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131.
ObjectivesThe aim of the study was to test the performance, motivational, and affective impact of aerobic exercise within an immersive virtual reality environment experienced alone or with another individual.DesignSixty female participants aged 18–30 years were assigned to one of three conditions: no virtual reality (NVR), individual virtual reality (IVR), or companion virtual reality (CVR).MethodParticipants completed 9 min of self-paced rowing on an ergometer without any visual input or performance feedback (NVR), individually within a virtual reality environment (IVR), or within a virtual reality environment that included a companion depicted as an avatar (CVR).ResultsThe two virtual reality groups rowed a further distance and at a higher power output than the NVR group. Furthermore, the CVR group outperformed the IVR group in distance and had a higher heart rate. Participants in the virtual reality groups did not perceive themselves to be exerting more physical effort and rated the task as more enjoyable than participants in the NVR group.ConclusionsVirtual reality improves performance and the affective response to aerobic exercise, and performance effects are further enhanced by the presence of others in the virtual environment.  相似文献   
132.
创设了新的中国人思维特征的情境评估方法, 初步应用于整体性思维特征与创造力倾向关系的研究并对其信效度进行了检验。新评估法选取体现典型文化意境和中国人思维特征的成语谜语作为材料, 利用虚拟现实技术构建形与意、情境与语境相互转换的成语谜语文化园, 记录被试游览时即景说出的成语建立成语库, 并编码所录成语的思维特征类型以作为被试的整体性思维测量指标。基于测试数据的信效度分析表明整体性思维成语测试系统信效度表现良好。整体性思维与创造力倾向的相关分析表明, 整体性思维与创造力倾向中的好奇性显著负相关。研究首次证实了利用虚拟现实技术来重建传统文化情境以实现对中国人思维特征的情境评估的可行性, 提示基于虚拟现实技术的情境评估法在未来心理学相关研究中的应用价值。  相似文献   
133.
Resurgence of a previously suppressed target behavior is common when reinforcement for a more recently reinforced alternative behavior is thinned. To better characterize such resurgence, these experiments examined repeated within-session alternative reinforcement thinning using a progressive-interval (PI) schedule with rats. In Experiment 1, a transition from a high rate of alternative reinforcement to a within-session PI schedule generated robust resurgence, but subsequent complete removal of alternative reinforcement produced no additional resurgence. Experiment 2 replicated these findings and showed similar effects with a fixed-interval (FI) schedule arranging similarly reduced session-wide rates of alternative reinforcement. Thus, the lack of additional resurgence following repeated exposure to the PI schedule was likely due to the low overall obtained rate of alternative reinforcement provided by the PI schedule, rather than to exposure to within-session reinforcement thinning per se. In both experiments, target responding increased at some point in the session during schedule thinning and continued across the rest of the session. Rats exposed to a PI schedule showed resurgence later in the session and after more cumulative alternative reinforcers than those exposed to an FI schedule. The results suggest the potential importance of further exploring how timing and change-detection mechanisms might be involved in resurgence.  相似文献   
134.
基于单探测变化觉察和双任务范式,采用项目数量(3)×呈现时间(2)×文字线索(2)混合实验设计,对沉浸式虚拟学习环境图形加工特征和认知负荷进行探讨,以任务绩效法与主观测量法评定认知负荷。44名大学生的实验结果显示:(1)项目数量对虚拟空间图形识记主任务绩效和主观认知负荷有显著影响,项目数量越多,主任务正确率越低,反应时越长,主观评定认知负荷越高,同时加工刺激数量以4个为宜;(2)呈现时间对虚拟空间图形识记次任务绩效有显著影响,呈现时间越长,次任务正确率越高,呈现时间超过0.5s有利于次任务加工;(3)文字线索对虚拟图形识记认知负荷有显著影响,重复性文字线索会增加认知负荷。结果表明,在沉浸式虚拟环境中,图形加工的认知负荷特点与平面和三维图形基本一致,项目数量多、呈现时间短以及有重复性文字线索时,认知负荷更高;任务绩效和主观测量评定指标在反映认知负荷强度上不完全一致。  相似文献   
135.
