de medida de competencia multicultural, para su validación intercultural. Un análisis factorial exploratorio seguido de un análisis factorial confirmatorio sobre una muestra de consejeros coreanos (N = 365) respaldó un modelo de 3 factores: Habilidad Multicultural, Conocimiento Multicultural y Conciencia Multicultural. Se concluyó que la versión en coreano tenía propiedades psicométricas sólidas, como una alta fiabilidad de la repetición de las pruebas y una alta validez de criterio.  相似文献   
13.
霍夫曼虚拟内疚理论述评   总被引:5,自引:0,他引:5  
该文从涵义及类型、发生机制和影响因素等方面,介绍了霍夫曼的虚拟内疚理论,并对其理论意义进行了评述。该文认为。霍夫曼的虚拟内疚理论不仅拓展了内疚研究的心理学领域。而且深化了人们对道德情感在个体道德发展中的地位和作用的认识。  相似文献   
14.
The popularity of video games, especially violent video games, has reached phenomenal proportions. The theoretical line of reasoning that hypothesizes a causal relationship between violent video-game play and aggression draws on the very large literature on media violence effects. Additionally, there are theoretical reasons to believe that video game effects should be stronger than movie or television violence effects. This paper outlines what is known about the relationship between violent video-game playing and aggression. The available literature on virtual reality effects on aggression is discussed as well. The preponderance of the evidence from the existing literature suggests that exposure to video-game violence increases aggressive behavior and other aggression-related phenomena. However, the paucity of empirical data, coupled with a variety of methodological problems and inconsistencies in these data, clearly demonstrate the need for additional research.  相似文献   
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The present review examines how stepfamily members without a shared history co‐construct a shared family identity and what family processes are relevant in this stepfamily formation. Three databases (Web of Science, PsycInfo, and ProQuest) were systematically searched, resulting in 20 included qualitative studies. The meta‐ethnography approach of Noblit and Hare allowed synthesizing these qualitative studies and constructing a comprehensive framework of stepfamilies doing family. Three interdependent family tasks were identified: (a) honoring the past, (b) marking the present, and (c) investing in the future. Stepfamily members’ experiences of these family tasks are strongly affected by the dominant societal perspectives and characterized by an underlying dialectical tension between wanting to be like a first‐time family and feeling the differences in their family structure at the same time. These findings clearly demonstrate the family work that all stepfamily members undertake and provide a broader context for interpreting stepfamilies’ co‐construction of a new family identity.  相似文献   
17.
李刚 《周易研究》2012,(2):3-10
魏伯阳所撰《周易参同契》是运用《周易》原理来支撑金丹之道的滥觞。它以《周易》的变易原理作为道教神仙存在学说的理论基础,通过论说"物性可变",进而说明人也可变。人通过服炼金丹能够变化自己的身体而为神仙之体,即"変形而仙",从而可以超越生死。"变形而仙"思想并非《参同契》独创,而是有所本的。这一思想对后世道教产生了巨大而深远的影响,如葛洪、陶弘景、沈汾等人皆明显继承了《参同契》的"变形而仙"说。  相似文献   
18.
This paper is an account of an analyst's personal exploration to make conceptual sense of the delicate closing stages of an analysis. Jung's theory of complexes provides a model of the functioning of the analytic relationship as an integral whole which itself is the locus of the process that brings an analysis to completion. Clinical vignettes are used to illustrate this.  相似文献   
19.
本研究将微观发生法设计和虚拟仿真技术相结合,考察了不同特质社会创造性大学生跨情境、跨时间的状态社会创造性的变化特点。结果表明:(1)在四种具体社会问题情境中,个体策略新颖性的变化表现出了跨情境的多样性特点,而策略实用性的变化则主要表现出了跨情境的一致性特点;(2)个体特质社会创造性对其状态社会创造性的表现的影响主要体现在策略的实用性上。  相似文献   
20.
Interoceptive exposure (IE) is a standard component of cognitive-behavioural therapy (CBT) for panic disorder and agoraphobia. The virtual reality (VR) program ‘Panic-Agoraphobia’ has several virtual scenarios designed for applying exposure to agoraphobic situations; it can also simulate physical sensations. This work examines patients' acceptability of the IE component as applied in two different ways: using VR versus traditional IE. Additionally, it explores the relationship between users' treatment expectations and satisfaction and clinically significant change. Results showed that VR and traditional IE were well accepted by all participants. Furthermore, treatment expectations predicted efficacy.  相似文献   
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