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341.
Two studies are presented which examine self‐evaluation in adolescents with learning difficulties and how these adolescents strategically protect their self‐concept through the use of social comparison. Study one involved 145 adolescents with learning difficulties and the same number of non‐disabled adolescents aged between 11 to 16 years. All adolescents completed Harter's ‘Self Perception Profile for Children’ (SPPC). No significant overall differences were found between the self‐evaluations of the adolescents with learning difficulties and non‐disabled adolescents. In addition, adolescents with learning difficulties strategically devalued less favourable comparison dimensions and valued more positive comparison attributes. Study two utilized a four condition between‐groups design with a sample of 68 adolescents with learning difficulties. All participants completed the SPPC, but the availability of a social comparison group was systematically varied between conditions. The self‐evaluations made by adolescents changed significantly when the social comparison group made available was altered. The findings are discussed with regard to their theoretical implications and in terms of inclusion policies for adolescents with learning difficulties. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   
342.
补偿性消费行为是指为了弥补某种心理缺失或自我威胁而发生的消费行为, 是一种替代的心理需求满足工具。补偿性机制作为看待行为的重要视角, 可以解释许多看似不理性或不合常理的消费现象。自尊威胁、控制感缺失和归属感缺失是导致补偿性消费的3种动机来源。未来研究可以从以下4个方面对补偿性消费行为进行深入探讨:1)根据补偿机制的不同, 对补偿性消费的表现形式和类型进行细分; 2)评估消费行为的心理补偿效果; 3)探讨除消费外其他替代性的心理补偿方式, 以及消费补偿与其他补偿方式之间的关系; 4)挖掘中国社会文化环境下的补偿性消费行为的特点与产生机制。  相似文献   
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Identity matching-to-sample has been difficult to demonstrate in rats, but most studies have used visual stimuli. There is evidence that rats can acquire complex forms of olfactory stimulus control, and the present study explored the possibility that identity matching might be facilitated in rats if olfactory stimuli were used. Four rats were trained on an identity match-to-sample procedure with odorants mixed in cups of sand as stimuli. Digging in the sample cup produced two comparison cups, and digging in the comparison cup that contained the same scent as the sample was reinforced. When criterion accuracy levels were reached, novel stimuli were added to the baseline training regimen. All 4 rats reached terminal performance of above 90% correct matching with more than 20 different baseline stimuli and matched novel stimulus combinations with above-chance accuracy; 3 of the 4 rats matched novel stimuli at levels significantly above chance. Accurate matching performance was demonstrated both with 2- and 3-comparison procedures. These results suggest that generalized matching-to-sample can be observed in rats when olfactory stimuli are used and, furthermore, that multiple-exemplar training may be important for its emergence.  相似文献   
345.
A Generalized Concept Lattice   总被引:2,自引:0,他引:2  
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346.
The author explores our psychological need for enemies and the contribution this makes to overt conflicts in the external world. Enemies serve as an opposite from which we can differentiate ourselves, either as an individual or as a group; they help us to define our physical and psychological boundaries. Enemies provide a target and an outlet for our aggression and also for the projection of the shadow. They also provide the stimulus to individuation, through the heroic encounter with the enemy in the unfamiliar world outside the home, particularly in adolescence. The psychic integration of 'self' and 'enemy' is explored as the outcome of individuation.  相似文献   
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The purpose of this study was to increase understanding of what clients perceive as hindering experiences in counselling. In‐depth interviews combined with concept mapping were used to gather, organize, and understand clients' perceptions of hindering aspects of therapy. In the initial data gathering stage, 8 adult client participants, aged 18 or older (average of 14.1 sessions) were asked to respond to the following open‐ended questions:
    相似文献   
349.
We examined the causal relationship between playing violent video games and increases in aggressiveness by using implicit measures of aggressiveness, which have become important for accurately predicting impulsive behavioral tendencies. Ninety‐six adults were randomly assigned to play one of three versions of a computer game that differed only with regard to game content (violent, peaceful, or abstract game), or to work on a reading task. In the games the environmental context, mouse gestures, and physiological arousal—as indicated by heart rate and skin conductance—were kept constant. In the violent game soldiers had to be shot, in the peaceful game sunflowers had to be watered, and the abstract game simply required clicking colored triangles. Five minutes of play did not alter trait aggressiveness, yet an Implicit Association Test detected a change in implicit aggressive self‐concept. Playing a violent game produced a significant increase in implicit aggressive self‐concept relative to playing a peaceful game. The well‐controlled study closes a gap in the research on the causality of the link between violence exposure in computer games and aggressiveness with specific regard to implicit measures. We discuss the significance of importing recent social–cognitive theory into aggression research and stress the need for further development of aggression‐related implicit measures. Aggr. Behav. 36:1–13, 2010. © 2009 Wiley‐Liss, Inc.  相似文献   
350.
本文对孔子和孟子的"乐"理念的各自特点及其异同之处进行了初步分析和评价。作者认为,孔子的"乐"理念具有明显的泛伦理化倾向。他所关注和注重的,乃是"乐"的社会教化、社会整合的伦理调节功能。孔子视"礼""仁"为"乐"之魂魄,视"至善"为"乐"之归宿和极致。"乐"的艺术审美特质被淡化和边缘化。孟子对孔子"乐"理念的最大修正,在于他将其"民本"的政治诉求贯彻于其"乐"理念之中,诉诸"与民同乐"的政治氛围,从而将"乐"理念平等化、平民化、感性化,扬弃了孔子对"乐"的种种宗法等级束缚,破除了对"乐"的雅俗之别的偏见,从而使"乐"理念向其平等的、感性的审美氛围迈出了重要的一步。同孔子泛伦理化的"乐"理念相比较,孟子的"乐"理念则具有泛政治化的理论倾向。  相似文献   
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