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71.
Jaime G. Carbonell 《Cognitive Science》1978,2(1):27-51
POLITICS is a system of computer programs which simulates humans in comprehending and responding to world events from a given political or ideological perspective. The primary theoretical motivations were: (1) the implemention of a functional system which applies the knowledge structures of Schank and Abelson (1977) to the domain of simulating political belief systems; (2) the development of a tentative theory of intentional goal conflicts and counterplanning. Secondary goals of the POLITICS project include developing a representation for belief systems, investigating cognitive processes such as goal-directed inferencing, and the integration of several types of knowledge representations into a functional system. 相似文献
72.
Two new cases of prosopagnosia are described and compared with pertinent clinical material from the English language literature. The interpretation of this disorder most compatible with the clinical data appears to us to be that there is an underspecification of visuoperceptive information preventing both the formation of significant face images and the retrieval of well-known face memoranda existing within a relatively intact visual remote memory store. Failure of formation of immediate memoranda of similarly complex visual images is also commonly observed but does not seem to be a requirement for the symptom of prosopagnosia. Conceptualizing this abnormality as simply a material specific visual agnosia of images beyond the classifier level would still appear to be acceptable if less informative. 相似文献
73.
This paper deals with how people combine simple, prototype concepts into complex ones; e.g., how people combine the prototypes for brown and apple so they can determine the typicality of objects in the conjunction brown apple. We first consider a proposal from fuzzy-set theory (Zadeh, 1965), namely, that the typicality of an object in a conjunction is equal to the minimum of that object's typicality in the constituents (e.g., an object's typicality as a brown apple cannot exceed its typicality as a brown or as an apple). We evaluated this “min rule” against the typicality ratings of naive subjects in two experiments. For each of numerous pictured objects, one group of subjects rated its typicality with respect to an adjective concept, a second group rated its typicality vis-à-vis a noun concept, and a third group rated its typicality with respect to the adjective-noun conjunction. In both studies, most objects were rated as more typical of the conjunction than of the noun. These findings violate not only the min rule but also other simple rules for relating typicality in a conjunction to typicalities in the constituents. As an alternative to seeking such rules, we argue for an approach to conceptual combination that starts with the prototype representations themselves. We illustrate one version of this approach in some detail, and show how it accounts for the major findings of the present experiments. 相似文献
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77.
Peter K. Smith 《Developmental Review》1983,3(1):6-10
The developmental significance of pretend and sociodramatic play remains unresolved. Quite possibly, such play experiences facilitate a range of developmental competences which other experiences (including focused training) can facilitate equally effectively. If this were so, individual differences in such forms of play need not be a matter of direct concern in themselves. Such differences could be related to proximate variables which would be of greater scientific significance than broader or vaguer social class labels, although the political and economic realities of socioeconomic status should not be forgotten. 相似文献
78.
Drew McDermott 《Cognitive Science》1978,2(2):71-109
A new theory of problem solving is presented, which embeds problem solving in the theory of action; in this theory, a problem is just a difficult action. Making this work requires a sophisticated language for-talking about plans and their execution. This language allows a broad range of types of action, and can also be used to express rules for choosing and scheduling plans. To ensure flexibility, the problem solver consists of an interpreter driven by a theorem prover which actually manipulates formulas of the language. Many examples of the use of the system six given. including an extended treatment of the world of blocks. Limitations and extensions of the system are discussed at length. It is concluded that a rule-based problem solver is necessary and feasible, but that much more work remains to be done on the underlying theory of planning and acting. 相似文献
79.
Roger C. Schank 《Cognitive Science》1977,1(4):421-441
Rules of conversation are given that specify what can follow what. A system for deciding what makes a reasonable subject for a conversation is shown. Topics are discussed and rules for topic shift are presented. 相似文献
80.
Tamar Globerson 《Developmental Review》1983,3(3):292-302
This study tests the relationship between two theoretical models of human attentional capacity: Pascual-Leone's mental capacity and Kahneman's mental effort. It was found that significant and positive correlations exist between the empirical measures of the above constructs, and the relationship is demonstrated via construct validation by showing that the two constructs relate in the same manner to the subject's cognitive style (i.e., field-dependence/independence). 相似文献