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131.
Several aspects of human life are pervaded with images and symbols that often belong to what Jung (1981 Jung, G. Carl. 1981. Archetypes and the collective unconscious, Princeton, NJ: Princeton University Press.  [Google Scholar]) called archetypes, characteristics of the mind with a profound influence on most aspects of culture and sport. The rationality introduced into our society, as the fruit of both the positivist concept of progress and the rapid development of technology, has, albeit while driving out excessiveness due to irrational explanations and often knavery, also disregarded the importance of images and symbols in everyday life. Yet a number of these inevitably still exist, since they are archetypal. With this observation as a starting point, the present work has been designed to analyse whether it is still possible to find ancient images and symbols in modern sport activities. The a priori reason for such a question arises from the acceptance that modern and ancient sports are profoundly different. This has been historically proved in terms of organisation and quantification, among other characteristics (Guttmann 1978 Guttmann, Allen. 1978. From ritual to record, New York: Columbia University Press.  [Google Scholar]).

The present analysis refers to a limited number of images and symbols concerning ancient and modern sport, which include a primordial Ur-symbol, that of bodily action or of body in movement. Others concern various aspects of the athlete's life, such as expression of religious beliefs, immortality, eternal return and the front. It suggests that many of these images and symbols may still be found in contemporary sports, in open contrast with some of the Olympic principles suggested by De Coubertin and chiefly prevalent in the late nineteenth and twentieth centuries.  相似文献   
132.
This study tested the hypothesis that separate mechanisms mediate the planning of reaching and keypress responses. Participants performed a spatial precueing task with two preparation intervals (100 ms and 1000 ms) and three response sets: (a) pressing one of four response keys; (b) reaching with one of two hands; and (c) reaching with one hand. Reaction time results showed a pattern of precueing effects that strongly depended on the number of effectors in the response set and on the preparation interval. This outcome was interpreted as evidence that distinct mechanisms mediate the planning of multiple-effector and single-effector actions, with effector selection being relevant in the former but not in the latter. The theoretical implications of this conclusion are discussed.  相似文献   
133.
Two experiments examined the impact of task-set on people's use of the visual and semantic features of words during visual search. Participants' eye movements were recorded while the distractor words were manipulated. In both experiments, the target word was either given literally (literal task) or defined by a semantic clue (categorical task). According to Kiefer and Martens, participants should preferentially use either the visual or semantic features of words depending on their relevance for the task. This assumption was partially supported. As expected, orthographic neighbours of the target word attracted participants' attention more and took longer to reject, once fixated, during the literal task. Conversely, semantic associates of the target word took longer to reject during the categorical task. However, they did not attract participants' attention more than in the literal task. This unexpected finding is discussed in relation to the processing of words in the peripheral visual field.  相似文献   
134.
Grapheme coding was examined in French Grade 6 and Grade 8 children and adults who learned English as a second language (L2). In Experiments 1 and 2, three conditions were compared in a letter detection task in L2: (1) simple grapheme (i.e., detect “a” in black); (2) complex language-shared grapheme (i.e., “a” in brain) and (3) complex L2-specific grapheme (i.e., “a” in beach). The data indicated that graphemes in L2 words were functional sub-lexical orthographic units for these L2 learners. Moreover, L2-specific graphemes took longer to process than language-shared complex graphemes. Using the same task, Experiment 3 examined phonological influences by manipulating the cross-language congruency of grapheme-to-phoneme mappings (detect “a” in have [congruent] vs. take [incongruent]). The outcome of this study offers preliminary evidence of graphemic coding during L2 word recognition both at the orthographic and the orthography-to-phonology mapping levels.  相似文献   
135.
Visual working memory is enhanced by processes related to verbalisation. However, the mechanism underlying this enhancement is unclear. Experiment 1 investigated the potential contribution of the phonological loop of working memory, by assessing the effects of articulatory suppression on two versions of the Visual Patterns Test—one low and one high in availability of verbal coding. The lack of interaction suggested that the phonological loop is not responsible; however, active use of combined verbal and visual strategies, as well as activated semantic knowledge, both appear to be related to increased capacity. Experiment 2 assessed the role of central executive resources. Because central executive suppression removed the benefit of the high verbal coding task version, central executive resources, assumed to relate to the temporary maintenance of multimodal codes in the episodic buffer, appear to underlie the benefit associated with verbalisation.  相似文献   
136.
