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11.
目的:探讨适应性自恋与病理性自恋对个体心理健康的不同影响。方法:750名大学生完成了一套由自恋人格问卷(NPI)、病理性自恋量表(PNI)和症状自评量表(SCL-90)组成的测验。利用结构方程模型对变量间的关系进行分析。结果表明:病理性自恋的二阶因子自恋易损性对个体心理健康具有显著的负向预测作用,自恋易损性水平越高,个体心理健康水平越低。自恋夸大性和适应性自恋(自恋人格问卷,NPI)对心理健康的正向预测作用达到边缘显著,自恋夸大性和适应性自恋得分越高,心理健康水平越高。结论:病理性自恋的二阶因子自恋易损性对心理健康具有明显的破坏作用,而自恋夸大性和正常/适应性自恋可能对心理健康存在微弱的保护作用。  相似文献   
12.
本研究开发了两种新的适用于多级评分项目的多维计算机化自适应测验(PMCAT)的选题策略——修正的连续熵(RCEM)和修正的后验期望KL信息(MKB)方法,并与以往PMCAT的选题策略进行了对比研究。Monte Carlo实验结果表明:两种新开发的选题策略比原方法估计精度更高,并且RCEM方法在所有选题策略中曝光率最低。新开发的选题策略具有较理想的估计精度和曝光控制效果,为PMCAT在实践中的应用提供了新的方法支持。  相似文献   
13.
遥操作界面中可视信息的有效呈现是提高操作绩效的重要途径。本研究提出自适应背景焦点显示技术原型,构建新型遥操作显示平台,并通过比较不同显示条件下遥操作绩效,考察其应用有效性及特点。结果显示:1)相比其他显示(单一纠正信息、单一指导信息、恒定背景信息和无背景信息),自适应背景焦点显示可有效提高操作绩效;2)在降低主观负荷方面,单一纠正信息显示显著优于其他显示。本研究结果为遥操作显示界面的优化提供了新思路。  相似文献   
14.
People often demonstrate better memory for animate concepts (e.g., lion and sailor) than for inanimate concepts (e.g., hammer and mountain). Researchers have attributed this effect to an adaptive memory mechanism that favours information relevant for survival, including information about living things. In the present experiment, we examined the hypothesis that people demonstrate better free-recall performance for animate than inanimate words because animate words tend to be associated with greater mental arousal than inanimate words, a factor that was not controlled for in previous experiments on this topic. To this end, we matched animate and inanimate word lists on mental arousal (and several other factors), and compared participants’ free-recall performance for the two word types. We were able to replicate past findings that participants’ free-recall of animate words exceeds their free-recall of inanimate words, but we found no support for the possibility that the effect stems from differences in mental arousal between animate and inanimate concepts, as this effect maintained even when the word lists were matched on mental arousal. The present results therefore indicate that mental arousal cannot explain the effects of animacy on free-recall performance.  相似文献   
15.
Adaptive learning games should provide opportunities for the student to learn as well as motivate playing until goals have been reached. In this paper, we give a mathematically rigorous treatment of the problem in the framework of Bayesian decision theory. To quantify the opportunities for learning, we assume that the learning tasks that yield the most information about the current skills of the student, while being desirable for measurement in their own right, would also be among those that are efficient for learning. Indeed, optimization of the expected information gain appears to naturally avoid tasks that are exceedingly demanding or exceedingly easy as their results are predictable and thus uninformative. Still, tasks that are efficient for learning may be experienced as too challenging, and the resulting failures can lower motivation. Therefore, in addition to quantifying the expected informational benefit for learning of any prospective task to be presented next, we also model the expected motivational cost of its presentation, measured simply as the estimated probability of failure in our example model. We propose a “learner-friendly” adaptation algorithm that chooses the learning tasks by optimizing the expected benefit divided by the expected cost. We apply this algorithm to a Rasch-like student model implemented within a real-world application and present initial results of a pilot experiment.  相似文献   
16.
