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171.
Numerous experiments have examined whether moving stimuli capture spatial attention but none have sought to determine whether visual features of looming and receding objects are extracted in a capacity-free manner. The current experiment (N = 28) used the task-choice procedure originated by Besner and Care (2003) to examine this possibility. Stimuli were presented in 3D space by manipulating retinal disparity. Results indicate that features of an object are extracted in a capacity-free manner for both looming and receding objects for participants who consciously perceive motion but not for participants who do not consciously perceive motion. These results suggest that the cognitive system is biased to process potentially animate objects, perhaps because of the evolutionary advantage this cognitive ability may provide.  相似文献   
172.
Kim J  Davis C  Krins P 《Cognition》2004,93(1):B39-B47
This study investigated the linguistic processing of visual speech (video of a talker's utterance without audio) by determining if such has the capacity to prime subsequently presented word and nonword targets. The priming procedure is well suited for the investigation of whether speech perception is amodal since visual speech primes can be used with targets presented in different modalities. To this end, a series of priming experiments were conducted using several tasks. It was found that visually spoken words (for which overt identification was poor) acted as reliable primes for repeated target words in the naming, written and auditory lexical decision tasks. These visual speech primes did not produce associative or reliable form priming. The lack of form priming suggests that the repetition priming effect was constrained by lexical level processes. That priming found in all tasks is consistent with the view that similar processes operate in both visual and auditory speech processing.  相似文献   
173.
相似性对视觉工作记忆表征的促进被称为相似性效应。以相似项目间的距离和是否插入其他项目改变邻近性,并操纵记忆项空间构型有序性,探讨邻近性对相似性效应的影响。结果发现,不同空间构型和邻近性条件下相似项目的记忆正确率高于非相似项目;在空间构型有序下,相似项目距离远时,插入其他项目时的相似性效应值低于不插入,而空间构型无序下未发现显著差异。这表明相似性促进视觉工作记忆表征,空间构型在邻近性对相似性效应的影响中起重要作用。  相似文献   
174.
This study's aim is the investigation of short-term visual person recognition in 8- and 10-year-olds and adults, within the part-whole paradigm introduced by. Natural unfamiliar whole persons were contrasted with natural unfamiliar faces to test for differences between person processing and face processing. Two experiments showed advantages of whole face recognition over isolated face feature recognition. Also, these was a complete over part probe advantage (CPA, ) for person recognition in all age groups. Thus, recognition became more accurate between 8 years and adulthood, but no developmental shift in visual information processing was observable with face and whole person recognition. I conclude that person recognition does not rely on processes completely different from those of face recognition and that this holds for 8- and 10-year-olds as well as for adults.  相似文献   
175.
Attention is biased towards threat-related stimuli. In three experiments, we investigated the mechanisms, processes, and time course of this processing bias. An emotional flanker task simultaneously presented affective or neutral pictures from the international affective picture system database either as central response-relevant stimuli or surrounding response-uninformative flankers. Participants’ response times to central stimuli was measured. The attentional bias was observed when stimuli were presented either for 1500?ms (Experiment 1) or 500?ms (Experiment 2). The threat-related attentional bias held regardless of the stimuli competing for attention even when presentation time was further reduced to 200?ms (Experiment 3). The results indicate that automatic and controlled mechanisms may interact to modulate the orientation of attention to threat. The data presented here shed new light on the mechanisms, processes, and time course of this long investigated by still largely unknown processing bias.  相似文献   
176.
Boundary extension (BE) is a memory error for close-up views of scenes in which participants tend to remember a picture of a scene as depicting a more wide-angle view than what was actually displayed. However, some experiments have yielded data that indicate a normalized memory of the views depicted in a set of scenes, suggesting that memory for the previously studied scenes has become drawn toward the average view in the image set. In previous studies, normalization is only found when the retention interval is very long or when the stimuli no longer appear to represent a spatial expanse. In Experiment 1, we examine whether normalization can influence results for scenes depicting a partial view of space and when the memory test occurs immediately following the study block by manipulating the degree of difference between studied close-up and wide-angle scenes. In Experiment 2, normalization is induced in a set of scenes by creating conditions expected to lead to memory interference, suggesting that this may be the cause of view normalization. Based on the multi-source model of BE, these scenes should be extended during perception (Intraub, H. (2010). Rethinking scene perception: A multisource model. Psychology of Learning and Motivation, 52, 231–265). In Experiment 3, we show that BE is indeed observable if the same scenes are tested differently, supporting the notion that BE is primarily a perceptual phenomenon while normalization is a memory effect.  相似文献   
177.
178.
In contextual cueing, the position of a search target is learned over repeated exposures to a visual display. The strength of this effect varies across stimulus types. For example, real-world scene contexts give rise to larger search benefits than contexts composed of letters or shapes. We investigated whether such differences in learning can be at least partially explained by the degree of semantic meaning associated with a context independently of the nature of the visual information available (which also varies across stimulus types). Chess boards served as the learning context as their meaningfulness depends on the observer's knowledge of the game. In Experiment 1, boards depicted actual game play, and search benefits for repeated boards were 4 times greater for experts than for novices. In Experiment 2, search benefits among experts were halved when less meaningful randomly generated boards were used. Thus, stimulus meaningfulness independently contributes to learning context–target associations.  相似文献   
179.
The theory of direct perception suggests that observers can accurately judge the mass of a box picked up by a lifter shown in a point-light display. However, accurate perceptual performance may be limited to specific circumstances. The purpose of the present study was to systematically examine the factors that determine perception of mass, including display type, lifting speed, response type, and lifter's strength. In contrast to previous research, a wider range of viewing manipulations of point-light display conditions was investigated. In Experiment 1, we first created a circumstance where observers could accurately judge lifts of five box masses performed by a lifter of average strength. In Experiments 2–5, we manipulated the spatial and temporal aspects of the lift, the judgement type, and lifter's strength, respectively. Results showed that mass judgement gets worse whenever the context deviates from ideal conditions, such as when only the lifted object was shown, when video play speed was changed, or when lifters of different strength performed the same task. In conclusion, observers' perception of kinetic properties is compromised whenever viewing conditions are not ideal.  相似文献   
180.
论执行功能及其发展研究   总被引:21,自引:4,他引:21  
李红  王乃弋 《心理科学》2004,27(2):426-430
执行功能(executive function,EF)是一个还没有明确定义的概念,但又是一个重要的概念,通常是指个体对思想和行动进行有意识控制的心理过程。目前的主要观点包括神经心理学观点、抑制控制理论、高级认知能力理论(包括工作记忆理论、抑制及工作记忆理论)和认知复杂性和控制理论。主要的研究任务类型包括卡片分类任务、延迟反应任务、基于Stroop任务的冲突反应模式任务、心理理论任务、问题解决任务、“热”执行功能任务等。未来的研究应着重弄清执行功能的本质,结合认知神经科学阐明其与脑神经结构和功能的关系,并从区分“冷”执行功能和“热”执行功能的角度,探讨以情感激活为特点的“热认知”在执行功能中的作用。  相似文献   
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