The current study was to test whether reality monitoring and language use could distinguish identity liars from truth tellers when answering outcome questions and unexpected process questions. Truth tellers (n = 30) and liars (n = 30) discussed their identity in a recruitment interview. No differences emerged between truth tellers and liars in the details they provided. In terms of language use, liars used more positive language than truth tellers, whereas truth tellers used more cognitive process words than liars. However, neither were more pronounced when asking process questions. Overall, process questions elicited more cognitive process and cause words than outcome questions. Therefore, process questions may be able to contribute to the cognitive load approach. The findings suggest that reality monitoring may not be diagnostic when applied to identity deception. We discuss the language use differences in relation to impression management theory.  相似文献   
136.
Skilled performance in sport often relies on looking at the right place at the right time. Differences in visual behaviour can thus characterise expertise. The current study examined visual attention associated with surfing expertise. Expert (n = 12) and novice (n = 12) surfers viewed 360-degree surfing videos in a head-mounted display. Eye-gaze, presence, and engagement were measured. Experts were faster to detect approaching high, and low waves, spent more time overall attending to high-performance value areas-of-interest (AOIs; pocket, shoulder, lip), and were more physically engaged. Group differences were not found for presence or simulator sickness. Outcomes show that surfing expertise is associated with more optimal visual attention to cues informing wave approach and wave dynamics. Experts look at these areas earlier than novices, and for more time overall. The findings suggest the performance advantages of early planning of motor actions, along with moment-to-moment adjustments while surfing.  相似文献   
137.
Many universities sponsor student-oriented transit services that could reduce alcohol-induced risks but only if services adequately anticipate and adapt to student needs. Human choice data offer an optimal foundation for planning and executing late-night transit services. In this simulated choice experiment, respondents opted to either (a) wait an escalating delay for a free university-sponsored “safe” option, (b) pay an escalating fee for an on-demand rideshare service, or (c) pick a free, immediately available “unsafe” option (e.g., ride with an alcohol-impaired driver). Behavioral-economic nonlinear models of averaged-choice data describe preference across arrangements. Best-fit metrics indicate adequate sensitivity to contextual factors (i.e., wait time, preceding late-night activity). At short delays, students preferred the free transit option. As delays extend beyond 30 min, most students preferred competing alternatives. These data depict a policy-relevant delay threshold to better safeguard undergraduate student safety.  相似文献   
138.
Abstract

The growing ill-health in Sweden is related to the crisis of the welfare state and to globalization and the expansion of a new virtual reality affecting the conceptualization of time and space, as well as to wider areas of human interaction, thinking, and ethical judgment. Fear and anxiety are emotional states of mind that have widespread effects on an individual level as well as on the whole of society.  相似文献   
139.
This meta-analysis compares the findings of empirical studies that employ either a traditional form of cognitive–behavioral-based exposure therapy or virtual reality exposure therapy (VRET) for the treatment of posttraumatic stress disorder (PTSD) to determine which is more viable and effective. Statistical analyses were performed on 26 studies to determine pre- to posttreatment effect sizes and interactions. Results demonstrated a trend toward significance in favor of traditional exposure therapy showing lower posttreatment PTSD. Limitations included a restricted number of relevant studies; future research on VRET for PTSD should orient more to experimental designs, larger samples, and increased use of control groups.  相似文献   
140.
The most elementary law of nature, the principle that best explains how the world works, is that actions have consequences. The consequences of enterprise (or business) will be as profitable or detrimental as the actions behind them. The rapidly approaching new millennium forces society to assess where we are (the consequences) and how we got here (the actions). The standard of living in the western world is a direct consequence of past and present enterprise, but the actions taken to get to this plateau and their associated costs may far over‐shadow the gains. A major issue facing those who study the development and evolution of enterprise is whether past merits and mistakes can be used to develop a new paradigm that is more reflective of what is currently experienced and most likely to occur in the future.

This paper discusses some of the shortcomings in current economic thinking, how current developments in economic thinking need to become the norm and the future of socio‐ecologically behavior and patterns of growth for enterprise.  相似文献   
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