ABSTRACT

Nairne, Thompson, and Pandeirada [2007. Adaptive memory: Survival processing enhances retention. Journal of Experimental Psychology: Learning, Memory, and Cognition, 33, 263–273] demonstrated that processing words according to their relevance to a survival scenario enhanced their subsequent retrieval in recall and recognition tasks compared to a variety of control scenarios. From an adaptive perspective, it is maintained that processing words in a survival context should also enhance memory for source; however, evidence in the literature is rather mixed regarding a survival context advantage for source memory. In the current study, we conducted four experiments to systematically investigate the survival advantage in source memory, when the context itself is the source, with both recall (Experiments 1A and 1B) and recognition tests (Experiments 2A and 2B). Results showed a survival advantage for item memory over the control contexts in all experiments. The survival context advantage was not extended to source memory performance in Experiment 1A. Results from all other experiments, however, indicated a survival context advantage for both item and source memory. Findings are discussed in relation to possible proximate mechanisms underlying the survival processing effect.  相似文献   
17.
Many reports have described a survival judgment task that requires participants to judge words according to their relevance to a survival situation, eliciting better recall than that obtained in other judgment tasks (e.g., semantic or self‐judgment tasks). Two explanatory hypotheses (the adaptive hypothesis and the elaboration hypothesis) have been proposed. Here we used the memory load paradigm to investigate whether the adaptive hypothesis or the combination hypothesis can better account for the memory enhancement of the survival judgment task. We used a survival judgment task and an autobiographical recall task with the condition of no memory load or memory load. The 48 participants performed four encoding conditions (memory load—survival, no memory load—survival, memory load—autobiographical, and no memory load—autobiographical). The results showed that memory enhancement of the survival judgment task occurred only in the no memory load condition, but not in the memory load condition. Our results support the elaboration hypothesis. We also discuss the validity of the elaboration hypothesis and future directions to be pursued in this research field.  相似文献   
18.
The Adams-Creamer hypothesis states that S uses the decay of proprioceptive feedback from an early portion of a movement to cue a timed response at some later time. This hypothesis was tested by creating passive left-arm movement in one group and withholding it from another, and having Ss make a right-hand response when exactly 2.0 sec. had elapsed since the end of the movement Ss with left-arm feedback had less absolute and algebraic error, and greater within-S consistency than did the no-movement control Ss and, when KR was withdrawn, Ss with left-arm movement regressed less than did Ss without the left-arm movement, which provided 2 lines of support for the decay hypothesis.  相似文献   
19.
The author examined the role of anxiety and avoidance dimensions of attachment and Big Five personality traits in adaptive and maladaptive dimensions of perfectionism among 604 (377 male, 227 female) Turkish university students. The results of 2 separate multiple regression analyses yielded that adaptive perfectionism was significantly predicted by conscientiousness, openness, and extraversion. Maladaptive perfectionism was significantly predicted by the neuroticism, anxiety, and avoidance dimensions of attachment. The authors discuss the implications, limitations, and future directions for research.  相似文献   
20.
Qian Yang 《Cognition & emotion》2013,27(8):1637-1653
ABSTRACT

Negative emotion influences cognitive control, and more specifically conflict adaptation. However, discrepant results have often been reported in the literature. In this study, we broke down negative emotion into integral and incidental components using a modern motivation-based framework, and assessed whether the former could change conflict adaptation. In the first experiment, we manipulated the duration of the inter-trial-interval (ITI) to assess the actual time-scale of this effect. Integral negative emotion was induced by using loss-related feedback contingent on task performance, and measured at the subjective and physiological levels. Results showed that conflict-driven adaptive control was enhanced when integral negative emotion was elicited, compared to a control condition without changes in defensive motivation. Importantly, this effect was only found when a short, as opposed to long ITI was used, suggesting that it had a short time scale. In the second experiment, we controlled for effects of feature repetition and contingency learning, and replicated an enhanced conflict adaptation effect when integral negative emotion was elicited and a short ITI was used. We interpret these new results against a standard cognitive control framework assuming that integral negative emotion amplifies specific control signals transiently, and in turn enhances conflict adaptation.  相似文献   
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