首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2109篇
  免费   268篇
  国内免费   301篇
  2024年   2篇
  2023年   54篇
  2022年   47篇
  2021年   98篇
  2020年   98篇
  2019年   140篇
  2018年   152篇
  2017年   184篇
  2016年   138篇
  2015年   94篇
  2014年   138篇
  2013年   351篇
  2012年   94篇
  2011年   118篇
  2010年   80篇
  2009年   122篇
  2008年   127篇
  2007年   101篇
  2006年   110篇
  2005年   79篇
  2004年   68篇
  2003年   51篇
  2002年   46篇
  2001年   35篇
  2000年   26篇
  1999年   24篇
  1998年   18篇
  1997年   9篇
  1996年   8篇
  1995年   10篇
  1994年   13篇
  1993年   5篇
  1992年   6篇
  1991年   4篇
  1990年   8篇
  1989年   3篇
  1988年   3篇
  1986年   1篇
  1985年   8篇
  1984年   3篇
  1983年   1篇
  1981年   1篇
排序方式: 共有2678条查询结果,搜索用时 15 毫秒
941.
高志华  鲁忠义 《心理学报》2019,51(2):177-187
采用情感错误归因范式(AMP)和经典情感启动范式(BFP), 在汉语双音节中性名词的前面加上否定或肯定词, 构成“没有/有XX”短语, 作为启动材料, 以中性俄语词或汉语情绪词为目标材料, 探讨了汉语否定加工的情绪表征。在实验1的AMP范式中, 刺激反应不同步(SOA)时间为200 ms和500 ms, 结果显示, 否定短语比肯定短语有显著高的消极反应概率; 在实验2的BFP范式中, 否定短语比肯定短语同样启动了更高的消极反应概率。实验结果表明, 否定本身具有消极效价, 否定加工通过消极情绪实现具身化。  相似文献   
942.
文章从具身隐喻的角度, 探讨了软硬触觉经验与男女性别角色认知的交互影响。实验1采用行为实验法, 考察了软硬的触觉经验对性别分类的影响; 实验2采用内隐联想范式, 探讨了男女性别角色词的加工能否激活软硬的隐喻表征; 实验3通过概念启动和知觉判断任务, 考察了性别角色词的概念加工对物体软硬知觉的影响。得出以下结论:(1)社会性别分类表征和社会性别角色表征可通过软硬进行隐喻表征; (2)性别角色词概念的加工会影响物体软硬知觉的判断, 认知判断存在具身效应。  相似文献   
943.
Triune Ethics Theory (TET) is a psychological theory developed to meet three goals. First, it attempts to harvest critical findings from neurobiology, affective neuroscience, and cognitive science and to integrate them into moral psychology for the purpose of informing psychological research on the moral life of persons. In contrast to dominant theories that focus on top-down, deliberative reasoning (e.g., Kohlberg), TET is a bottom-up theory that focuses on motivational orientations that are rooted in evolved unconscious emotional systems shaped by experience that predispose one to react to and act on events in particular ways. Second, it seeks to explain differences in moral functioning through a person by context interaction. Individuals differ in early emotional experiences that influence personality formation and behavior in context, while at the same time situations can evoke particular reactions, which vary with personality. Third, it suggests the initial conditions for optimal human moral development.  相似文献   
944.
Previous research shows that the motivation to be mindful is associated with less intolerance toward deviant and stigmatized groups. The present research examines authoritarianism as a possible moderator of this seemingly robust finding. We obtained consistent evidence from two studies that authoritarianism (right-wing authoritarianism, social dominance orientation) moderates the relationship between need for cognition and punitiveness. Among low authoritarians, need for cognition was negatively associated with punitiveness and dispositional attribution of crimes and positively associated with support for rehabilitation of criminals. However, among high authoritarians, the pattern reversed. These results are discussed in the context of some recent advances in the understanding of motivated social cognition.  相似文献   
945.
Recent findings suggest the involvement of the cerebellum in perceptual and cognitive tasks. Our study investigated whether cerebellar patients show musical priming based on implicit knowledge of tonal-harmonic music. Participants performed speeded phoneme identification on sung target chords, which were either related or less-related to prime contexts in terms of the tonal-harmonic system. As groups, both cerebellar patients and age-matched controls showed facilitated processing for related targets, as previously observed for healthy young adults. The outcome suggests that an intact cerebellum is not mandatory for accessing implicit knowledge stored in long-term memory and for its influence on perception. One patient showed facilitated processing for less-related targets (suggesting sensory priming). The findings suggest directions for future research on auditory perception in cerebellar patients to further our understanding of cerebellar functions.  相似文献   
946.