In three experiments we explored whether memory for previous locations of search items influences search efficiency more as the difficulty of exhaustive search increases. Difficulty was manipulated by varying item eccentricity and item similarity (discriminability). Participants searched through items placed at three levels of eccentricity. The search displays were either identical on every trial (repeated condition) or the items were randomly reorganised from trial to trial (random condition), and search items were either relatively easy or difficult to discriminate from each other. Search was both faster and more efficient (i.e., search slopes were shallower) in the repeated condition than in the random condition. More importantly, this advantage for repeated displays was greater (1) for items that were more difficult to discriminate and (2) for eccentric targets when items were easily discriminable. Thus, increasing target eccentricity and reducing item discriminability both increase the influence of memory during search.  相似文献   
137.
Numerosity estimation and comparison tasks are often used to measure the acuity of the approximate number system (ANS), a mechanism which allows extracting numerosity from an array of dots independently from several visual cues (e.g. area extended by the dots). This idea is supported by studies showing that numerosity can be processed while these visual cues are controlled for. Different methods to construct dot arrays while controlling their visual cues have been proposed in the past. In this paper, these methods were contrasted in an estimation and a comparison task. The way of constructing the dot arrays had little impact on estimation. In contrast, in the comparison task, participants' performance was significantly influenced by the method that was used to construct the arrays of dots, indicating better performance when the visual cues of the dot arrays (partly) co-varied with numerosity. The present study therefore shows that estimates of ANS acuity derived from comparison tasks are inconsistent and dependent on how the stimuli are constructed. This makes it difficult to compare studies which utilised different methods to construct the dot arrays in numerosity comparison tasks. In addition, these results question the currently held view of the ANS as capable of robustly extracting numerosity independently from visual cues.  相似文献   
138.
Concurrent sequence learning (CSL) of two or more sequences refers to the concurrent maintenance, in memory, of the two or more sequence representations. Research using the serial reaction time task has established that CSL is possible when the different sequences involve different dimensions (e.g., visuospatial locations versus manual keypresses). Recently some studies have suggested that visual context can promote CSL if the different sequences are embedded in different visual contexts. The results of these studies have been difficult to interpret because of various limitations. Addressing the limitations, the current study suggests that visual context does not promote CSL and that CSL may not be possible when the different sequences involve the same elements (i.e., the same target locations, response keys and effectors).  相似文献   
139.
Any formal model of visual Gestalt perception requires a language for representing possible perceptual structures of visual stimuli, as well as a decision criterion that selects the actually perceived structure of a stimulus among its possible alternatives. This paper discusses an existing model of visual Gestalt perception that is based on Structural Information Theory. We investigate two factors that determine the representational power of this model: the domain of visual stimuli that can be analyzed, and the class of perceptual structures that can be generated for these stimuli. We show that the representational power of the existing model of Structural Information Theory is limited, and that some of the generated structures are perceptually inadequate. We argue that these limitations do not imply the implausibility of the underlying ideas of Structural Information Theory and introduce alternative models based on the same ideas. For each of these models, the domain of visual stimuli that can be analyzed properly is formally defined. We show that the models are conservative modifications of the original model of Structural Information Theory: for cases that are adequately analyzed in the original model of Structural Information Theory, they yield the same results.  相似文献   
140.
Miklösi  Á.  Polgárdi  R.  Topál  J.  Csányi  V. 《Animal cognition》1998,1(2):113-121
Since the observations of O. Pfungst the use of human-provided cues by animals has been well-known in the behavioural sciences (“Clever Hans effect”). It has recently been shown that rhesus monkeys (Macaca mulatta) are unable to use the direction of gazing by the experimenter as a cue for finding food, although after some training they learned to respond to pointing by hand. Direction of gaze is used by chimpanzees, however. Dogs (Canis familiaris) are believed to be sensitive to human gestural communication but their ability has never been formally tested. In three experiments we examined whether dogs can respond to cues given by humans. We found that dogs are able to utilize pointing, bowing, nodding, head-turning and glancing gestures of humans as cues for finding hidden food. Dogs were also able to generalize from one person (owner) to another familiar person (experimenter) in using the same gestures as cues. Baseline trials were run to test the possibility that odour cues alone could be responsible for the dogs’ performance. During training individual performance showed limited variability, probably because some dogs already “knew” some of the cues from their earlier experiences with humans. We suggest that the phenomenon of dogs responding to cues given by humans is better analysed as a case of interspecific communication than in terms of discrimination learning. Received: 30 May 1998 / Accepted after revision: 6 September 1998  相似文献   
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