This article examined the effects of body–object interaction (BOI) on semantic processing. BOI measures perceptions of the ease with which a human body can physically interact with a word's referent. In Experiment 1, BOI effects were examined in 2 semantic categorization tasks (SCT) in which participants decided if words are easily imageable. Responses were faster and more accurate for high BOI words (e.g., mask ) than for low BOI words (e.g., ship ). In Experiment 2, BOI effects were examined in a semantic lexical decision task (SLDT), which taps both semantic feedback and semantic processing. The BOI effect was larger in the SLDT than in the SCT, suggesting that BOI facilitates both semantic feedback and semantic processing. The findings are consistent with the embodied cognition perspective (e.g., Barsalou's, 1999 , Perceptual Symbols Theory), which proposes that sensorimotor interactions with the environment are incorporated in semantic knowledge.  相似文献   
947.
According to the Perceptual Symbols Theory of cognition ( Barsalou, 1999 ), modality-specific simulations underlie the representation of concepts. A strong prediction of this view is that perceptual processing affects conceptual processing. In this study, participants performed a perceptual detection task and a conceptual property-verification task in alternation. Responses on the property-verification task were slower for those trials that were preceded by a perceptual trial in a different modality than for those that were preceded by a perceptual trial in the same modality. This finding of a modality-switch effect across perceptual processing and conceptual processing supports the hypothesis that perceptual and conceptual representations are partially based on the same systems.  相似文献   
948.
Computational models will play an important role in our understanding of human higher‐order cognition. How can a model's contribution to this goal be evaluated? This article argues that three important aspects of a model of higher‐order cognition to evaluate are (a) its ability to reason, solve problems, converse, and learn as well as people do; (b) the breadth of situations in which it can do so; and (c) the parsimony of the mechanisms it posits. This article argues that fits of models to quantitative experimental data, although valuable for other reasons, do not address these criteria. Further, using analogies with other sciences, the history of cognitive science, and examples from modern‐day research programs, this article identifies five activities that have been demonstrated to play an important role in our understanding of human higher‐order cognition. These include modeling within a cognitive architecture, conducting artificial intelligence research, measuring and expanding a model's ability, finding mappings between the structure of different domains, and attempting to explain multiple phenomena within a single model.  相似文献   
949.
Three experiments examined the effects of interactive visualizations and spatial abilities on a task requiring participants to infer and draw cross sections of a three-dimensional (3D) object. The experiments manipulated whether participants could interactively control a virtual 3D visualization of the object while performing the task, and compared participants who were allowed interactive control of the visualization to those who were not allowed control. In Experiment 1, interactivity produced better performance than passive viewing, but the advantage of interactivity disappeared in Experiment 2 when visual input for the two conditions in a yoked design was equalized. In Experiments 2 and 3, differences in how interactive participants manipulated the visualization were large and related to performance. In Experiment 3, non-interactive participants who watched optimal movements of the display performed as well as interactive participants who manipulated the visualization effectively and better than interactive participants who manipulated the visualization ineffectively. Spatial ability made an independent contribution to performance on the spatial reasoning task, but did not predict patterns of interactive behavior. These experiments indicate that providing participants with active control of a computer visualization does not necessarily enhance task performance, whereas seeing the most task-relevant information does, and this is true regardless of whether the task-relevant information is obtained actively or passively.  相似文献   
950.
Mark D. Sprevak 《Synthese》2008,160(2):285-295
Kripke (1982, Wittgenstein on rules and private language. Cambridge, MA: MIT Press) presents a rule-following paradox in terms of what we meant by our past use of “plus”, but the same paradox can be applied to any other term in natural language. Many responses to the paradox concentrate on fixing determinate meaning for “plus”, or for a small class of other natural language terms. This raises a problem: how can these particular responses be generalised to the whole of natural language? In this paper, I propose a solution. I argue that if natural language is computable in a sense defined below, and the Church–Turing thesis is accepted, then this auxiliary problem can be solved.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号